Posted by CogKing on January 05, 1998 at 01:05:31:
In Reply to: PAX I've seen it though posted by Matrix on January 05, 1998 at 00:24:01:
> I believe you but me and my friend were playing a JK singleplayer level(Tall Tower) that had been converted into a MP level.At first there were no enemies then after a while they showed up and we both took on an ATST.Weird huh?Well I guess I'll have to rethink my levels a bit if I can't have enemies in MP.Thanx
You CAN have enemies in multiplayer, as long as they are generated in cog
(by using CreateThing() or CreateThingAtPos()) and not placed in the level.
Jedi seems to remove any thing with type=actor while loading a multiplayer level.
Now, the problem is that the AI isn't synched between the different players.
In your example this would translate into the ATST attacking each one of you individually, firing at you on your computer, but at the same time firing at your friend on his. Maybe you didn't notice anything because the ATST didn't have
a lot of room to move and you were on the same side of it... :-)
-CogKing