Re: Texture & height


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Posted by Rooke on January 05, 1998 at 12:20:10:

In Reply to: Re: Texture & height posted by Pax on January 04, 1998 at 10:44:14:


> > With the resource picker, we can have some informations about the
> > width and the height but how can we "translate" their values to
> > jed's values ? What are the units ?
> > Another thing about the surfaces, what's GEO more precisely ?

> Each grid square is 64 X 64. The 64 is the number of pixels in the main texture.
> Based on the JED tutor, it looks like the only GEO values we need right now are 0 (don't draw surface (for adjoins) and 4 (draw surface with texture)
> Incidentally, I think you can make the surface of water appear by setting it to 4 and setting the translucent flag in the surf flags. I might be wrong, I haven't tried it.

> Pax

Personnaly, I've some textures errors with geo set at 4 but the 5 correct all.
But about the the height... The grid's height no correspond at the number of pixels of one texture. A texture of 64*64 doesn't make full a surface as long as a grid...


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