Re: To Stealth: Boba Fett now an Enemy!!!!!!


[ Follow Ups ] [ Post Followup ] [ Jed Messages ]

Posted by Stealth on January 07, 1998 at 09:06:23:

In Reply to: To Stealth: Boba Fett now an Enemy!!!!!! posted by Lord of Sith on January 06, 1998 at 19:20:33:

> After attempting what you said before about altering the "models" in my level I determined this didn't work.
> However, by altering the master template file in Jed I was able to replace the standard stormtrooper 3do with that of the boba fett multiplayer skin 3do.Also replacing at the same time the st.pup with that of ky.pup.
> So far the only known problem is you can't see his gun and when you chop his arm off with the lightsaber it appears as a stormtrooper arm.
> By doing all this it appears that you can add any skin as an enemy and any item you create by including it in the master.tpl in the Jed data directory.

> One question how can you edit the animation keys in a 3do? For example to make stormtrooper hold his arms in the air as if he were surrendering when his gun is taken away by Force pull

I strongly recommend you don`t edit the master template file.In time you will be able to modify it, It is Very picky about where things are in it.And very subtle bugs can show up. Been there done that!
The things section will override the class cog type. But only certain adjectives are available depending on what your editing.You can always use static.jkl if you declare a whole new set of templates(ie all the ones used by a stormtroop),and they must not use the same names as in level template.
I was going to say look in the specs templates section but it`s not done yet.:-(

It don`t know jack about the 3do files , post a msg for "3DOXprt" to answer.Or maybe "CogKing" can help.




Follow Ups:



Post a Followup

Name:
E-Mail:
Subject:
Comments:

Optional Link URL:
Link Title:
Optional Image URL:


[ Follow Ups ] [ Post Followup ] [ Jed Messages ]