Posted by GodEmperor on January 07, 1998 at 19:26:08:
I have two error messages that I get a lot of the time:
1. "Surface is not planar"
2. "Adjoined sectors do not overlap"
I know what the first one means, but how do i fix it? Do I just go to Vertex mode and check to see that each vertex on the surface has at least two x,y,z coordinates in common with each other point it is connected to? I am really lost on this one. How do you fix it?
The second one eludes me. What does it mean, and how do you fix it?
Also, a non-planar surface cause the texture on it to create a mirror effect, or a mis-aligned texture?
Thanks, JED really kicks