Re: CogKing: En oinw aletheia


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Posted by Stealth on January 06, 1998 at 14:48:42:

In Reply to: Re: CogKing: En oinw aletheia posted by Griff on January 06, 1998 at 14:29:44:

> >> You should be able to put in any symbol that is of type Thing found in the symbols section. Some things do need the thing flag Ox1 to emit light .(in template or in Things section of jkl) course you can set the thing flags from the cog too.<<

> So I could add "SetThingFlags(lightning, 0x1)" under "SetThingLight(player, lightning, blah blah)"

> Then in the deactivated, killed and/or call stop_power code section I could use "ClearThingFlags" to shut it off?

> Thanks guys...you're being really patient with me. Maybe after I finish this dumb thing I should just stick to what I know...being 3dos and mats. Java and cog script seems to be beyond me for some reason...I'll figure it out one day I guess.

> Thanks,
> Tron

Yep basicly thats it, You might want to GetThingFlags(thing) first and add the extra flag to that value,keep forgetting if it just sets the one flag or resets them with SetThingFlags.

BTw i did make a cog editor ,though it` was`nt entirely finshed because i`m in the middle of making a better one.If it might help i could upload it.And no it`s not a plain Mdi interface like the one that appeared on JKN about a week ago :-)


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