Posted by CogKing on January 04, 1998 at 23:35:27:
In Reply to: Thanks for the help on SWS posted by Killer Sax on January 04, 1998 at 21:39:36:
> I'm doing the same thing, just going about it a little differently. But still, it's not quite a Sector Within a Sector(SWS). Anyone looked at LucasArt's levels? From what I've seen, SWS's don't exist. I'm going nuts trying to be creative with JK. I was building complex levels for Quake two days after I got PolyEd. With JK, I haven't completed a simple level after a week of JED. Don't get me wrong, the creators of JED are doing a terrific job. Maybe I should go back to DOOM.
I already answered that : Jed is using Destructive Solid Geometry and not Constructive Solid Geometry as most Quake editors do. The bad part of that is that you have to follow pretty strict builing rules; the good part is that you don't have to wait hours or days for your level to BSP/VIS.
Look at Smo's levels, they are terrific !
-CogKing
PS : If SWS means subsector like in DF or Doom then you are right, they don't really exist. But they don't exist in Quake either !