Re: Ending levels when enemies die


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Posted by Stealth on January 07, 1998 at 09:28:10:

In Reply to: Ending levels when enemies die posted by Rancor on January 07, 1998 at 01:55:28:

> Ok, I already know how to end a level by crossing an adjoin, but how do you make a
> level end when a certain enemy dies? I know it's possible, because after you
> kill, say, yun, the level ends after a few seconds. So if anybody knows anything
> about this, please tell me.

> P.S. I also learned how to make Boba Fett an enemy, only I used the Imperial Commando's
> AI and I changed the soundclass to "kybobafett.snd". I'm going to release a small
> level where you fight Boba Fett, actually, thats why I wanted to know about ending levels
> when enemies die.


It`s almost the same thing. take your cog and replace the "surface" symbol with "thing" and change in placed cogs the surface number with the thing number of the thing . You`ll have to check to see when it is dead ,but you can look at how that was done in the Yun level cogs. In fact you can probably just use that cog and pass it a different thing number in placed cogs
> P.P.S. Another cool thing to do is give R2D2 the personality of a stormtrooper and force
> lightning as a weapon. : )
>




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