Posted by Raptor [JiB] on January 08, 1998 at 17:13:11:
I decompiled a mat using matmaster, and it gave me 8 bitmaps which I edited using the uicolor.cmp converted into a pal, which I got with matedit. Then I used it in the game, but it didn't work, everything was back to its original colour with a white background. Another mat, which when decompiled was a single.bmp, worked fine. When recompiling the "bad" mat, I used the mtm file, as I believe you're meant to, so what could've gone wrong?