Posted by CogKing on January 09, 1998 at 01:03:29:
In Reply to: Droid problems posted by Aristeus on January 08, 1998 at 20:58:55:
> Greetings,
> I've been working on some droid modifications and currently have an R5
> that allows power re-routing(battery->shields/battery->energy cells/
> energy cells <> shields). Since it's supposed to be a vehicle co-pilot droid,
> I also added a way for things to go wrong and have the droid blow up...that's
> the part that doesn't work.
> I tried setting the actor flag to immobilized, playing a scream sound,
> and then creating an explosion template at the droid's location. Everything
> worked there except that the droid explodes, slides around a bit, and stays
> there. The explosion damages Kyle if he's close enough, but not pedestrians
> nor the droid(2 bryar shots kills it before or after the explosion).
> Next, I tried creating a new message and having the timer call it. Same
> problem. Then I changed the contents of the new message to include:
> me = GetSenderRef(); and DamageThing(me, 100, 0x4, me); This just makes the
> droid stand there without the explosion.
> How do I get the stupid thing to blow up?
> Thanks in advance for any responses.
Could you post your full cog ? It is kinda hard to debug fragments of code...
Also, tell me exactly what droid you insert (what template ? I need to also know
its class cog)...
-CogKing