Posted by 3DOXprt on January 09, 1998 at 14:53:10:
In Reply to: To Stealth and CogKing posted by Dave on January 09, 1998 at 14:05:48:
> 1) Do either one of you know alot about 3do editing? My friend has converted a 3do to an obj and then changed how it graphically looks, converted it back to a 3do, then viewed it through your 3do viewer, and it displayed correctly, however.... When trying to use it in a game, "using another program to launch the editing 3do" it doesnt display. And this might be the easiest question of all. I see where is shows which mats it will use, but how exactly is it determined (or where) those mats will be placed?
If you are using BETA release 2 of the 3DO Converter, you will have to change the tex, light, and geo fields to values > 0 for it to properly display. BETA 3 fixes this.
Otherwise, you might want to play with its default hierarchy. By defauilt, the converter creates one parent node called "dummy$$$" and all objects are created as children. If you are converting something complex like a character, you will have to make the hierarchy match the original object's. This is due to KEY animations and other such things.