Posted by Stealth on January 04, 1998 at 15:31:56:
In Reply to: Tricking jk to think a sector is within a sector posted by Dave on January 04, 1998 at 12:27:12:
> Okay well thanks to all the help given to my last post " a sector within a sector." Now my next question is, is this a problem with jed "like beta - not having that function" or, is it that jk maps are not built that way. When I think back to all the jk levels I remember kyles house and barons hed and can think of what seemed sectors to be built within sectors, not actually extruded but placed within.
> Two tricks that might work - correct me if im wrong to save me some testing time please.
> 1) what if I create a sector within a sector and adjoin the bottom of the inside sector to the large one - will that act as an extruded sector and show up?
> 2) what if I immediately extrude a sector, then make sectors around that sector and change the "z" "height" of all the sectors around it - making all the sectors adjoined except the one I want to show up as a building inside the level?
> Sorry about this but I just can't stand the idea of not being able to have buildings within my level.
> Any guru tricks of the jed are appreciated
> Thanks for your time once again, Dave
You cannot have sectors inside of other sectors. Like you have a large room and place another cube inside of it. That does not work.
But you can say make a small cube then extrude all the surfaces etc to make what appears to be a large room around it. But in fact is made up of several sectors.
If you want the cube to float in space you could in theory cleave all the faces once then extrude them all
and adjoin all the resluting surfaces.leaving a cube floating in space.
You sort of have to build the rooms you want inside out.
To have something like a pipe running through a room you need two sectors
each would have half of the pipe .and adjoined above and below the pipe .
____________________
|
| adjoined here
/\
/ \
/ \
/ \
| |
\ /
\/
| & here end view
SC 0 | SC1
_________|_____________
no knocking the crappy ascii art either :-)