Posted by CogKing on January 05, 1998 at 20:39:26:
In Reply to: Creating light give off on projectiles and force powers posted by Griff Anstrona on January 05, 1998 at 18:01:01:
> Does anyone know how in Jedi Knight, when you fire the blaster, etc..the blaster bolts give off light? Well how is that done? Is it in the cog script, 3do or what? If it's a cog script...what is the script? I've been sitting here staring at cog script all day and I'm getting a little annoyed here. Some one please help me out.
Set light=0.5 (or any other value between 0 and 1) in the projectile's template.
You can also do it from cog with SetThingLight(projectile, 0.5, 0); but it is
probably way less efficient in multiplayer (you have to communicate the light
change to the other players).
-CogKing