I have One more Question about it, stealth.


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Posted by Pele on January 03, 1998 at 14:58:10:

In Reply to: Re: Somethings to keep in mind posted by Stealth on January 03, 1998 at 13:45:20:

> > I have been having a bit of trouble with HOMs. In one situation, i got a HOM on an elevator shaft sector that was the same as many other ones. Can someone please shed some light on what causes HOMs and how to fix the HOMing. Thanx in advance. :)

> > --Pele

> When you extrude you must set a floor flag (surface flag 5). this will cure the part where you are like on ice and
> sunk part way into the floor.

> For Hom on surfaces .

> 1. a surface should remain planar ,(ie flat) you can`t realy bend a surface but you can make lots of surfaces at
> different angles. remember your sector/surfaces must remain convex. If in doubt make triangle shape surfaces to bend them.

> 2. when cleaving a surface that has an adjoined edge you will have to cleave the adjoin too. It`s the only way to
> add the extra vertice right now.

> 3. If you can make your shape by cleaving a sector use that rather than surface cleaving. at least for now. the
> surface cleave has one bug in it we know for sure and it`s possible it`s affecting other things.

> 4. keep a back up copy of a "Good" jed file in some other directory. this can be used incase your level gets hom.
> you don`t have to start all over.

> 5. check the consistency checker often "F10" if you get a non planar error. start over or fix it. Ive had some i
> couldn`t get rid of and just had to use my back up.

Thanks stealth. From that reply you seemed to imply that once a hom starts, there is no way to remove it. Is that true?
thanx, Pele


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