Posted by Aristeus on January 08, 1998 at 20:58:55:
Greetings,
I've been working on some droid modifications and currently have an R5
that allows power re-routing(battery->shields/battery->energy cells/
energy cells <> shields). Since it's supposed to be a vehicle co-pilot droid,
I also added a way for things to go wrong and have the droid blow up...that's
the part that doesn't work.
I tried setting the actor flag to immobilized, playing a scream sound,
and then creating an explosion template at the droid's location. Everything
worked there except that the droid explodes, slides around a bit, and stays
there. The explosion damages Kyle if he's close enough, but not pedestrians
nor the droid(2 bryar shots kills it before or after the explosion).
Next, I tried creating a new message and having the timer call it. Same
problem. Then I changed the contents of the new message to include:
me = GetSenderRef(); and DamageThing(me, 100, 0x4, me); This just makes the
droid stand there without the explosion.
How do I get the stupid thing to blow up?
Thanks in advance for any responses.