Re: few examples with file names :-)


[ Follow Ups ] [ Post Followup ] [ Jed Messages ]

Posted by Stealth on January 07, 1998 at 13:38:48:

In Reply to: Re: To CogKing or anyone.About adding enemies in MP posted by Matrix on January 07, 1998 at 12:27:51:

> I'm still having a bit of trouble with that generator_pos.What does CreateThing() and GetThingPos() mean? How do I use them?Maybe you could give me an example.Thanx for your help guys.

xtank4rd.cog
CREATETHING(BARREL_EXP, GETSENDERID()); // CREATE AN EXPLOSION
xtank4.cog
CREATETHING(BARREL_EXP, GETSENDERID()); // CREATE AN EXPLOSION
xtank3.cog
CREATETHING(BARREL_EXP, GETSENDERID()); // CREATE AN EXPLOSION
xtank1.cog
CREATETHING(BARREL_EXP, GETSENDERID()); // CREATE AN EXPLOSION
xcrane.cog
CREATETHING(BARREL_EXP, GETSENDERID()); // CREATE AN EXPLOSION
m2_ffieldswitch.cog
IF(!ISMULTI()) CREATETHING(SPARKS, GETSOURCEREF());
IF(!ISMULTI()) CREATETHING(SPARKS, GETSOURCEREF());
m2_dettrap.cog
DUMMY = CREATETHING(PROJ_TPL, TDG1);
DUMMY = CREATETHING(PROJ_TPL, TDG2);
DUMMY = CREATETHING(PROJ_TPL, TDG3);
DUMMY = CREATETHING(PROJ_TPL, TDG4);
m10_lightingtrap.cog
DUMMY = CREATETHING(LIGHTNING, GHOSTPOSITION);
kyle.cog
CREATETHINGATPOSNR(BUBBLE_TPL[3 * RAND()], PLAYERSECTOR, VECTORADD(PLAYERPOS, VECTORSCALE(VECTORNORM(VECTORSET(RAND()-0.5, RAND()-0.5, RAND()-0.5)), 0.05)), '0 0 0');
CREATETHINGATPOS(BUBBLE_TPL3, PLAYERSECTOR, VECTORADD(PLAYERPOS, VECTORSCALE(VECTORNORM(VECTORSET(RAND()-0.5, RAND()-0.5, RAND()-0.5)), 0.05)), '0 0 0');
PULLEDWEAPON = CREATETHINGATPOS(TPL[GETCURWEAPON(PLAYER)], GETTHINGSECTOR(PLAYER), GETTHINGPOS(PLAYER), '0 0 0');
SMOKE = CREATETHINGATPOSNR(SMOKE_TPL, GETTHINGSECTOR(PLAYER), GETTHINGPOS(PLAYER), '0 0 0');
A_SPLASH = CREATETHINGATPOSNR(SPLASH_TPL2, GETTHINGSECTOR(SENDER), GETTHINGPOS(SENDER), '0 0 0');
A_SPLASH = CREATETHINGNR(SPLASH_TPL, SENDER);
DUMMY = CREATETHINGATPOS(TELEPORT_PARTICLES, GETTHINGSECTOR(PLAYER), GETTHINGPOS(PLAYER), '0 0 0');
force_protection.cog
SHIELD = CREATETHINGATPOS(SHIELD_TPL, GETTHINGSECTOR(PLAYER), GETTHINGPOS(PLAYER) , '0 0 0');
force_heal.cog
SPHERE = CREATETHINGATPOSNR(SPHERE_TPL, GETTHINGSECTOR(PLAYER), POSITION, '0.0 0.0 0.0');
force_deadlysight.cog
SMOKE = CREATETHINGATPOS(SMOKE_TPL, GETTHINGSECTOR(VICTIM), GETTHINGPOS(VICTIM), '0 0 0');
force_blinding.cog
DUMMY = CREATETHINGATPOSNR(CONE_TPL, GETTHINGSECTOR(PLAYER), VECTORADD(GETTHINGPOS(PLAYER), '0.0 0.0 0.04'), '0.0 0.0 0.0');
force_absorb.cog
SPHERE = CREATETHINGATPOSNR(SPHERE_TPL, GETTHINGSECTOR(PLAYER), GETTHINGPOS(PLAYER), '0.0 0.0 0.0');
darkjedi_yun2.cog
PULLEDWEAPON = CREATETHINGATPOS(TPL[GETCURWEAPON(VICTIM)], GETTHINGSECTOR(VICTIM), GETTHINGPOS(VICTIM), '0 0 0');
DUMMY = CREATETHINGATPOS(CONE_TPL, GETTHINGSECTOR(DARKJEDI), VECTORADD(GETTHINGPOS(DARKJEDI), '0.0 0.0 0.04'), '0.0 0.0 0.0');
darkjedi_yun.cog
DUMMY = CREATETHINGATPOS(CONE_TPL, GETTHINGSECTOR(DARKJEDI), VECTORADD(GETTHINGPOS(DARKJEDI), '0.0 0.0 0.04'), '0.0 0.0 0.0');
darkjedi_sariss.cog
PULLEDWEAPON = CREATETHINGATPOS(TPL[GETCURWEAPON(VICTIM)], GETTHINGSECTOR(VICTIM), GETTHINGPOS(VICTIM), '0 0 0');
SMOKE = CREATETHINGATPOS(SMOKE_TPL, GETTHINGSECTOR(VICTIM), GETTHINGPOS(VICTIM), '0 0 0');
darkjedi_maw.cog
THROWTHING = CREATETHING(TPL_ROCK[5 * RAND()], GHOST[I]);
darkjedi_jerec.cog
PULLEDWEAPON = CREATETHINGATPOS(TPL[GETCURWEAPON(VICTIM)], GETTHINGSECTOR(VICTIM), GETTHINGPOS(VICTIM), '0 0 0');
darkjedi_gorc.cog
CREATETHING(REPEL, DARKJEDI);
darkjedi_boc.cog
CREATETHING(REPEL, DARKJEDI);
ctf_main.cog
DUMMY = CREATETHINGATPOS(TELEPORT_PARTICLES, GETTHINGSECTOR(PLAYER), GETTHINGPOS(PLAYER), '0 0 0');
DUMMY = CREATETHINGATPOS(TELEPORT_PARTICLES, GETTHINGSECTOR(PLAYER), GETTHINGPOS(PLAYER), '0 0 0');
class_roundturret.cog
NEWTHING = CREATETHING(POWERUP, GETSENDERREF());
class_boxturret4.cog
NEWTHING = CREATETHING(POWERUP, GETSENDERREF());
class_boxturret.cog
NEWTHING = CREATETHING(POWERUP, GETSENDERREF());
c3_turrets.cog
DUMMY = CREATETHING(PROJ_TPL, TURRET1);
DUMMY = CREATETHING(PROJ_TPL, TURRET2);
DUMMY = CREATETHING(PROJ_TPL, TURRET3);
c3_fanspuzzle.cog
// THE_FAN = CREATETHING(FAN_ON_TPL, GHOST_FAN);
c3_detonators.cog
DUMMY = CREATETHING(PROJ_TPL, TDG1);
DUMMY = CREATETHING(PROJ_TPL, TDG2);
DUMMY = CREATETHING(PROJ_TPL, TDG3);
DUMMY = CREATETHING(PROJ_TPL, TDG4);
c2_breakingglassclient.cog
A_SHARD = CREATETHINGATPOS(SHARD_TPL, SURFACE_SECTOR, SURFACE_CENTER, '0.0 0.0 0.0');
A_SHARD = CREATETHINGATPOS(SHARD_TPL, SURFACE_SECTOR, WHERE, '0.0 0.0 0.0');
actor_wg.cog
NEWTHING = CREATETHING(EXPLOSION, GETSENDERREF());
actor_wc.cog
CREATETHING(CRATE_EXP, GETSENDERREF()); // CREATE AN EXPLOSION
NEWTHING = CREATETHING(POWERUP3, GETSENDERREF());
NEWTHING = CREATETHING(POWERUP2, GETSENDERREF());
NEWTHING = CREATETHING(POWERUP, GETSENDERREF());
NEWTHING = CREATETHING(POWERUP1, GETSENDERREF());
NEWTHING = CREATETHING(POWERUP4, GETSENDERREF());
NEWTHING = CREATETHING(POWERUP5, GETSENDERREF());
NEWTHING = CREATETHING(POWERUP6, GETSENDERREF());
actor_ug.cog
NEWTHING = CREATETHING(POWERUP, GETSENDERREF());
actor_tur.cog
NEWTHING = CREATETHING(POWERUP, GETSENDERREF());
actor_tk.cog
NEWTHING = CREATETHINGATPOS(LIMB, GETTHINGSECTOR(VICTIM), GETTHINGPOS(VICTIM), '0 0 0');
NEWTHING = CREATETHINGATPOS(LIMBBLACK, GETTHINGSECTOR(VICTIM), GETTHINGPOS(VICTIM), '0 0 0');
NEWTHING = CREATETHING(POWERUP, VICTIM);
NEWTHING = CREATETHING(POWERUP, GETSENDERREF());
actor_tb.cog
NEWTHING = CREATETHINGATPOS(LIMB, GETTHINGSECTOR(VICTIM), GETTHINGPOS(VICTIM), '0 0 0');
NEWTHING = CREATETHINGATPOS(LIMBBLACK, GETTHINGSECTOR(VICTIM), GETTHINGPOS(VICTIM), '0 0 0');
NEWTHING = CREATETHING(POWERUP, VICTIM);
NEWTHING = CREATETHING(POWERUP, GETSENDERREF());
actor_st.cog
NEWTHING = CREATETHINGATPOS(LIMB, GETTHINGSECTOR(VICTIM), GETTHINGPOS(VICTIM), '0 0 0');
NEWTHING = CREATETHING(POWERUP, VICTIM);
NEWTHING = CREATETHING(POWERUP, GETSENDERREF());
actor_s3.cog
NEWTHING = CREATETHINGATPOS(LIMB, GETTHINGSECTOR(VICTIM), GETTHINGPOS(VICTIM), '0 0 0');
NEWTHING = CREATETHING(POWERUP, GETSENDERREF());
NEWTHING = CREATETHING(POWERUP, GETSENDERREF());
actor_s2.cog
NEWTHING = CREATETHINGATPOS(LIMB, GETTHINGSECTOR(VICTIM), GETTHINGPOS(VICTIM), '0 0 0');
NEWTHING = CREATETHING(POWERUP, VICTIM);
NEWTHING = CREATETHING(POWERUP, GETSENDERREF());
actor_ry.cog
NEWTHING = CREATETHINGATPOS(LIMB, GETTHINGSECTOR(VICTIM), GETTHINGPOS(VICTIM), '0 0 0');
NEWTHING = CREATETHINGATPOS(LIMBBLACK, GETTHINGSECTOR(VICTIM), GETTHINGPOS(VICTIM), '0 0 0');
NEWTHING = CREATETHING(POWERUP, GETSENDERREF());
NEWTHING = CREATETHING(POWERUP3, GETSENDERREF());
NEWTHING = CREATETHING(GRENADE, GETSENDERREF());
NEWTHING = CREATETHING(POWERUP2, GETSENDERREF());
NEWTHING = CREATETHING(POWERUP, GETSENDERREF());
NEWTHING = CREATETHING(POWERUP3, GETSENDERREF());
actor_rf.cog
NEWTHING = CREATETHINGATPOS(LIMB, GETTHINGSECTOR(VICTIM), GETTHINGPOS(VICTIM), '0 0 0');
NEWTHING = CREATETHINGATPOS(LIMBBLACK, GETTHINGSECTOR(VICTIM), GETTHINGPOS(VICTIM), '0 0 0');
NEWTHING = CREATETHING(POWERUP2, GETSENDERREF());
actor_rb.cog
NEWTHING = CREATETHINGATPOS(LIMB, GETTHINGSECTOR(VICTIM), GETTHINGPOS(VICTIM), '0 0 0');
NEWTHING = CREATETHINGATPOS(LIMBBLACK, GETTHINGSECTOR(VICTIM), GETTHINGPOS(VICTIM), '0 0 0');
NEWTHING = CREATETHING(POWERUP, VICTIM);
NEWTHING = CREATETHING(POWERUP, SENDERREF);
actor_r5.cog
NEWTHING = CREATETHING(POWERUP1, GETSENDERREF());
NEWTHING = CREATETHING(POWERUP, GETSENDERREF());
NEWTHING = CREATETHING(EXPLOSION, GETSENDERREF());
actor_r2.cog
NEWTHING = CREATETHING(POWERUP1, GETSENDERREF());
NEWTHING = CREATETHING(POWERUP, GETSENDERREF());
NEWTHING = CREATETHING(EXPLOSION, GETSENDERREF());
actor_pm.cog
NEWTHING = CREATETHING(POWERUP1, GETSENDERREF());
NEWTHING = CREATETHING(POWERUP2, GETSENDERREF());
NEWTHING = CREATETHING(POWERUP3, GETSENDERREF());
actor_pf.cog
NEWTHING = CREATETHING(POWERUP1, GETSENDERREF());
NEWTHING = CREATETHING(POWERUP2, GETSENDERREF());
NEWTHING = CREATETHING(POWERUP3, GETSENDERREF());
actor_pd.cog
NEWTHING = CREATETHING(POWERUP1, GETSENDERREF());
NEWTHING = CREATETHING(POWERUP, GETSENDERREF());
actor_mu.cog
NEWTHING = CREATETHING(POWERUP1, GETSENDERREF());
NEWTHING = CREATETHING(POWERUP2, GETSENDERREF());
NEWTHING = CREATETHING(POWERUP3, GETSENDERREF());
actor_mn.cog
NEWTHING = CREATETHING(POWERUP1, GETSENDERREF());
NEWTHING = CREATETHING(POWERUP2, GETSENDERREF());
NEWTHING = CREATETHING(POWERUP3, GETSENDERREF());
actor_mb.cog
NEWTHING = CREATETHING(POWERUP, GETSENDERREF());
actor_mailoc.cog
NEWTHING = CREATETHINGATPOS(LIMB, GETTHINGSECTOR(VICTIM), GETTHINGPOS(VICTIM), '0 0 0');
actor_kd.cog
// NEWTHING = CREATETHINGATPOS(LIMB, GETTHINGSECTOR(VICTIM), GETTHINGPOS(VICTIM), '0 0 0');
actor_jatst.cog
NEWTHING = CREATETHING(EXPLOSION, GETSENDERREF());
NEWTHING = CREATETHING(PILOT, GETSENDERREF());
actor_jake.cog
NEWTHING = CREATETHING(POWERUP, VICTIM);
actor_io.cog
NEWTHING = CREATETHING(POWERUP, VICTIM);
NEWTHING = CREATETHING(POWERUP, GETSENDERREF());
actor_ic.cog
NEWTHING = CREATETHING(POWERUP, VICTIM);
NEWTHING = CREATETHING(POWERUP, GETSENDERREF());
actor_iatst.cog
NEWTHING = CREATETHING(EXPLOSION, GETSENDERREF());
NEWTHING = CREATETHING(PILOT, GETSENDERREF());
NEWTHING = CREATETHING(EXPLOSION, GETSENDERREF());
NEWTHING = CREATETHING(PILOT2, GETSENDERREF());
NEWTHING = CREATETHING(EXPLOSION, GETSENDERREF());
NEWTHING = CREATETHING(PILOT, GETSENDERREF());
actor_i2.cog
NEWTHING = CREATETHING(POWERUP, VICTIM);
NEWTHING = CREATETHING(POWERUP, GETSENDERREF());
actor_gr.cog
NEWTHING = CREATETHING(POWERUP, GETSENDERREF());
NEWTHING = CREATETHING(POWERUP, GETSENDERREF());
actor_go.cog
NEWTHING = CREATETHING(POWERUP1, GETSENDERREF());
NEWTHING = CREATETHING(POWERUP, GETSENDERREF());
NEWTHING = CREATETHING(EXPLOSION, GETSENDERREF());
actor_gg.cog
NEWTHING = CREATETHING(POWERUP, GETSENDERREF());
NEWTHING = CREATETHING(POWERUP1, GETSENDERREF());
actor_gd.cog
NEWTHING = CREATETHING(POWERUP1, GETSENDERREF());
NEWTHING = CREATETHING(POWERUP2, GETSENDERREF());
NEWTHING = CREATETHING(POWERUP3, GETSENDERREF());
actor_fn.cog
NEWTHING = CREATETHING(POWERUP1, GETSENDERREF());
NEWTHING = CREATETHING(POWERUP2, GETSENDERREF());
NEWTHING = CREATETHING(POWERUP3, GETSENDERREF());
actor_cs.cog
CREATETHING(CRATE_EXP, GETSENDERREF()); // CREATE AN EXPLOSION
NEWTHING = CREATETHING(POWERUP1, GETSENDERREF());
NEWTHING = CREATETHING(POWERUP3, GETSENDERREF());
NEWTHING = CREATETHING(POWERUP4, GETSENDERREF());
NEWTHING = CREATETHING(POWERUP5, GETSENDERREF());
actor_cr.cog
CREATETHING(CRATE_EXP, GETSENDERREF()); // CREATE AN EXPLOSION
NEWTHING = CREATETHING(POWERUP3, GETSENDERREF());
NEWTHING = CREATETHING(POWERUP2, GETSENDERREF());
NEWTHING = CREATETHING(POWERUP, GETSENDERREF());
NEWTHING = CREATETHING(POWERUP1, GETSENDERREF());
NEWTHING = CREATETHING(POWERUP4, GETSENDERREF());
NEWTHING = CREATETHING(POWERUP5, GETSENDERREF());
NEWTHING = CREATETHING(POWERUP6, GETSENDERREF());
actor_c3po.cog
NEWTHING = CREATETHINGATPOS(LIMB, GETTHINGSECTOR(VICTIM), GETTHINGPOS(VICTIM), '0 0 0');
actor_bt.cog
NEWTHING = CREATETHING(POWERUP1, GETSENDERREF());
NEWTHING = CREATETHING(POWERUP2, GETSENDERREF());
NEWTHING = CREATETHING(POWERUP3, GETSENDERREF());
actor_bs.cog
NEWTHING = CREATETHINGATPOS(LIMB, GETTHINGSECTOR(VICTIM), GETTHINGPOS(VICTIM), '0 0 0');
NEWTHING = CREATETHING(POWERUP, VICTIM);
NEWTHING = CREATETHING(POWERUP, GETSENDERREF());
actor_atst.cog
NEWTHING = CREATETHING(EXPLOSION, GETSENDERREF());
NEWTHING = CREATETHING(PILOT, GETSENDERREF());
NEWTHING = CREATETHING(EXPLOSION, GETSENDERREF());
NEWTHING = CREATETHING(PILOT2, GETSENDERREF());
NEWTHING = CREATETHING(EXPLOSION, GETSENDERREF());
NEWTHING = CREATETHING(PILOT, GETSENDERREF());
21_jerecai.cog
SHIELD = CREATETHINGATPOS(TSHIELD, GETTHINGSECTOR(JEREC), GETTHINGPOS(JEREC), '0.0 0.0 0.0');
21_core.cog
CREATETHING(COREFLOW, PARTICLEGHOST);
18_vpuzparts.cog
DUMMY = CREATETHING(WATER, GHOST0);
DUMMY0 = CREATETHING(WATER, GHOST1);
18_pipethrust.cog
DUMMY = CREATETHING(WATER, GHOST0);
18_hienergy.cog
DUMMY = CREATETHING(WATER, GHOST0); // CREATE SMOKE AT OUR CURRENT LOCATION
DUMMY1 = CREATETHING(WATER, GHOST1);
DUMMY2 = CREATETHING(WATER, GHOST2);
18_cratepuzz.cog
CRATE1 = CREATETHING(BOX0,GHOSTBOX1);
CRATE1 = CREATETHING(BOX1,GHOSTBOX1);
CRATE1 = CREATETHING(BOX2,GHOSTBOX1);
16a_randexplosions.cog
CREATETHINGATPOS(EXPLOSION_TPL, CURSECTOR, GETSECTORVERTEXPOS(CURSECTOR, (RAND()*GETNUMSECTORVERTICES(CURSECTOR))), '0.0 0.0 0.0');
16a_outerdoors.cog
EXPLOSION = CREATETHING(EXPLOSION_TPL, GHOST0);
EXPLOSION = CREATETHING(EXPLOSION_TPL, GHOST1);
EXPLOSION = CREATETHING(EXPLOSION_TPL, GHOST2);
16a_crowarm.cog
EXPLOSION = CREATETHING(EXPLOSION_TPL, GHOST0);
EXPLOSION = CREATETHING(EXPLOSION_TPL, GHOST1);
EXPLOSION = CREATETHING(EXPLOSION_TPL, GHOST2);
16a_chase.cog
EXPLOSION = CREATETHING(EXPLOSION_TPL, GHOST0);
EXPLOSION = CREATETHING(EXPLOSION_TPL, GHOST1);
EXPLOSION = CREATETHING(EXPLOSION_TPL, GHOST2);
EXPLOSION = CREATETHING(EXPLOSION_TPL, GHOST3);
EXPLOSION = CREATETHING(EXPLOSION_TPL, GHOST4);
EXPLOSION = CREATETHING(EXPLOSION_TPL, GHOST5);
EXPLOSION = CREATETHING(EXPLOSION_TPL, GHOST6);
16a_calamity.cog
EXPLOSION = CREATETHING(EXPLOSION_TPL, GHOST0);
EXPLOSION = CREATETHING(EXPLOSION_TPL, GHOST1);
EXPLOSION = CREATETHING(EXPLOSION_TPL, GHOST2);
EXPLOSION = CREATETHING(EXPLOSION_TPL, GHOST3);
EXPLOSION = CREATETHING(EXPLOSION_TPL, GHOST4);
EXPLOSION = CREATETHING(EXPLOSION_TPL, GHOST5);
16a_apocalypse.cog
EXPLOSION = CREATETHING(EXPLOSION_TPL, GHOST0);
EXPLOSION = CREATETHING(EXPLOSION_TPL, GHOST1);
EXPLOSION = CREATETHING(EXPLOSION_TPL, GHOST2);
EXPLOSION = CREATETHING(EXPLOSION_TPL, GHOST3);
EXPLOSION = CREATETHING(EXPLOSION_TPL, GHOST4);
EXPLOSION = CREATETHING(EXPLOSION_TPL, GHOST5);
EXPLOSION = CREATETHING(EXPLOSION_TPL, GHOST6);
14_oopstroop.cog
ENEMY0=CREATETHING(TROOPER0,POS0);
ENEMY1=CREATETHING(TROOPER1,POS1);
12_quickpower.cog
DUMMY = CREATETHING(WATER, GHOST0);
DUMMY = CREATETHING(WATER, GHOST1);
DUMMY = CREATETHING(WATER, GHOST2);
DUMMY = CREATETHING(WATER, GHOST3);
12_officerkey.cog
//CREATETHINGATPOS(YELLOWKEY, GETTHINGSECTOR(OFFICER), GETTHINGPOS(OFFICER), '0.0 0.0 0.0');
12_endlevel.cog
MOLDYCROW=CREATETHING(CROWTEMPLATE,CROWDUMMY);
12_cargogenerator.cog
NEW = CREATETHING(TCRATE0, GHOST0);
10_powercore.cog
CREATETHING(WATER, GHOST0); // CREATE PARTICLES
10_fanstop.cog
CREATETHING(STOPPEDFAN, FAN);
09_fuelexplode.cog
EXPLOSION = CREATETHING(EXPLOSION_TPL, GETSOURCEREF());
EXPLOSION = CREATETHINGATPOS(EXPLOSION_TPL, GETSURFACESECTOR(SURF0[I]), TEMPVEC,
EXPLOSION = CREATETHINGATPOS(EXPLOSION_TPL, GETSURFACESECTOR(SURF0[I]), TEMPVEC,
09_chopgrate.cog
BROKENGRATE = CREATETHING(EXGRATE, GHOSTGRATE);
08_yourebusted.cog
CREATETHING(STORMTROOPERTEMPLATE, ST0);
CREATETHING(STORMTROOPERTEMPLATE, ST1);
CREATETHING(STORMTROOPERTEMPLATE, ST2);
CREATETHING(STORMTROOPERTEMPLATE, ST3);
08_tiebomber.cog
VTIEBOMBER=CREATETHING(BOMBERTEMPLATE, BOMBERDUMMYX);
DEATHBOMBER=CREATETHING(BOMBERTEMPLATE, DEATHBOMBERLOC);
CREATETHING(EXPLOSION, DEATHBOMBER);
CREATETHINGATPOS(THERMALTEMPLATE, BOMBSECTOR, NEWTIEBOMBPOS, '0.0, 0.0, 0.0');
CREATETHING(THERMALTEMPLATEEX, VTIEBOMBER);
CREATETHINGATPOS(THERMALTEMPLATE, BOMBSECTOR, NEWTIEBOMBPOS, '0.0, 0.0, 0.0');
CREATETHING(THERMALTEMPLATEEX, DEATHBOMBER);
08_irpuzzle.cog
OFFICER=CREATETHING(OFFICERTEMPLATE, OFFICERDUMMY);
STORMTROOPER=CREATETHING(STORMTROOPERTEMPLATE, STORMTROOPERDUMMY);
08_endlevel.cog
MOLDYCROW=CREATETHING(CROWTEMPLATE,CROWDUMMY);
07_boomtable.cog
CREATETHING(EXP, EXPLOSION);
PART0=CREATETHING(BREAK0, GHOSTPART0);
PART1=CREATETHING(BREAK1, GHOSTPART1);
07_boomchair.cog
CREATETHING(EXP, EXPLOSION);
06_tuskentrap.cog
TUSKEN = CREATETHING(ENEMY_TPL, POSITION);
06_squadmaker.cog
CREATETHING(SQUADMEMBER, SQUADGHOST); // DROP A TROOPER
06_generator.cog
ENEMY = CREATETHING(ENEMY_TPL, GENERATOR_POS);
04_remotes3.cog
REMOTE1=CREATETHING(REMOTETEMPLATE1, REMOTEDUMMY1);
04_remotes2.cog
REMOTE1=CREATETHING(REMOTETEMPLATE1, REMOTEDUMMY1);
04_remotes1.cog
REMOTE1=CREATETHING(REMOTETEMPLATE1, REMOTEDUMMY1);
04_remotes.cog
REMOTE1=CREATETHING(REMOTETEMPLATE1, REMOTEDUMMY1);
04_playstvue.cog
TRANSPORT=CREATETHING(TRTEMPLATE,TRDUMMY);
CREATETHING(ATSTTEMPLATE, ATSTDUMMY);
04_brittafz.cog
CREATETHING(CREATURE, CREATUREDUMMY);
03_vapexplode.cog
A_DEBRIS = CREATETHING(EXPLOSION_TPL, EXPLODE_THING);
03_lightning.cog
DUMMY = CREATETHING(FLASH, GHOST0[NUMBER]);
03_glight.cog
CREATETHING(EXPLOSION_TPL, GHOST0);
CREATETHING(EXPLOSION_TPL, GHOST1);
CREATETHING(EXPLOSION_TPL, GHOST2);
03_frontdoor.cog
IF(GHARD0 > -1) DUMMY = CREATETHING(ENEMY_TPL, GHARD0);
IF(GHARD1 > -1) DUMMY = CREATETHING(ENEMY_TPL, GHARD1);
IF(GMED0 > -1) DUMMY = CREATETHING(ENEMY_TPL, GMED0);
IF(GMED1 > -1) DUMMY = CREATETHING(ENEMY_TPL, GMED1);
IF(GHARD0 > -1) DUMMY = CREATETHING(ENEMY_TPL, GHARD0);
IF(GHARD1 > -1) DUMMY = CREATETHING(ENEMY_TPL, GHARD1);
03_explowall.cog
CREATETHING(EXPLOSION_TPL, GHOST0);
CREATETHING(EXPLOSION_TPL, GHOST1);
CREATETHING(EXPLOSION_TPL, GHOST2);
CREATETHING(EXPLOSION_TPL, GHOST2);
02_skywaycrates.cog
NEW = CREATETHING(TCRATE0[RAND()*4], GHOST0);
02_end_crategen.cog
CRATE = CREATETHING(TCRATE0[WHICHCRATE], CRATEGHOST);
02_cratepuzzle_a.cog
CRATE = CREATETHING(TCRATE0[WHICHCRATE], CRATEGHOST);
02_cratelift.cog
NEW = CREATETHING(TCRATE, GHOST);
01_neonsign.cog
GARBAGE = CREATETHING(SPARKS, GETSOURCEREF());
00_smoketrail.cog
DUMMY = CREATETHING(SMOKE, GETSENDERREF()); // CREATE SMOKE AT OUR CURRENT LOCATION
00_replaceenemy.cog
ENEMY = CREATETHING(ENEMY_TPL, REPLACER_POS);
ENEMY = CREATETHING(ENEMY_TPL, REPLACER_POS);
00_neonsign.cog
GARBAGE = CREATETHING(SPARKS, GETSOURCEREF());
00_generator2.cog
CREATETHING(ENEMY_TPL, GENERATOR_POS);
00_generator.cog
ENEMY = CREATETHING(ENEMY_TPL, GENERATOR_POS);
00_forcefield.cog
IF(!ISMULTI()) CREATETHING(SPARKS, VICTIM);
00_fallcamera2.cog
CAMERA = CREATETHING(GHOSTTHING, PLAYER);
00_fallcamera.cog
CAMERA = CREATETHING( GHOSTTHING, PLAYER );
00_explodebris.cog
A_DEBRIS = CREATETHING(DEBRIS_TPL00[5.0 * RAND()], EXPLODE_THING);
00_desttrail.cog
DUMMY = CREATETHING(TRAIL, GETSENDERREF());
00_conctrail.cog
DUMMY = CREATETHING(TRAIL, GETSENDERREF());
00_breakinglampx.cog
DUMMY = CREATETHING(BROKEN_LAMP_TPL, LAMP);
00_breakinglamps.cog
DUMMY = CREATETHING(BROKEN_LAMP_TPL, GETSENDERREF());
00_breakinglamp.cog
DUMMY = CREATETHING(BROKEN_LAMP_TPL, LAMP);
00_breakingglass.cog
A_SHARD = CREATETHINGATPOS(SHARD_TPL,
A_SHARD = CREATETHINGATPOS(SHARD_TPL,
00_breakingbottle.cog
DUMMY = CREATETHING(PARTICLES_TPL1[BOTTLE_NUMBER-1], BOTTLE);
00_bloodtrail.cog
DUMMY = CREATETHING(BLOOD, GETSENDERREF()); // CREATE BLOOD AT OUR CURRENT LOCATION


that enough ? :-)


Follow Ups:



Post a Followup

Name:
E-Mail:
Subject:
Comments:

Optional Link URL:
Link Title:
Optional Image URL:


[ Follow Ups ] [ Post Followup ] [ Jed Messages ]