Posted by Matrix on January 05, 1998 at 10:51:33:
In Reply to: Re: PAX I've seen it though posted by CogKing on January 05, 1998 at 01:05:31:
> You CAN have enemies in multiplayer, as long as they are generated in cog
> (by using CreateThing() or CreateThingAtPos()) and not placed in the level.
> Jedi seems to remove any thing with type=actor while loading a multiplayer level.
> Now, the problem is that the AI isn't synched between the different players.
> In your example this would translate into the ATST attacking each one of you individually, firing at you on your computer, but at the same time firing at your friend on his. Maybe you didn't notice anything because the ATST didn't have
> a lot of room to move and you were on the same side of it... :-)
Now that I think about your explanation makes sense.I think it did happen that way.How would I go about creating an enemy or pedestrian then?If it isn't too much touble.Thankx.