Posted by Pax on January 03, 1998 at 21:54:35:
I know some people have been having trouble aligning textures with JED, so I thought I'd tell you how it works, according to my own experiance.
1. each textures is aligned along one edge of a surface
2. the texture is drawn (I don't know about any special flags or anything, so this is my experiance) from the top right of the texture. The top of the texture run along whatever edge it is snapped to.
3. to snap it to a certain edge, figure out what it's # is and open up the tool window. Put the edge # in the topmost box (the other two are U and V)
4. to shift a texture towards the edge it's snapped to, increase the V number. The units are in pixels, so each grid square is equal to 64 units.
5. obviously then, the U number shifts the textures parallel to the edge it's snapped to. If the edge is the top line (which would put the textures right side up) a positive number will shift the texture LEFT, I believe. (I might be wrong, I'm going by memory)
6. The problem of textures that "jump" or "shift" is caused when you stretch a surface. It pulls the textures out of whack with the vertices, so you'll have to re-snap the textures
I hope that helps y'all.
Pax