Re: Damn Lots of Weird Stuff and JED Questions


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Posted by CogKing on January 17, 1998 at 18:29:43:

In Reply to: Damn Lots of Weird Stuff and JED Questions posted by Adam Knorst on January 17, 1998 at 16:45:04:

> The Weird Stuff:

> Why is it when I make an underwater sector I can't make a transparent surface for the top of the water, like I can for the bottom of the sector above it?

You can. You probably never select the correct face... :-)
Try shift-F to select the adjoin of the current face, or simply select the water sector, switch to face mode and use N & P to cycle in the faces until the correct one is selected.

> Why do some 3do's like the TIE Bomber Debris not show up in multiplayer? They are not characters are they? e.g. a Stormtrooper

I don't know. Look at the template and you'll probably find the answer to that.
But I indeed doubt the type is actor :-)

> Why, in one of my sector one tmp doesn't work while another works? e.g. Baron's Hed tmp doesn't work, but The Farm tmp does.

tmp ? Do you mean cmp ? Both should "work", but textures are only meant to work with one cmp (although some textures work with all cmps).

> The Questions:
> How can you make a sound fade from a sector as you walk away from it? Do you have to make each sector next to it have the same sound but quieter? Or can you just put the sound in the one sector, and change some sector and/or surface flags?

With sector sounds : the first one above.
Or you can use another way of making sound like using PlaySoundThing() or PlaySoundPos() from cog. This will give a better fade but it is probably more computationally intensive for the game.

> Has anyone made a list of the flags and what they all do?

See the Specs link in the left frame of this page. This is the most accurate info available...

> How much wood would a woodchuck chuck if a woodchuck would chuck wood?

A lot !

> When should we expect the next Version of JED?

id Soon (tm) or LEC Soon (tm)
They both mean the same : anytime between yesterday and next year... :-)

-CogKing


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