Posted by 3DOXprt on January 23, 1998 at 14:23:08:
In Reply to: Forgot about -1.#IND00 error posted by fiXXXer on January 21, 1998 at 15:34:37:
> I forgot to tell i also have another prob. when i convert my obj to 3do, some vertex normals appear as -1.#IND00.
> This is a bug, right? How can i solve this?
> when will the next 3do converter b out?
> thanks in advance
Ah! You're getting it too? I thought it was an isolated instance! Hmm, I think I've now figured out WHY it's doing it -- I'll try for a new release tonight...