Re: Muzzle flash on weapons


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Posted by Osan`gar on January 25, 1998 at 11:48:30:

In Reply to: Re: Muzzle flash on weapons posted by CogKing on January 18, 1998 at 18:28:06:

> > Like the ones in Quake. Any idea on how to make them? Best I could come up with was AddDynamicTint(player, xx, xx, xx)
> > Can I make the player a light source for a couple of seconds using a commad. My cog is dismal, as you can tell. I'm just guessing really. Thanks

> Quake doesn't have to deal with both POV (point of view, first person) and third person views. In JK anything you would like to do would have to be good in both views... I think the projectiles are already light sources, but if you want you could probably make the player a light source while he fires too. Just using SetThingLight() would do it. This would use a lot of bandwidth in network play tho... I wouldn't suggest doing it.

> -CogKing

I was thinking of doing something like this too. The way I was trying to do it was by adding a projectile that would fire at the same time of the regular projectile. I was adding a template which I would then use as a projectile. I forgot which one I was using, but it seemed like it would give a decent idea of a muzzle flash. All I can remember was that the template I was using was based on the +dustcloud. I'll have to go back and check to see which one I was using.


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