Re: Command question


[ Follow Ups ] [ Post Followup ] [ Jed Messages ]

Posted by Stealth on January 15, 1998 at 15:57:13:

In Reply to: Command question posted by Aristeus on January 15, 1998 at 15:28:11:

> Greetings,

> I had previously posted this, but it disappeared(see "What the?" below &
> responses). Anyway, I'm trying to create a hall-of-mirrors, and I need
> to find a command to get the saber # from resource/misc/sabers.dat or
> else the material for the saber(saber[color]0.mat or saber[color]1.mat)
> from the currently wielded saber for the effect to work. I've got the
> body taken care of with GetThingModel(player), but the saber itself seems
> to be handled by jk.exe.

> Is there a command that can retrieve either of these? All of the other
> weapons have 3do elements of their own, but the saber just has Kyle's hand
> and the handle, so I can use jkSetSaberInfo(player, side mat, tip mat, v1,
> v2, v3, wall_hit, flesh_hit, saber_hit); [I put that in for those of you
> who haven't seen the command before. So far as I can tell, (v1, v2, v3) are
> the equivalent of jkSetWaggle in x,y,z format]. But this only works if I
> want to force the player to use a specific saber color. I'd rather duplicate
> the effect using the saber he/she chose in the first place.

> Thank you for any replies.

JkSetSaberInfo(thingref,player or DJ Matref, side mat, tipmat,baseradius,tipradius,blade length,wallhit tmpl,fleshhit tmpl,saber hit);

I don`t know of anyway to get the saber info. You can only set it AFIAK for a player or darkjedi. Maybe CogKing knows more about this.


Follow Ups:



Post a Followup

Name:
E-Mail:
Subject:
Comments:

Optional Link URL:
Link Title:
Optional Image URL:


[ Follow Ups ] [ Post Followup ] [ Jed Messages ]