Re: Foreign Cogs


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Posted by Aristeus on January 16, 1998 at 19:12:00:

In Reply to: Foreign Cogs posted by GMS_SLUG on January 16, 1998 at 18:37:19:

> I made a new cog for my level, (its a bartender with a concussion rifle and a short temper)... anyways, I was real happy about this and was excited to test it out when I realized, I have NO idea where to put it so that I can pop it in my level with JED......what folder could I put it in, or how do I point JED to it?
Okay, this is pretty slipshod, but maybe it'll help. In your level jkl file,
you have to add the name of your bartender cog to the "COG Scripts" section.
Be sure to update the number so that it's at least as big as the number of
scripts in the list. Next, you have to add your bartender cog to the "COG
placement" section of the jkl. For the sake of simplicity, let's say you
name this cog 01_makemyday.cog, and you have 60 cogs already in place in the
jkl. You'd add the line:
60: 01_makemyday.cog (sector)
Then change "World cogs" in this section to 61. This should make your
bartender pop up, so far as I know. It worked for a modified R5 I did,
anyway.

Happy leveling.
-Aristeus.



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