Thanks a lot! It worked!


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Posted by fiXXXer on January 21, 1998 at 12:46:11:

In Reply to: Re: Need some help on vectors posted by Stealth on January 21, 1998 at 10:38:49:

> You can check a bin with this.
> IsInvActivated() Info

> Checks bin to see if it is activated. BINS Ref

> Use: IsActive = IsInvActivated(thing,bin); returns 1 if bin active,0 if inactive.

> See force_throw.cog for lots of examples of using vectors relative to the player,

> then you can use ApplyForce to move the player.

Geez, I never thought about looking into the force throw cog, I looked all others but this one. :-P
Now it works, thanks a lot, Stealth. :)

fiXXXer




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