Re: Foreign Cogs


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Posted by Stealth on January 16, 1998 at 22:50:49:

In Reply to: Re: Foreign Cogs posted by Aristeus on January 16, 1998 at 19:12:00:

> > I made a new cog for my level, (its a bartender with a concussion rifle and a short temper)... anyways, I was real happy about this and was excited to test it out when I realized, I have NO idea where to put it so that I can pop it in my level with JED......what folder could I put it in, or how do I point JED to it?
> Okay, this is pretty slipshod, but maybe it'll help. In your level jkl file,
> you have to add the name of your bartender cog to the "COG Scripts" section.
> Be sure to update the number so that it's at least as big as the number of
> scripts in the list. Next, you have to add your bartender cog to the "COG
> placement" section of the jkl. For the sake of simplicity, let's say you
> name this cog 01_makemyday.cog, and you have 60 cogs already in place in the
> jkl. You'd add the line:
> 60: 01_makemyday.cog (sector)
> Then change "World cogs" in this section to 61. This should make your
> bartender pop up, so far as I know. It worked for a modified R5 I did,
> anyway.

> Happy leveling.
> -Aristeus.

Uh uh .. and if it uses mat,3do,sounds etc that are not in the original levels you have to update those lists too.

The next imediate version of jed won`t allow this either.

It`s lower down on the list of things to add/fix.


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