Re: Custom Icons


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Posted by Stealth on January 21, 1998 at 13:04:21:

In Reply to: Custom Icons posted by Rishka on January 21, 1998 at 12:08:02:

> I'm creating my own power-ups for my level, and I need to find out how to create my own icons for them. I know it has to do with the BM files, but I'm lost as to what to name it, what directory to stick it in, etc...

In Items.dat
bactatank 40 0 5 0x102 cog=item_bacta.cog

In Item_bacta.cog
It does a few things with bin 40
and prints the string
jkPrintUNIString(player, 250);

which is in jkStrings.uni
"COG_00250" 0 "Using Bacta"

The icons are icbacta16.bm and icbacta8.bm (you need one of each for low res installed games.)

The icon name is taken from the first 5 letters of what it is called in items.dat

I don`t remember off hand which gob they are in I think it`s res1hi.gob anyway it`s in Jedi Knight\resource
the proper directory for the bm`s is \ui\bm and the Cmp files you will need (uicolormap.cmp) is in \misc\cmp

Theres a BM utility on the files page BMut that you will need to convert your bM`s to bmp and back


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