3do modeling tests


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Posted by theXpresident[JiB] on January 19, 1998 at 18:05:15:

I recently tested an idea of mine for creating new 3do's... I know there is an
editor soon but I jumped the gun I guess. I converted the 3do to .dxf using
3do converter and then edited it (r2.3do/dxf) in 3dstudiomax2. I then used a
3rd party plug-in to convert it back to .obj... one of the ->3do extensions allowed
by 3doconverter. I opened up the new 3do in wordpad and added kyface3.mat as the
0 texture... I then placed it in resource\3do and named it ky.3do. When I
went to host multiplayer game to test it it crashed once I was at the player edit/
change 3do area...

any suggestions?

theXpresidnet[JiB]


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