Field Of View


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Posted by Pele on January 17, 1998 at 20:30:40:

Hello Folks,

I am working on an enhhanced turret gunner like in narshadda and in the cog code it refers to Field of View(FOV):

float autoAimXFOV=90
float autoAimZFOV=90

My problem is as follows:
The turrets work fine and shoot, except only a few of them actually aim. I have tried twinking the 90's from 180 -360, but no improvements have been noted. Should i add an autoaimYFOV=90? thanx in advance


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