Posted by Aristeus on January 26, 1998 at 08:24:25:
In Reply to: Help with BM's!!! posted by JK_Thrawn on January 24, 1998 at 00:49:32:
> I am making a new Saber patch called "Jedi of the Sith" and I am using BM files for it. I have tried many times to get the patch to work but it doesnt. I change the bm file names in the saber.dat file and gob the BM files in the resorce\ui\bm\ directory but everytime I goto the character selection menu it will always crash. Does anyone know what I am doing wrong. Help would be MUCH appreciated.
Hmm...weird. I added the ShadowSaber as an 8th saber to my game. It seemed
to work fine. You may have to leave the originals in there, though.
I'd suggest adding the new names of your saber BM files to sabers.dat and
updating the number of sabers at the top. Also, I noticed that the saber
BM files in the game don't have their own palettes, so if you made saber
BMs that include a palette, use BMut to recompile them without palettes
included. I don't know if this really makes a difference, but I figure the
more similar your BM files are to those that are originally in the game, the
more likely they are to work.
In my trials, I made three versions: One using the bm/ui and misc directories
to store the BM files and sabers.dat(respectively), one using a *.gob created
with Gobex, and one using a *.gob created with JKGob2. These all worked on
my system and on the system of my beta-testing buddy...so I doubt it's a gob
problem.
A note about method: I decompiled the BM file of the purple saber using BMut,
repainted it using PaintShop Pro v4.something, and then recompiled it using
BMut again. I don't recall a palette remapping feature on BMut, and I do
remember loading a palette converted from ui.cmp into PaintShop before doing
my editing, and also recall that there was no palette included in the saber's
BM file so I recompiled it without including a palette.
Hope this helps.
-Aristeus.