Posted by Smo on January 23, 1998 at 10:15:06:
We all know that refresh rate is the most important statistic to keep an eye on when building. I am wondering, what refresh rate should we keep above for a multiplayer level (3d accelerated and non-3d)?
I know that too many 3dos can really drop the refresh rate...any other influences? Similiar texture types? Etc...?
Thanks for any thoughts...