Forgot about -1.#IND00 error


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Posted by fiXXXer on January 21, 1998 at 15:34:25:

In Reply to: Re: 3DO Editing posted by fiXXXer on January 21, 1998 at 14:58:31:

> > > I would like to know what modifications I need to do in a 3DO (that I created as an OBJ, then converted to 3DO) so it works right in JK, please.

> > No modifications are necessary -- it will work fine as a single object.

> > If you were editing an already existant object, and plan on using it in the same fashion, then you have to copy the old hierarchy definition section from the original 3DO into the new one. This will make it "work"

> > In order for it to be as good as the orginal you will have to create more texture vertices and assgn them to the faces -- and, in a lot of cases, you might want to make more GeoSets -- but this is not necessary.

> Thanks, but i have one more question: how can i place texture vertices? I mean, what coordinates am I supposed to put in them.

I forgot to tell i also have another prob. when i convert my obj to 3do, some vertex normals appear as -1.#IND00.
This is a bug, right? How can i solve this?
when will the next 3do converter b out?
thanks in advance

> fiXXXer





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