Posted by fiXXXer on January 21, 1998 at 12:46:11:
In Reply to: Re: Need some help on vectors posted by Stealth on January 21, 1998 at 10:38:49:
> You can check a bin with this.
> IsInvActivated() Info
> Checks bin to see if it is activated. BINS Ref
> Use: IsActive = IsInvActivated(thing,bin); returns 1 if bin active,0 if inactive.
> See force_throw.cog for lots of examples of using vectors relative to the player,
> then you can use ApplyForce to move the player.
Geez, I never thought about looking into the force throw cog, I looked all others but this one. :-P
Now it works, thanks a lot, Stealth. :)
fiXXXer