Posted by 3DOXprt on January 20, 1998 at 09:04:04:
In Reply to: 3do modeling tests posted by theXpresident[JiB] on January 19, 1998 at 18:05:15:
> I recently tested an idea of mine for creating new 3do's...
In fact, this is the only method available...
> I then placed it in resource\3do and named it ky.3do. When I
> went to host multiplayer game to test it it crashed once I was at the player edit/
> change 3do area...
You were so very close! Now all you have to do is copy the hierarchy section out of the original 3DO and replace the new 3DOs hierarchy with it. Verify that all your mesh indexes correspond, and you should be good to go!