Posted by Rishka on January 23, 1998 at 21:27:28:
In Reply to: Re: Importing Multiplayer Characters posted by Paran on January 23, 1998 at 19:13:20:
> > grab yourself a gob extractor..... open up res2.gob.. grab the models.dat file out of res2.gob and open it up.... in it is the list of models that appear when you are selecting multiplayer models... just add a 3do from the game into the list.... like r2.3do.... save it in a folder called misc in your jediknight\resource directory and you're done.....r2 will appear in "multiplayer characters" list..... but all 3do's from the game look awful in multiplayer because the model you use has to be kyle's size and shape and have the same amount/type of joints and limbs.... the only 3do's that work really are powerup items....
> Hmm...Thanks For the Info, GMS SLUG, but It didn't exactly work.
> I created E:\jedi\resources\misc and saved the *.3do files there...(I used
> ConMan), but no new characters appeared...did I do something Wrong???
Easiest way to do it is to rename one of the 3DO's to ky.3DO. Now the default
Kyle model will look like whatever 3DO you used...