Posted by Aristeus on January 26, 1998 at 08:43:45:
In Reply to: Hmm.... posted by Acrissime on January 24, 1998 at 09:37:12:
> That was the only file that was in it. Hmmm....
> OH and about the saber, specificly, I was trying to make the saber have blades on both ends of the grip, kinda like a quarterstaff or something. It should be a little easier to do than completely rewrite it, but all of those vertices kinda scare me, you know if even one is off by the slightest bit the whole thing goes screwy, and I don't quite understand everything in those files, yet.
Ouch! That concept makes my head hurt. But I was wondering which file you
intended to edit. I've been searching through .key files and .cog files and
.3do files for weeks now, and so far as I can tell, other than setting the
base, length, and tip dimensions and the base/tip/handle .mats, I thought that
the saber was entirely handled by jk.exe itself. I can't even find anything
to GET the variables you can set.
There is a SabVbld.3do in the game, but that has nothing to do with the saber
that your character is holding. It looks like a leftover from a concept that
died in LucasArts' production of the game, and it's now being used by all of
those people making saber-throw patches out there(and forgetting to increase
the maxrotvel and rotvel values of the template, I might add).
The .key files seem to all use $$$DUMMY as a "weapon attach" node, so far as
I can tell, and the saber .3do files that attach there don't include the
blade, just the hand(s) and handle.
Okay, sorry about the rant. I've been reading those .key and .3do files in
notepad and getting bleary-eyed and confused by them to varying degrees for
quite awhile. If you have indeed found a file that controls the blade itself,
PLEASE let me know what it is, because I'm just not up to trying to get myself
hired by LucasArts so I can legally change jk.exe. :)
-Aristeus.