Eak More Static.JKL Problems -Thanx NE1


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Posted by Red on January 17, 1998 at 19:40:00:

Ok.. still working on that dang flame thrower now I have (in Static.JKL)(I did the spacing between the templates)

World templates 5

#Name: Based On: Params:

_fiplosion none orient=(0.000000/0.000000/0.000000) type=explosion typeflags=0x1 damageclass=0x4

_fiweapon none orient=(0.000000/0.000000/0.000000) type=weapon collide=1 move=physics thingflags=0x20000000 timer=10.000000 mass=5.000000 physflags=0x200 maxrotvel=90.000000 damageclass=0x2 typeflags=0x1

+force_fipeice none orient=(0.000000/0.000000/0.000000) type=weapon move=physics timer=0.100000 model3d=fire1.3do size=0.005000 movesize=0.005000 physflags=0x200 maxrotvel=360.000000 angvel=(0.000000/0.000000/360.000000)

+fispks_wall none orient=(0.000000/0.000000/0.000000) type=particle move=physics timer=0.100000 mass=0.050000 physflags=0x400201 vel=(0.000000/0.000000/0.150000) typeflags=0x2b material=00ramp1.mat range=0.030000 rate=4.000000 maxthrust=8.000000 elementsize=0.003000 count=48

+force_fire _fiweapon thingflags=0x1 light=0.300000 timer=0.100000 size=0.005000 movesize=0.005000 vel=(0.000000/1.000000/0.000000) angvel=(0.000000/0.000000/360.000000) explode=+fispks_wall fleshhit=+fispks_wall trailthing=+force_fipeice elementsize=0.075000 trailcylradius=0.050000 trailrandangle=30.000000 damage=12.000000 damageclass=0x8 typeflags=0x1840d range=.350000

Now when I run the game single player it works great! But when i run Multiplayer the weapon looks like it's shooting jazz, and the other person looks and sounds like they r getting hurt, but they aren't! In their screen they see a guy shooting nothing. U hear the flamegun, but see nothing and it inflicts no damage. Help!! Thanx

~Red


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