Re: Field Of View


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Posted by Stealth on January 19, 1998 at 15:37:49:

In Reply to: Field Of View posted by Pele on January 17, 1998 at 20:30:40:

> Hello Folks,

> I am working on an enhhanced turret gunner like in narshadda and in the cog code it refers to Field of View(FOV):

> float autoAimXFOV=90
> float autoAimZFOV=90

> My problem is as follows:
> The turrets work fine and shoot, except only a few of them actually aim. I have tried twinking the 90's from 180 -360, but no improvements have been noted. Should i add an autoaimYFOV=90? thanx in advance

Which cog file you looking at. i`ll take a look.


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