Re: questions about JKL/Spec items to CA/Alexei


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Posted by Alexei Novikov on January 16, 1998 at 16:15:05:

In Reply to: Re: questions about JKL/Spec items to CA/Alexei posted by MadMax on January 15, 1998 at 17:05:04:

> > vertex 0 - 0,0
> > vertex 1 - 64,0
> > vertex 2 - 64,64
> > vertex 3 - 0,64

> > Nothing fancy.

> So in this example is the square surface 64X64 also?

Any surface size, any shape. The texture will get stretched/shrunk/distotred
to cover the surface with exactly one tile. However, to make texture look
"normal", the ratio between distances in U,V and X,Y,Z coordinate systems must
be 320:1 (i.e. - 320 pixels in 1 JK unit).

> Why aren't the number of texture vertices and the number of world vertices the
> same?

The duplicates are removed.

> the intensity of the light and the range of the vertex to the light. The light
> "objects" in JED are specific to JED, meaning that they are not stored in the
> JKL directly. Correct?

Yes.

> When determining the intensity of the light at the vertex, would you mind
> disclosing what ratio you use for JED?

Vertex intensity:=sqr(1-distance/range)*Intensity;

Alex.


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