Posted by CogKing on January 25, 1998 at 01:13:08:
In Reply to: Re: Any refresh rate guidelines? posted by Smo on January 24, 1998 at 09:03:10:
> Does the number of sectors effect the refresh rate? In your post you mention the number of visible surfaces...what if you took a square object, able to see 6 surfaces, then cleaved that object into many smaller objects but not unadjoining any new surfaces...so you could still see the original 6 surfaces. One big square made of many smalle ones. Would the refresh rate drop? I gather so because the 6 surfaces would be made up of many surfaces now...I guess what I am trying to say is...do the adjoined surfaces (all those that would be in the "space" of the square) need to be drawn? Will these invisible surfaces effect the refresh rate?
The number of adjoins you have to traverse before you see something does not affect the framerate a lot. It is however a very good idea to reduce it as much as possible because it certainly affects many other things like collisions, targetting for force powers, etc.
> Also, you mentioned...
> 3) Textured translucent surfaces are expensive. Single color force field are way more efficient than textured force fields, for instance.
> I used many windows in Rebel Frigate on the crosswalk thingy...I use a plain texture 00ramp4.mat....should I be using a different one? I think it is single color...I don't have them set as a forcefield, just translucent.
I don't know... there are thousands of mats, I don't know if that one is a simple
color or a texture. Maybe try something like Mat Master to find out ?
> Oh, also you mention keeping cog effects local. How about the 00_slidecieling, and 00_playambient...and the like. I looked at canyon and don't see flags=0x240 set on these. Anyway, could they be more effiecient with the flag?
Are those effects done in the startup: handler ?
If so they are LOCAL by default (even without the flags). Also, some things are simply not synched over the network... The 00_playambient script is... yuck...
yes, it syncs the sounds over the network... It is only done once tho, but it is unnecessary.
-CogKing