Re: JED, etc. - update (Some requests)


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Posted by Alexei Novikov on January 10, 1998 at 08:24:06:

In Reply to: Re: JED, etc. - update (Some requests) posted by Kepone on January 10, 1998 at 02:34:25:

> it than I was the first day. Partly because I'm used to Quake editing with
> brushes rather than the destructive creation (Is that an oxymoron?) method
> that JK uses.

Yep, we even called it "Destructive solid geometry" as a joke :-).

> -3D preview with realtime Texture alignment in the preview window.
> -Multiple selection of surfaces for changing a whole bunch of textures at once.

On the list.

> -Ability to view Top and Side views simultaneously.

Is that really necessary? It goes againt the interface I have. Wouldn't quick swtiching between views do the trick (use 1 through 6 and Shift+1 through 6).

> -Best tips, pointers, suggestions from this bboard to be included in the help
> files. (Woo hoo!)

OK, but that's not my area. David?

> -Easy adjoining. For instance, it would be wonderful to be able to select
> two surfaces and click a button to adjoin them rather than writing down all
> the vertice coords by hand and pulling your hair out because you missed
> a number. I'd like to just tell JED 'Adjoin these -two- surfaces, no matter
> where they are at' and let it do it's thang.

Why do you need that for? It's just a way to add inconsistencies that potentially lead to corrupted levels. Use "Snap to vertex" mode to force surfaces to overlap - no need to enter vertex coordinates manually.

> -Customizable colors for the grid, background, sectors, surfaces etc...

On the list, but with low priority.

> -Alphabetized thing templates, or some directory structure to make finding a
> 'Thing' easier.

It's even done already, we jut need to make the custom lists.

> -Detailed explanation of each 'Thing' and what it looks like and does. It'd
> even be nice to have a 3D preview of 'Things' in the selection window with
> a blurb about what the heck it does.

3D preview of things may be tricky. I'll see.

> -Have JED warn you if you're choosing a texture that doesn't look right with
> the current colormap.

JED has no way of knowing that.

> -Alignment of 'Things' via the 3D preview window.

Hm... Later.

> -Ability to 'Save As' rather than JUST 'Save'

OK.

> -Ability to set up the episode.jk stuff inside the editor. Perhaps a checkbox
> with fields to fill in for level name, single or multi etc...

Later.

> -Grid with lines instead of dots. Makes lining things up easier.

It makes the grid take too much space on the screen. Anyway, I've already got several requests to improve the grid. I'm working on it.

> -More intuitive consistency checker with suggestions for fixes.

Later it will fix the easy errors for you.

> -Ability to set the default texture for all sectors, from the get go.

You can do it now. Just set the textures of the first sector and it will be copied to all new ones you create.

> -Item editor smaller and built into the toolbar somehow. That pop up item
> editor gets in the way sometimes. If it was always present, but 'out of the
> way', it would be easier to manage. Up along the top would be nice, I'm sure
> it wouldn't need much room, but I'm not the programmer. :)

Just position it wherever you like it - its position will be remembered. I'll also add an option to make it stay on top.

> -Ability to lock movements to one plane. Example: If you just wanted to move
> something vertically without it affecting the horizontal by accident.

Just position the grid the correct way and you've got it. Use Shift+1 through 6.

> -Explanations for all the flags etc... perhaps built right into the dialog
> with something like an OnMouseOver event. (Possible?)

Possible. Trivial. I'll do it.

> -An OK button on the dialogs, rather than remembering to hit ENTER all the
> time.

You don't need to press enter. Just leave item editor window.

> I DO realize that JED is still a beta, so don't think I'm griping in the
> least. :)

Sure. Your suggestions are very constructive. Thanks for the feedback.

Alex.


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