Re: Texture Vertices in 3do's


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Posted by Acrissime on February 01, 1998 at 19:58:42:

In Reply to: Re: Texture Vertices in 3do's posted by 3DOXprt on February 01, 1998 at 18:33:41:

> >However, the texture vertices threw me for a loop. I look at the numbers, they use a different unit system or scale than everything else,

> Yup, you're right about that. The texture vertex units can be considered as pixels where 0,0 is in the upper left of the texture. +X goes to the right one unit perpixel, and +Y goes down one unit perpixel.. But a terxture is infinentyl tileable so negative units and "oversized" units are allowed.

> > also I looked for the similarities that I found among the normal vertices, but couldn't recognize any. There are the same number of vertices, but I can't make any sense of it.

> Vertex normals are a "normalized" (scaled to 1) vector that discribes the way a vertex "faces". This is done by averaging the normals of all the faces that use the vertex.

> If you want, I'll tell you how to calculate these -- but I REALLY don't reccomend learning (you would just endup hating me, it would get ugly)!

Thanks, the converter converted the vertex normals just fine so you don't have to bother about that, but I'm still unsure of how the texture vertices work. More clarification about the vertices would be appreaciated.
Thanks in advance
Acrissime


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