Posted by Newbie Coglodite on January 30, 1998 at 20:50:50:
In Reply to: Re: Help with Cog (sectorthrust)-Please posted by Raptor [JiB] on January 30, 1998 at 15:41:17:
> 1. Use the original cog. It doesn't matter if you only want one sector, just leave the other sector values at -1.
> 2. You say that you attached the cog to the floor of the sector, which would be a surface. You can only attach this cog to a sector, if you want the floor to move like a conveyor use 00_conveyor.cog. Anyway, for sectorthrust, look at which sector your floor is in, then put this number into the cog using the Placed cogs window.
> 3. I ass ume you've set the vector, in the form (0.0/0.0/0.0). Each of the values indicates the x, y and z values. X=left/right, y=forward/back, z=up/down.
> Positive no.s give right/forward/up values (looking from JED's point of view, and negatives give the opposite. Repost if you've got more problems, I love easy questions :)
Yes, I have more questions.
Do you set the vector in the cog file or in the placed cogs window?
If in the cog file, under the code section I assume?
If in the cog window, does that mean all the thrust sectors will have the same vector?
Which value do you change in the cog window to activate a sector? I assume it is the sector number of the one you want (sector0, sector1, sector2,...)-but what do yo change the -1 to? 0,1,2? I have tried these three, along with combos of the other chages, and haven't arrived at the magic formula yet.
Hope this is fun for you too....
strontium_dog