Re: Giving the player a constant forward thrust.


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Posted by CogKing on January 28, 1998 at 13:49:58:

In Reply to: Giving the player a constant forward thrust. posted by Raptor [JiB] on January 28, 1998 at 12:44:16:

> Say a speed of about 10, always in the direction the player is facing. Any ideas?

Yuck... the player is a physics thing. You would have to remove his gravity,
then set his speed with SetThingVel() every 0.05 second or so. There is a
cog verb to get the facing : GetThingLVec() or something...

-CogKing


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