Posted by Raptor [JiB] on February 03, 1998 at 16:56:47:
In Reply to: Re: Not exactly sure what you mean. posted by CogKing on February 03, 1998 at 16:47:36:
> > These bits of code are not exact (I deleted all but good bits) but they're not far off what I used.
> > So, is this a load of rubbish or am I committing a simple mistake.
> Nope, this looks OK to me...
> But you shouldn't need to use a pulse, just capture the player in your
> mouse script : CatptureThing(player) and you should receive its damaged:
> messages (you're doing a single player level with this, right ?)
> > p.s. Is there a way of finding errors in cogs by having dodgy values printed to the console or something? Thanks a lot for any help.
> You can use :
> Print("any string");
> PrintInt(aInt);
> PrintFlex(aFlex);
> There are way more sophisticated output commands but the above should
> be enough for debugging.
> -CogKing