Posted by fiXXXer on January 28, 1998 at 15:34:35:
In Reply to: Didn't work :( posted by Raptor [JiB] on January 28, 1998 at 14:46:19:
try this
ApplyForce(player,VectorScale(GetThingLVec(player), 80.0));
80.0 is the speed
it also needs to be in a 0.2 pulse... or even less.
this worked for me, but i didn't put it in kyle.cog
fiXXXer