Posted by Raptor [JiB] on January 29, 1998 at 12:08:32:
In Reply to: I just barely know how to make it float, not fly. posted by fiXXXer (for a change) on January 28, 1998 at 17:09:57:
> > You probably know the cheat "eriamjh" to let kyle fly. Can I put something in the startup of kyle.cog to automatically give him this ability. I know there are cog commands to print something at the console, but is there one to input something?
> You can clear his physichs flags, and detach him, but that will beef him up to the ceiling. :(
> if you want a drivable vehicle, where the player wouldn't go higher or lower, you can just limit his height, so he looks like floating:
> if(GetThingVec(player) >= VectorSet(Height limit vector))
> return;
> Probably that wont work. any suggestions, CogKing? :P
> fiXXXer