Re: Jailbreak for JK


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Posted by SaberTooth on February 05, 1998 at 18:42:43:

In Reply to: Jailbreak for JK posted by Osan`gar on February 04, 1998 at 11:35:28:


> Any of you that are familiar with the Jailbreak mod for Quake 2 might want to get in on this. Even if you don't know about the mod, you can still be of help. The JK Factory, which I am a member of, has taken it upon themselves to bring the killer new Quake 2 mod, Jailbreak, over to Jedi Knight. This is JKFAC's first project since its formation, and we are looking for some guys to help us out. Right now we are in need of some good texture artists and maybe even a good 3do man (or woman) if you think you can design a good convict model. We welcome cog scripters as well. Level design doesn't seem like it is going to be a problem, but if you have some good ideas or talent, we'll welcome you in. We want to keep the team small (around 7 members), and we already have 3. If you are interested, you can find our page with joining info at the link below. If you want more info on where the mod is going (we haven't released our FAQ yet), then go to www.planetquake.com/rxn/jail/ for the original Jailbreak mod for Q2 to see some of what we will be doing with the JK mod. I have several different ideas for the JK mod that I am looking to bring in, but we will be using a lot of the features of the original for Q2 since that is the purpose of this project, to bring a killer mod over to the JK community. Well, the link will be at the bottom of the page. Check us out.

> *Note-The web page hasn't reached its full potential yet, since it has recently been moved to Echo Base to be hosted. There are updates planned for the site today and I am going to work on the FAQ as well.


I think you guys have a great plan in the works, but should be in affiliating with the original creators of the JailBreak mod. Partnership for a JK port, perhaps. Instead of just ripping it from them, and adding stuff. Since they did originally create the remarkable mod.


-SaberTooth-



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