Posted by Acrissime on February 01, 1998 at 14:17:11:
I wanted to make the saber so that it had blades on both ends of the handle. So I took the 3do of sab0.3do and converted it into .obj format (it was easier to understand). Being the moron that I am, I learned the language (kinda) for the .3do format, created the vertices using good 'ol fashioned geometry. Then, I then learned what I was doing in .obj format (now that I'm confused of course). Anyway, I created the new vertices and faces, but when I converted it back to .3do, there were two big blanks, one for the .mats used and one for the texture vertices. The .mats were easy, I just filled in what was in the .3do before the conversion. However, the texture vertices threw me for a loop. I look at the numbers, they use a different unit system or scale than everything else, also I looked for the similarities that I found among the normal vertices, but couldn't recognize any. There are the same number of vertices, but I can't make any sense of it.
Can anyone help me?
Thanks