Re: turrets, 3do's, and cog oh my


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Posted by Stealth on January 31, 1998 at 03:38:27:

In Reply to: Re: turrets, 3do's, and cog oh my posted by Stealth on January 30, 1998 at 09:32:11:

> > I am currently working on a project for the JiB... I am trying to convert
> > a 3d model of a o.a.a.c. gun (really big gun) into a buildable turret ala
> > quake tf engineers... i think i can make the guy run around with a backpack
> > and a wrench (or something) and use the create thing code to create the turret
> > similar to a sequencer charge. I am also going to make the turret usable in
> > a infared type mode. I don't know if it is possible to animate the guns or to
> > create muzzle flash, but i'll try. It would also be cool to have a targeting
> > system on the gun that would zoom in sniper style, don't know if that's possible.
> > I just need to figure out the skinning and i think i can get the cog done but
> > i'm not sure... if anyone wants to help (JiB especially) then e-mail me or
> > respond to this

> > theXpresident[JiB]

> I would suggest you maybe wait a bit till mots hits the streets , some of the things you spoke of are in Mots and would be easier to implement.

Umm backwards compatable.. thats going to limit some of your choices then.
I was thinking more in terms of using some of the newer cog verbs that are likely to come out in mots
i thought somewhere i read there was some sort of s sniper scope implemented, don`t think you`ll be able to do that in jk.

Any way , it should be do able, you need the 3do`s to get started.

the Ir mode should be easy
EnableIrMode

Targeting can be done with jkSetTarget and jkSetTargetColors, Use some of the ideas from Force_throw for targeting

You can AddDynamicTint for a muzzle flash

You should be able to turn the 3do that`ll be a bit more work though.

just some ideas..


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