Re: Big time 3do question


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Posted by Blue Ghost on February 03, 1998 at 21:05:27:

In Reply to: Big time 3do question posted by Acrissime on February 03, 1998 at 19:19:32:

> How do you calculate the texture vertices in a 3do?
> I used a 3do converter to convert from obj format (it was easier to understand) (fine call me lazy) to 3do format for JK, but the texture vertices didn't convert, everything else did (or I was able to figure it out on my own).
> Anyway, could someone explain to me how these are calculated?

Yikes. Calculated how? You mean vertice placement from a specified origin?

BG


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