Posted by Osan`gar on February 02, 1998 at 19:57:11:
In Reply to: General Q for all the Cog Wizards posted by strontium_dog on February 02, 1998 at 19:45:29:
> Oh Masters of the Cog,
> In general, how do you all research the inner secrets of the COG? I have heard that (GOB?) is similiar to C . If this is the case, are you C Xperts also and therfore benefit by the structural similarities? Or do you spend countless hours of trial and error? (Or both :) ) Any other research hints would be appreciated.
> I am a bit curious (well, really MORE than a bit) and thought others might benefit not only from your knowledge but your methods too.
Well, COG is similiar to C. GOB is the file type that resembles a .pak file fromt the Quake games. It contains different game related scripts and sound files, among other things. The simplest way to think of a GOB (which you referred to) is as a ZIP file. COG is the script language that JK uses to perform some of its tasks. It is not compiled. I assume it is just interpreted on each use. Somebody correct me if I'm wrong. I think COG is easier to learn than C, but knowing C is helpful in learning COG, which is just obvious. I have always seen COG as combining the power and structure of C with the "simplicity" (though not quite so easy) of HTML. Most of the functions that are built in to COG just make sense. I'm not sure how CogKing has built up those specs (I think CogKing wrote them, again, correct if I'm wrong) but I must say that they are a great help. I've just got to say "Great Job and thanks a lot" to CogKing and the guys over here at Darkjedi.com. I think everybody feels the same way as I do about them. This is no small task and I hope what you guys have done really gets noticed by some of these companies. You never know what salaries may come out of it. ;)