Wait here's the other possiblity


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Posted by Acrissime on February 05, 1998 at 19:55:19:

In Reply to: I think I get it.... posted by Acrissime on February 05, 1998 at 16:26:48:

> I followed you (and had already done it) up to this point-

> >Now you must find the texture coordinates of that polygon. This is done simply by "counting how many pixels over and how many down". If the first vertex of your texture polygon is at pixel (25,25), then your first texture coordinate would be at 25.000000 25.000000.

> Ok... Well, I think I'm starting to get it so I'm going to take a shot....

Here's the other though that came to my mind about an hour later....
EXAMPLE:
A scultpter creates a sculpture and folds a thin rubber mat around it. He hold the mat into place using thumbtacks at all of the vertices. He then paints the mat to what he wants the sculpture to look like. He doesn't have enough space to store the sculpture itself so....he writes down the exact positions in space of each thumbtack. He then writes down exactly on the mat where each thumbtack is placed. He then stores the two lists, the thumbtacks, and the mat.
Later, a son pulls out the stuff and uses the first list and the thumbtacks to shape the object. Then he places the mat around the thumbtacks and lines it up using the second list.

How's this sound?

ps. yes, the sculpter is a JK programmer and the son is the computer. The lists are the 3do and the rubber mat is the mat's that are set for the 3do.

Acrissime


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