Help with Tower and Cleaving


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Posted by strontium dog on January 27, 1998 at 22:00:49:

I have been trying to build a tower in the middle of a room. I tried cleaving and succeded in getting a tower, but have had problems getting rid of the cleaved lines that extend past the tower on either side to the walls of the large room.
The following process is how I got where I am now:
1. Start with basic new sector and enlarge to dimension of large room
2. Cleave Large room sector near the center with two parallel lines in sector mode (which makes three sectors)
3. Cleave two more short parallel lines perpendicular to the original cleaves to form the center tower (which now makes a total of five sectors)
4. Add sky to each sector and lights

At this point I wanted to make the surfaces between the tower and the walls either transparent or , just gone. Have tried changing the face-geo to "0", which is (no draw) and got the dreaded HOM effect. I also set the surfaces on both adjoining sectors to passable, but they were passable only one way. This problem was componded when I cleaved a door in the tower, which caused all adjacent, previously adjoined surfaces to cause consistency errors.
I tried a suggestion on this board by deleting the two sectors where the unwanted surfaces reside and still got the HOM plus no passage (makes sense, since the sectors are gone)

Is there a "transparent" texture.mat, or am I totally doing this wrong?

Help me JED message board, your'e my only hope......


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