I think I get it....


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Posted by Acrissime on February 05, 1998 at 16:26:48:

In Reply to: Re: Big time 3do question posted by 3DOXprt on February 04, 1998 at 17:29:59:

I followed you (and had already done it) up to this point-

>Now you must find the texture coordinates of that polygon. This is done simply by "counting how many pixels over and how many down". If the first vertex of your texture polygon is at pixel (25,25), then your first texture coordinate would be at 25.000000 25.000000.

Ok... Well, I think I'm starting to get it so I'm going to take a shot....

I have the mat's created (created for the original and I only have to add inverted ones)
I have the normal vertices of the saber created (now I have the shape of the object)(the double-bladed saber)
So, now I open up the mat's, record the pixel coordinate of the bottom left-hand corner of the mat I want to use in that vertice for the face (I'm assuming up is positive y-axis and right is positive x-axis).
I finally fill in the texture vertices, get the 3do to work a jump up and down for joy!


Just to clarify.....
Assume there is a box.
It has points labeled a,b,c,d,e,f,g,h
Points a,b,c,d form the top counting counter-clockwise when looking down on the box
Points e,f,g,h form the bottom pending the same conditions
a is directly above e
b f
c g
d h
With this mental image, say I wanted to place a section of a mat on face abef.
So... I pick what I want to be the bottom left vertice of the mat, (assume its
point -3.5, -3)
I fill in -3.5 -3 for the texture vertice for vertice f ???


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