Re: Breakin' Glass aint breakin'


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Posted by CogKing on January 31, 1998 at 15:49:33:

In Reply to: Re: Breakin' Glass aint breakin' posted by GMS_SLUG on January 31, 1998 at 00:07:00:

> it hurts you??? uhh... might wanna check your flags.... and try using 00_breakingglass.cog instead of c2brokenglass..... (breakingglass is what I used and it worked beautifully)

00_breakingglass.cog is a PIG in multiplayer...
Use C2_breakingglass.cog, but be sure to insert BOTH scripts in the level,
they work with a SendTrigger() and trigger: mechanism !!!

-CogKing


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