Re: Loading new level gets stuck


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Posted by Stealth on February 03, 1998 at 10:14:13:

In Reply to: Loading new level gets stuck posted by SimLord126 on February 01, 1998 at 22:56:17:

> I have a new loading problem when playing my new level.

> Today I did something that makes my level load but then it is forever stuck in the loading mode. I have no clue as to what happened, it does not say "can't load level", just stays in the loading mode.

> The red "bar" that indicates that my level is loading stops at the point where there is one inch left before my level should begin.

> My level was loading properly for the past month and was able to load even though the consistency checker shows 15 adjoins that were not overlapping like they should.

> Thanks in advance.

Yeow... personaly i would fix up some of the adjoins. We have no idea how many of those out of whack Jk will accept.

If your adjoin errors are "non overlapping" this is most likely because you later after making the adjoin cleaved a surface or something up to the adjoin.

To explain this a bit more . say you have two surfaces they have 4 vx each. You adjoin these together, this is fine and dandy each surface has the same number of vx as they should.
Now you cleave a surface in one of the sectors , this cleave line has a starting vx and an ending one, most likely one of these new vx are now used by one of the adjoined surfaces. This now creates two "non overlap adjoin messages"
one for each of the previously adjoined surfaces. The reason is because now one surface of the adjoin has 5 vx in it and the other surface of the adjoin still has four vx.

So how do you fix it, well on the surface that is missing the extra vx you need to add another one. so simply cleave that surface starting where the extra vx is ,and keep cleaving until you are no longer at an adjoined surface.You may have to unadjoin and rejoin the surfaces when done cleaving.
In fact it is sometimes preferable to undo the adjoin before starting the cleave. this way it will not readjoin until you get the same number of vx in the right spot.




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