Posted by Stealth on January 29, 1998 at 11:48:31:
In Reply to: Thing question posted by EV on January 28, 1998 at 23:10:44:
> I want to know how to use a jk 3d file in a level.It's a custom built
> 3d object that i made and i want to test it.
I assume it`s an inanimate 3do ..
anyway stick it in your project dir.
add a thing " 3x10catwalk" then give it say thing flags 0x8 for sure(render as world architecture) or 0x400048 if you want to walk on it
then add a value "model3d" give it the name of your 3do. you should give it some size too so add another value " size" for a value if you know what your object radius is in the 3do use that for a full scale 3do other wise try something like "0.5"
gob it up , you might want to just check the gob i`m not totaly certain it puts 3do`s in the \3do & 3do\mat dir ..I haven`t tried that my self to see.