Posted by Raptor [JiB] on February 04, 1998 at 12:40:40:
In Reply to: Properties of TeleportThing posted by Raptor [JiB] on February 04, 1998 at 12:26:07:
> OK. Early in a cog, I generated a crate using CreateThing, which is fine. In symbols, the crate template is known as "doll".
> Later, I try to TeleportThing(player, doll); to take player to doll position. This doesn't work. Could it have anything to do with the fact that the crate is a solid piece of scenery? The next line of code says DestroyThing(doll); If the crate's properties are the problem, what type of thing should doll be? decor, actor, etc. It needs to work in mp. Can I use the exisitng ghost and give that the ky.3do template? This is what the doll currently resembles, I edited the crate template. Thanks!