Posted by CogKing on February 05, 1998 at 17:32:10:
In Reply to: Little COG help posted by GMS_SLUG on February 05, 1998 at 17:20:08:
> player = GetSourceRef();
Fetch the activator (i.e. the thing that caused activated: to be called, NOT the
thing that was activated:, that is GetSenderRef() ) in the "player" variable.
> actorFlags = GetActorFlags(player);
Fetch the actor flags of "player" in the "actorFlags" variable
> if(BitTest(actorFlags, 4))
Test will be true if bit 4 is set in actorFlags
If you refer to the Specs :
0x0004Players fieldlight
That bit is set if the fieldlight is on !
Hope this helps.
-CogKing