Posted by EV on February 02, 1998 at 12:59:45:
i converted an obj to 3do with 3doconverter(the vertex normals thing and two sided faces were on) And now when i use the 3do in a level it loads the level and then when i turn around to look at the object JK crashes.
did i forget to do something to the 3do?
i also forgot to mention that i used a global mat (aabodysm.mat) for the object.
the mat was in the gob directory and was in the gob file of the level.