Re: Last one for tonight...creating a simple key.


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Posted by Rishka on January 29, 1998 at 17:24:25:

In Reply to: Last one for tonight...creating a simple key. posted by Raptor [JiB] on January 29, 1998 at 16:06:41:


> OK then. All I want to do is to create a key for tiebomber.3do that makes it rotate left about 30 degrees, something like how a fighter plane tips on its side when it turns. Just imagine a stationary tiebomber with a ROL value of 30, that's all. I suppose I would need one to make it go back to the centre, or would it automatically recentre itself if I bound it to a movement like sidestepping, and then let go of the button? Obviously, I would need one to tip it right as well, but I presume I can just reverse all the vertex positions. Thanks.

Here's a simpler way to do that... I'm assuming it's for a specific level. Open up that level, and add the values "NumFrames", "Frame", and "Frame" again.
In "Numframes", enter 2. In the first "Frame" box, hit the button 'Copy as Frame' then paste it into the box. In the second "Frame" box, copy this value again. Then edit the second to last # (Should be a 0), changing it to 30 for a 30 degree rotation. Now, you'll have to add a cog for it. If you need help on that, email me or reply to this post.


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