Posted by strontium_dog on February 02, 1998 at 20:43:15:
In Reply to: Re: Breaking (Yes, another) Glass question posted by Pele on February 02, 1998 at 18:11:58:
> Load the c2breakingglass.cog AND c2breakingclient.cog into your project direc and the *.jed.
> I dont have the used in cog flag checked.
> And the surfaces changing to different numbers happpens to me too. ;)
> that should do it...
Thanks, worked like a charm. I did have to set the surface flags to impassable, but left the adjoin flags alone (neither passable or non-passable). Makes sense. Disables movement throught the aurface until it breaks, then can move from sector to sector.
I do have an additional Q :)
When the glass breaks, the shards are pink! The colormap for both sectors is the standar dflt.cmp and the glass is 00wglas2.mat. I know this is getting down there, but pink flying shards are just too much after trying to get this to work.
Any help would be appreciated......
strontium_dog