Re: Cog verb to change player's *.snd file


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Posted by CogKing on February 01, 1998 at 16:44:54:

In Reply to: Re: Cog verb to change player's *.snd file posted by Acrissime on February 01, 1998 at 16:23:04:

> > > I don't think one exists. In part of the mod I'm making, the player model is set to mb.3do (mousebot), and it doesn't sound too good with kyle's footsteps:( Any ideas on how I could change this?
> > I don't think there is any way to change that dynamically...
> > What you could do is edit the player's snd file to remove the footsteps.
> > -CogKing

> Rather than using kyle's sound files why don't you use the mousebot.snd file.

I think this is only a temporary change somewhere in the level, the player reverts
to Kyle afterwards IMO, so kyle's snd is mandatory... Not 100% sure of this tho...

-CogKing


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