I just barely know how to make it float, not fly.


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Posted by fiXXXer (for a change) on January 28, 1998 at 17:09:57:

In Reply to: Permanent flying for Kyle posted by Raptor [JiB] on January 28, 1998 at 16:30:59:

> You probably know the cheat "eriamjh" to let kyle fly. Can I put something in the startup of kyle.cog to automatically give him this ability. I know there are cog commands to print something at the console, but is there one to input something?

You can clear his physichs flags, and detach him, but that will beef him up to the ceiling. :(
if you want a drivable vehicle, where the player wouldn't go higher or lower, you can just limit his height, so he looks like floating:
if(GetThingVec(player) >= VectorSet(Height limit vector))
return;

Probably that wont work. any suggestions, CogKing? :P

fiXXXer


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