Re: Big time 3do question


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Posted by Acrissime on February 04, 1998 at 15:30:41:

In Reply to: Re: Big time 3do question posted by Blue Ghost on February 03, 1998 at 21:05:27:

> > How do you calculate the texture vertices in a 3do?
> > I used a 3do converter to convert from obj format (it was easier to understand) (fine call me lazy) to 3do format for JK, but the texture vertices didn't convert, everything else did (or I was able to figure it out on my own).
> > Anyway, could someone explain to me how these are calculated?

> Yikes. Calculated how? You mean vertice placement from a specified origin?

> BG

Nope, I mean, if you open up a JK 3do in Notepad one of the sections is the texture vertices placement (its in the 'specs), but noone will tell me how to calculate them and there not supported in the different formats I converted it to. 3doXpert mentioned something (with reference to me going to hate him if he tries to explain it), but I'm not sure if he was talking about the texture vertices or the texture normals (the normals were converted perfectly). Without the texture vertices the 3do will have no textures, surface, reality, to it. I figured out just about everything else (including what to do with the key's)(I think), but I REALLY need help with this part.

Please, anyone, HELP!

Acrissime




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