Posted by CogKing on February 03, 1998 at 16:47:36:
In Reply to: Not exactly sure what you mean. posted by Raptor [JiB] on February 03, 1998 at 16:26:22:
> These bits of code are not exact (I deleted all but good bits) but they're not far off what I used.
> So, is this a load of rubbish or am I committing a simple mistake.
Nope, this looks OK to me...
But you shouldn't need to use a pulse, just capture the player in your
mouse script : CatptureThing(player) and you should receive its damaged:
messages (you're doing a single player level with this, right ?)
> p.s. Is there a way of finding errors in cogs by having dodgy values printed to the console or something? Thanks a lot for any help.
You can use :
Print("any string");
PrintInt(aInt);
PrintFlex(aFlex);
There are way more sophisticated output commands but the above should
be enough for debugging.
-CogKing