Re: Adding different animations and appearances to 3do


[ Follow Ups ] [ Post Followup ] [ Jed Messages ]

Posted by Acrissime on February 01, 1998 at 13:37:35:

In Reply to: Re: Adding different animations and appearances to 3do posted by 12o13 on January 30, 1998 at 20:42:08:


> > Okay, here's the objective. I'd like to be able to have Kyle, or any player character
> > actually be seen to don and wear a pair of infrared goggles when the goggles, or similar
> > animations when anything else is activated or used. I'd also like to add some equipment
> > to Kyle's inventory and do likewise with the animations and mats with the new equipment.

> > Any suggestions?

> > Blue Ghost.

> Somewhere in main.cog in the capture the flag levels theres a command that changes the generic Kyle into the red or yellow one. I can't remember what its called or if it works in single player.

You might also want to think about making some 3do key's. These control the appearences of a lot of actions like running, jumping, moving rails, starting saber, dying trooper, etc...


Follow Ups:



Post a Followup

Name:
E-Mail:
Subject:
Comments:

Optional Link URL:
Link Title:
Optional Image URL:


[ Follow Ups ] [ Post Followup ] [ Jed Messages ]