Re: The TIE shrinkage bug and a suggestion, 3DOXprt


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Posted by Stealth on January 30, 1998 at 10:03:39:

In Reply to: Re: The TIE shrinkage bug and a suggestion, 3DOXprt posted by Watcher on January 29, 1998 at 19:27:00:

> > That's all built into the editor, rest assured.

> Then I only have one last thing to say...GIMME! :)

> Incidently, has anyone fiddled with models that have a relatively high polygon count (compared to the JK models). I know that the ky.3do is around 200 polys, but, in all honesty, it doesn't look all that great. A model I made has twice the number of polygons...I'm just wondering how far I should push it...

Thats not my dept don`t have a clue..:-)

> Last but not least, would there be any way to include a *.KEY file previewer. Sat if you wanted to see what your newly created model looked like as it went through some typical JK motions (swinging a lightsaber for example). How difficult would it be for a program to load a *.KEY file, apply it to your model, and interpolate the inbetweens. Might be a tall order, but a neat one IMO.

If i remember right there is a key previewer in the works right now. No estimate of time to release yet. It was in early stage yet last i saw.


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