Posted by GMS_SLUG on February 05, 1998 at 17:20:08:
The more I play around with cogs the more they make sense, but I can't figure out what lines to start the activated section of my new cog with..... since it's an item I looked at the field light cog.. I can figure out all of the code in the field light cog except these few lines (note: there are other lines of code between these, but I don't need any help figuring them out)
player = GetSourceRef();
actorFlags = GetActorFlags(player);
if(BitTest(actorFlags, 4))
And I know that other item cogs start with different stuff in the activation area, but I've been able to figure out the others so far...