Re: I tried that but it still doesn't work


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Posted by Acrissime on February 01, 1998 at 13:32:39:

In Reply to: I tried that but it still doesn't work posted by EV on February 01, 1998 at 03:36:00:

> > > I wrote it in obj format and then converted it with 3dO converter.

> > Ok, then. Try converting it again, but this time select "Invert Face and Vertex Normals"

> > Let me know how that works.

> it still is invisible.

I'm having a similar problem, but I started with an existing 3do, so it might help you guys figure it out. I decided I wanted to make the saber have blades on both ends, so I converted the 3do to obj (easier to understand). Then added in the needed vertices and reconfigged the faces, and converted the file back into 3do. I placed the file in the proper file in reasources that I had to create and arrange (reasouce\3do). Viola, I should have a new saber, but the new part doesn't show up (sound fimilar?). Well, the problem is that the texture vertices aren't lined up (apparently not supported in any other format but quite vital), but I don't have a clue how to fix this. The scale (or units) for this section is completely different.


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