Posted by CogKing on January 31, 1998 at 15:55:52:
In Reply to: Why the camera jiggles as Kyle walks. posted by Raptor [JiB] on January 30, 1998 at 19:29:25:
> I mean in 3rd person view, it just jumps up and down a bit to simulate walking. But if you're not a human, this is unwanted. I can't find anything that makes the camera do this, but then I'm not sure where to look. Anyway, I'm sure I could cancel it out by using SetPOVShake(). But I don't know what to put in the brackets (vectors, maybe), and I don't have a clue about the values. Any ideas?
You won't be able to cancel that with a POV Shake. As it name implies it is a
Point Of View Shake, i.e. a FIRST PERSON camera shake...
BTW : I think that the parameters of SetPOVShake() are something like :
1) vector positionOffset
2) vector angOffset
3) flex posDelta
4) flex angleDelta
Where the deltas are the speed at which the camera comes back to its
initial position... not really sure tho, it's kinda difficult to test...
-CogKing