Posted by Watcher on January 29, 1998 at 15:27:19:
In Reply to: The TIE shrinkage bug and a suggestion, 3DOXprt posted by fiXXXer on January 29, 1998 at 09:50:46:
> I know what the bug on the TIE shrinkage is... the TIE bomber model uses flag 0x0004 in some faces and 0x0000 in others... and "The infamous 3DO converter" always sets face flags to 0x0, no matter what formats you are inputting or outputting...
> The 3do editor you talked about should have have an option to set the face flags to whatever you want(I'm not sure what different face flags do on 3do models, tho) and a way to create all texture vertices... (I'm insisting on that, aren't I?)
> fiXXXer
In addition, how about a HIERARCHY tool? For example, you pick a mesh and (through pull-down menus or whatever) select both its parent meshes and child meshes (with a list of available meshes, etc.). Another needed tool would be an option to set the rotation point of each mesh. Select the mesh, then select the 'Rotation' button (or something), then you can just pick the spot you want the rotation point to be at (multiple viewports would help with this).
See how easy that is? {^_^}