Re: Cog verb to change player's *.snd file


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Posted by Acrissime on February 03, 1998 at 18:42:36:

In Reply to: Re: Cog verb to change player's *.snd file posted by CogKing on February 01, 1998 at 16:44:54:

> > > > I don't think one exists. In part of the mod I'm making, the player model is set to mb.3do (mousebot), and it doesn't sound too good with kyle's footsteps:( Any ideas on how I could change this?
> > > I don't think there is any way to change that dynamically...
> > > What you could do is edit the player's snd file to remove the footsteps.
> > > -CogKing

> > Rather than using kyle's sound files why don't you use the mousebot.snd file.

> I think this is only a temporary change somewhere in the level, the player reverts
> to Kyle afterwards IMO, so kyle's snd is mandatory... Not 100% sure of this tho...

> -CogKing

Is the level single- or muti-player? I have mousebot.snd for the sounds of one of my multi-player characters and it hasn't changed back on me, but I'm not sure about what might happen in a single-player format.


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