Re: Generator Limits


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Posted by Osan`gar on February 04, 1998 at 23:08:37:

In Reply to: Re: Generator Limits posted by EV on February 04, 1998 at 22:57:47:

> > Is there a limit to how many enemies a generator can make at once? I made it so it put out 20 at a time and it didn't respond.... oh, and on another note... I think I remember cogking saying there was no cog verb for changing your model...is there any other way to change your model? (in-game, temporarily I mean) I wanted to make something called the Holoshroud for single player... it would run off batteries.... what it would do is change you into an imperial officer.. along with this I'd hi-jack some of the script from force persuasion so that the enemies would ignore you while you were running it..... I'd also make a version for CTF.... be pretty kewl not knowing if that yellow guy was in fact yellow or if he was using holoshroud, it'd add a whole new aspect to the game....

> I'm not very good at cogs but i think i remember reading in the cogspecs about something called model but i'm not sure that is what you need. like i said, i'm no good at cogs.
> it sounds like a good idea though.

in the symbols section, define player as usual, then:

model holomdl=blah.3do local

Then, in the code:

SetThingModel(player, holomdl);

That should do it. Then just change it back to the normal model when it deactivates.


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