Posted by GMS_SLUG on January 29, 1998 at 22:21:06:
I'm making a level, and I what I want to happen is if an AI notices you, and he isn't killed within a second or so he (supposedly) radios in for backup.... at that point enemygenerators throughout the level start spewing out enemies..... I don't have much experience with cogs so a vague answer won't do me much good... any help would be GREATLY appreciated.....
Thnx in advance.