Re: JED question....


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Posted by Stealth on January 27, 1998 at 13:57:39:

In Reply to: JED question.... posted by Nebula on January 27, 1998 at 05:42:08:

> Soooo, I'm working on a tatooine Death Match MP level...turning out pretty good, and I'm no begginer with JED...but like others, I have a question...

> How would one take an enemy, and disable its logic so that it will work in MP...I want to have a kell dragon in my level...and I haven't found a way to do that. I suspect there is no way, so this is my last attempt, please help!

> (I know how to regenerate Kells, but I don't want it to attack you...)

> also...visit my page, the slave I, for JK level reviews and other stuff...

Try adding this to your thing aiclass=peddefault.ai. You`ll probably still have to generate the dragon though unless you don`t care if it moves then you can edit the template so it`s just a 3do and a size based on walkstructure or structure. Make a copy of the master.tpl first and save it someplace.
If you want it to move around you can edit the template so it`s the same as man1 and mman1 but with the kell sizes and 3do.


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