Re: SECTOR THRUST!


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Posted by Rich on February 05, 1998 at 06:56:32:

In Reply to: SECTOR THRUST! posted by Master MIlo on February 04, 1998 at 19:31:30:

> what do u put in the vec0 place?
> or jsut tell me how to use it, period...

Put a vector like this in:

(0/0/1) including the brackets

This will give a thrust straight up as the numbers
refer to a standard x,y,z co-ordinate system.
If you use negative values you will get a vector in opposite direction.
The origin of the vector is the centre of the sector, or something like that.


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