Posted by Magi on February 13, 1998 at 09:45:11:
In Reply to: Help with importing custom .mat's! posted by Kyp Durron on February 12, 1998 at 17:37:42:
This has worked for me. I have had no problems with either version of JED.
Use mat master to un-compile a mat file and look at it. Most walls consist of 4 bit maps (standard format bmp's). Each bmp is the same texture, but a different size with each one being half as big as the previous bmp (i.e.: 256x256, 128x128, 64x64 and 32x32). There is also a .mtm file that lists the order for the bmps. Each different size bmp is used when looking at a texture from different distances. I just take the original and resample it (or shrink it down) to each subsequent size.
Just create your own 4 bmps and make a .mtm file just like the other, then compile it to a mat file with Mat Master. Copy the mat file to your project directory and jed will see it. It is possible to use less than 4 bmps. JK will automatically use the best available. If you use less than 4 bmps, the level will run slower.
Things to check:
Make sure your mtm file lists the correct files in the correct order.
Is the surface you are using adjoined to another? If it is, try it on a different surface.
If all this fails, go ahead and e-mail me the mat and I will take a look at it.