Re: Help with importing custom .mat's!


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Posted by Kyp Durron on February 12, 1998 at 17:50:14:

In Reply to: Re: Help with importing custom .mat's! posted by Raptor [JiB] on February 12, 1998 at 17:47:21:

My first idea was that it was an adjoin problem. But the in-game .mats work fine. It's only when we import the new mat that we get a HOM effect

BTW, do you have an ICQ....that would be faster than this board.
>
> > I am getting a HOM effect. The mat also being cut off about 1/4 of the way accross.
> > >
> > > > I am creating a level and trying to import a .mat file that I converted with Matmaster into my level. It looks fine in the 3D level preview, but when i get into the game it gets all screwed up . Is this a problem with JED or is it due to the color map I'm using in the room? Anyone that has any knowledge of cmp's and mat's and that may have imported them into Jedi Knight through JED would be greatly appreciated if they could help me solve this problem.
> Sounds like an adjoin problem. Have you tried it with a normal mat?
> > > > Thanx in advance

> > > > Kyp Durron -=KE=-
> > > What do you mean "screwed up"? It's unlikely to be .cmp troubles if it's OK in preview, as this takes them in to account.




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