Posted by CogKing on February 12, 1998 at 12:28:08:
In Reply to: Re: CogKing, RespawnMask help posted by Osan`gar on February 11, 1998 at 20:57:27:
If I have understood you correctly, that would be what I would have to do. Just set the players respawn when he dies from being killed by another player to keep him from respawning in any of the normal walkplayers, and then when he is killed in the jail, just reset his respawn mask to the one's reflected in the ctf_main.cog. Do I have it correctly?
Sorry I forgot : yes, you have it correctly !
A warning tho : you'll have to handle scoring and stuff for Jailbreak from a
server script (exactly like CTF) but apparently you cannot change the respawn
mask for a player on the server, so you'll have to send a trigger with
SendTrigger() to a script running locally on the client.
-CogKing