Re: Mat editing


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Posted by Magi on February 10, 1998 at 09:41:38:

In Reply to: Mat editing posted by EV on February 09, 1998 at 23:39:38:

I recomend using mat master to uncompile a mat file and look at it. Most walls consist of 4 bit maps (standard format bmp's).

Each bmp is a different size, the same texture, but each half as big as the previous bmp (ie: 256x256, 128x128, 64x64 and 32x32). There is also an .mtm file that lists the order for the bmps. Each different size bmp is used when looking at a texture from different distances. I just take the orignal and resample it (or shrink it down) to each subsequent size.

Just create your own 4 bmps and make a .mtm file just like the other, then compile it to a mat file with mat master. Copy the mat file to your project directory and jed will see it.

It is possible to use less than 4 bmps.

Matmaster is available in the files section on the side bar on this web page.


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