Re: COGS... *sigh*


[ Follow Ups ] [ Post Followup ] [ Jed Messages ]

Posted by Stealth on February 09, 1998 at 16:33:38:

In Reply to: COGS... *sigh* posted by Robin Dude on February 09, 1998 at 13:24:50:

> I opened the 06bBarons level from JK1.GOB, made some modifications, and now some
> of the COGs don't work. I tried going back in to see if there was a referance
> that needed to be changed as I deleted sectors and things, but JED seemed to
> change them for me. Specifically, the 00_GENERATOR cog and whatever it is that
> controlls the parallel beams above the inner door of the tower aren't working.
> I even tried to correct the problem by adding another enemy generator in there
> and that one doesn't work either. *Sigh* I hate cogs! :) Any ideas as to what
> I'm doing wrong?

Humm deleting sectors, probably blew away any "Things" that were in them too. Not only that but it likely renumbered the sectors so any cogs that were given variables for those things/sectors etc likely won`t work again.Until they have been given new variables.



Follow Ups:



Post a Followup

Name:
E-Mail:
Subject:
Comments:

Optional Link URL:
Link Title:
Optional Image URL:


[ Follow Ups ] [ Post Followup ] [ Jed Messages ]