Re: Osan'gar, jailbreak question


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Posted by Osan`gar on February 08, 1998 at 19:00:54:

In Reply to: Re: Osan'gar, jailbreak question posted by SaberTooth- on February 08, 1998 at 18:25:24:

>
> > How many people per team are we aiming for? It would seem pointless without at the very least 3 a side. I just need to know to have some idea of the scale of the levels. BTW, I was planning to make my first level based around the valley textures, it'll be good, but does it fit in with the atmosphere you're trying to create. And what's our homepage? I forgot to bookmark it. Thanks.

> I think you guys should make an affiliation with the original mod makers of JailBreak for Quake2. www.captured.com
> Since your using their concept in a JK mod, you should at least have made a affiliation.
> The mod itself is great, I've played up to about 14 people on either side, for a huge JailBreak game on Q2.

>
> -SaberTooth-

Well, actually SaberTooth, we are already affiliated with them to some extent. I've already asked the creator of the mod if we can use his idea, and he said yeah, as long as we make it good. ;) So.... I appreciate the thought for telling me, but I've already covered all the bases and we are deep in development. Anyway, Raptor, I'm thinking the same thing. The levels will have to be pretty big. I want it to be able to support the max # of people if we can. We may make 1 or 2 levels a little smaller, but we'll mostly be looking for the big games. The Valley idea would be cool, if you made both of the "bases" indoors with sort of a jail feel. I've got a .mat file I'll want you to check out to get that concrete feel, and I'm working on getting us somebody for the Cell Block .mats. GodEmperor is going to have a level finished in a couple of days, so I'll be able to test the things I've done. I've just begun work on the jail cog, and it is coming along well. I should be able to finish it in a day or so, according to how much homework I have. Other than that, design the level to your hearts content. I'll send you an ICQ message about a trap I have been thinking about and which I've already told GodEmperor about. He thought it was a cool idea, so I'll give the idea to you to see what you can do with it. GodEmperor called the idea a "tiger trap". I've also got serveral ideas I've been thinkig of for more traps to use that I haven't seen used before. I'll get those out to you on ICQ tonight. Well, talk to you later Raptor.


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