Some COG and 3DO questions


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Posted by Ender on February 13, 1998 at 23:36:56:

I've just started working on editing COG's and stuff, so sorry if
these questions are really obvious :)

q 1. Is there a way to edit how much health an actor (i.e. trooper,
tusken, ect.) has, or what weapon he uses? If so, what files do
I need to look at to do that?

q 2. This one is more of a problem than a question. I tried editing
two stormtrooper COG's (actor_s2 and actor_s3.) I only made a few
basic changes to each one, I changed s2 so that the trooper would
lose a limb every time he was killed with an energy blast, and would
drop a crossbow, and I changed s3 so that the trooper dropped a
concrifle and lost a limb every time he was killed with the saber.
The problem is that when added those COG's in the "placed cogs" the
names were there, but there were no parameter boxes. Without those
I couldn't decide what Things I wanted the COG's to go with. I
decided to go ahead and try the level, because I thought that maybe
those COG's attached themselves to their actor automatically. When I
tested, the s3 trooper did exactly what it was supposed to, but the
s2 was unchanged. I switching them by going back and writting the code
so that s3 did what s2 was supposed to do and vice versa. When I tested
again s3 still worked and s2 didn't even though they were doing the
opposite things this time. I couldn't figure out any way make s2 work.
What do I need to do?

q 3. This one's a 3do problem. I've got a couple of crate 3do's that
are only visible until I come into their sector. As soon as I come
into the sector that they're in, they disappear and don't come back
unless I restart the level. I mentioned this a few days ago on here,
and someone suggested that I make sure that the 3do's were completely
inside the sector. I did that and it didn't seem to help any. Does anyone
have any other suggestions?

Thanx a lot
-Ender

PS. Does anyone know of someone that is planning to make a COG
tutor? Once the COG specs are completed that will probably be enough
to learn COG's pretty well, but it would be nice to have some tutor
style instructions too.


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