Re: TeleportThing() Problem


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Posted by Lord Of Sith on February 07, 1998 at 09:05:35:

In Reply to: Re: TeleportThing() Problem posted by Stealth on February 07, 1998 at 09:01:05:

> > What Message can I use to detect an enemy (ie Stormtrooper) Entering a sector or entering a surface.I Have mastered Player teleport at random positions but I believe if a player can do it so should an enemy.

> actor thing type = 2

> if (GetThingType()==2) or

> If (FirstThingInSector(sector)==2 ) //actor
> NextThingInSector(sector, previous thing ); //previous thing is the one found by FirstThingInSector
> PrevThingInSector(sector, previous thing );// previous thing is either FirstThing or Next Thing

>
> for a sector probably use
> entered:

> and for a surface
> crossed:

> If you know what the thing is you could count how many are in a sector

> GetSectorThingCount(sector,thing);

>
> If you want to track a particular thing to find out what sector it`s in.

> GetThingSector(thing);

>
> If your only interested in a couple or a specific thing it would be easier to

> thing troop linkid=1
> thing troop1 linkid=1
> etc..

> entered: or crossed:
> if (GetSenderId()==1)
> {
> dosomething
> return;
> }

As Far as i can tell the message 'entered' & 'crossed' are for the player only.Is This True??


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