Posted by BlackJaw on February 08, 1998 at 17:04:01:
I was told to come here for help.
I have been working on what I think will be a cool 3do model for an assassin character.
I've made a modified body and head model using 3D Studio MAX. to do this I used the 3do converter to make a full standered model a DXF file. I then imported it into MAX altered the head and body and exproted those parts as *.ASC format, converted them to 3do and inserted them into the model. (model has only 1 geoset for now)
When I tested the model in a small 3d0 viewer (shows geometry not textures) all the faces were present and in the correct direction. BUT when I viewed the character in Jedi Knight, many of the faces were invisble and the textures were really messd up on visble faces. I figured the problem was with the texture points. Sure enough the conversion
procces removed all the points and put 3 in instead. I put the orginal texture points back (it wouldn't have looked right, but I was hoping the orginal faces woudl show up.) but I see no change in Jedi Knight.
Anyone have any idea what is wrong?
Oh and incase your wondering, the modifications were simply adding IRgoggles to the head and a large gun strapped to the back. I also have a hip object with guns on the side, but I haven't tried that one as the other 2 objects arn't working yet.
BlackJaw