Re: Some MP and .cog questions...


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Posted by Osan`gar on February 07, 1998 at 22:27:28:

In Reply to: Re: Some MP and .cog questions... posted by GMS_SLUG on February 07, 1998 at 21:04:31:

>
> > Okay...here I am again...ignorant as ever. :)
> > First: Is there a way to Kick a person off of an MP game (IPX Network), and how
> > do I do it?

> T, Tab, Kick Username
> > Second: How do I load multiple cog files (which don't interfere with each
> > other)?? Is there a specific directory structure, or what?

If I'm not mistaking what you are talking about, try creating a cog directory under your Resource directory in the main Jedi Knight directory and then put your cogs in that. If the cogs you are using have the same name as a cog in the res2.cog, the ones cogs in the cog directory will override those in the res2.cog file. If you are talking about gobs, create a cog directory in your gob file. Otherwise, I'm not sure what you are talking about. Try using a -path [directory your cogs are in] after the jk.exe commande line.


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