Re: MP Vs SP and System Lockup Q


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Posted by Osan`gar on February 08, 1998 at 10:36:39:

In Reply to: MP Vs SP and System Lockup Q posted by Strontium Dog on February 08, 1998 at 09:35:01:

> To date, I have been building (IAW tutorial) Single Player levels only, just to learn the editing and coging aspects. Is there anything in buiiding a SP that would not allow me to just change the episode data (type 2 vs type 1?) and run ok? I have heard on this board that NPCs can't be used in MP because the AIs get confused and/or show different players different actions. Is there anything else before I build a big MP level and really hose it up?

Well, you'll need to add several walkplayer things to the level. These are the respawn points for MP. Other than that, shouldn't need much else. Might want to think about doors and their being locked and stuff. If you have key doors, you may or may not want them for an MP level. Showed be ok on everything else though.

> Send Question: Has anybody else had problems with their system completely hanging up at a consistent/specific instance? I have had to abandon my second level for this reason. In both instances, it was because of firing a rail gun. The latest level wouild hang up if I fired it into one of two connected sectors. From any angle or side. One fo these two sectors has a LOT of cleaves, got tired of all these perpendicular lines and did some diagonals. Consistency check worked ok.

I've heard a couple of other guys complain about the same thing. I'm not sure if Alexei figured it out or not. You'll have to check with him.




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