Posted by GMS_SLUG on February 12, 1998 at 01:02:52:
In Reply to: AI and tips on getting it to work. posted by Pele on February 11, 1998 at 23:45:13:
well, I like to place them around corners since a player's sight distance is longer then an AI's...this just gives the AI more of a chance to do his job....small ledges are also great places, but it gets a bit hard thinking up purposes for little ledges all over a level... it starts to look like the area you're playign in was set up for only one reason: to kill intruders...(takes away from the realism and depth of the level) I'm also fond of AIPatrol.cog.... just set up an enemy and a ghost object.. add the cog and it'll ask for the enemy's thing number, the ghost object's thing number and the sector the enemy is in....seeing a stormtrooper march past a doorway ahead is sorta kewl (again, adds realism and depth) If you wanna get REALLY picky, never mix imperial soldiers and aliens..... empire is xenophobic...I end this msg with one large piece of advice.. think your enemy placement through.. decide if it makes sense that, say, that At-St is there, why was it put there? what's it's purpose? how did it get there? etc...