Re: Disarmable Traps


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Posted by Rishka on February 11, 1998 at 00:11:19:

In Reply to: Disarmable Traps posted by GMS_SLUG on February 10, 1998 at 21:23:26:

> All traps I can think of are only activated when someone hits a switch (by traps I mean the thermal detonators and turrets in nar shaada, the lightning in canyon oasis, etc..) Is there a way to make it so they're automatically on and you need to disarm them? Along with this I'd like to make them shoot only when a player enters a sector (unless he's found the switch and turned them off beforehand)..

My first message didn't post, so I'll do it again... You'll have to add a new section called 'entered' and move the code from activated to the new section. Then, put the code needed to disarm the trap under activated...


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