Posted by Rishka on February 11, 1998 at 00:09:30:
In Reply to: Disarmable Traps posted by GMS_SLUG on February 10, 1998 at 21:23:26:
Oh, I forgot to mention, you'll have to add a new sector code.... add the following (i'm assuming you know where it goes)
sector shootSector linkid=1
entered:
if (GetSenderID() == 1) // Shoot Sector
{
// enter activated code here
.
.
}