Posted by 3DOXprt on February 09, 1998 at 17:14:43:
In Reply to: Re: Round 3dos vs polygons; 3DOXprt? posted by Blue Ghost on February 08, 1998 at 23:06:40:
> It does help. I had some plans to make some 3dos with rounded surfaces but wasn't
> sure what kind of mathematical strain I'd be putting on both hardware and software.
> I took notice of the R2 unit (the blue one) with a near round dome for its "head"
> but also noted that this particular part was not really round. My Turbocad 3D
> program (along with a bunch of other freeware/shareware stuff I've DLd) renders
> round surfaces, or close approximations thereof, and I was wondering if I should
> go ahead and take the risk of making a true Millenium Falcon or Outrider with rounded
> hulls. This being said (and knowing that a Corellian Freighter is due for release)
> I'll hold off on the experiment. Oh well....enough babbleing. You answered
> the question. :-)
Yup..my 3DO editor supports "rounded" objects where the user selects just how "round they want it. For instance, if you place a cylinder, you can choose how many faces it takes to wrap around it -- this value can go anywhere from 3 to 360,000!!
Anyway, as I said in another post, I'm completely ignorant to the limits of JK -- one would have to spend some greeat deals of time playing to figure what it takes to slow the game down..