Posted by LikWid on February 12, 1998 at 06:42:15:
Please could whoever made the 3do converter make a slight alteration? Make it so there's an option to have it center the mesh and offset it... and not just always do that. The reason:
I'm working on a Men in Black conversion, and have made about 7 new correctly textured weapon models. I saved them in .asc format, and converted back to .3do w/ the converter.
The problem: It didn't keep the geometry in the same place (centered it then just altered the offsets, which only work w/ appearance viewing the static model), making it so that the fist mesh (for the outside view) was no longer correctly placed... and since it's centered, is appearing in all sorts of odd places.
It would be actually easier to do it this way than the current way... just exactly convert the geometry. I've done everything already to make them the correct size (I've got the .asc files all ready to convert...)
Please get back to me on this,
-LikWid