Posted by fiXXXer on February 11, 1998 at 08:40:14:
In Reply to: Re: Thanks, but... posted by 3DOXprt on February 10, 1998 at 18:48:16:
> > Yeah, that's pretty right and complicated :-) but some faces look wrong directions. When i check invert face normals, it reverses all the faces, making the ones that were facing right direction face wrong directions and vice-versa.
> > I just inverted the normals that were wrong (hard time locating them, i did the model in notepad as an obj) and it worked fine.
> Ok, now I understand ya :-)
> Yeah, there's no way for a program like 3DO Converter to know whether a face is pointing in the "right direction." There's a trick that I could have put in that would have traced the direction that the face was pointing, count how many faces it went through, invert the face, then trace it again, and then settle for the normal that intercepted an even number of faces (assuming 0 is even). But that would have taken awhile, and would have been pointless if people didn't have perfectly inclosed models. Besides, it would have confused a bunch of people (including myself)...
Don't lose your time explaining... COG is as far as I got into complicated stuff... :-)
Anyway, i've got them all looking right today.
> > And by "the same as in JED" you mean I can have translucent faces in 3dos?
> Yup -- but as I always say, watch your fps!
Hehe... That would still be useful for craft cockpits, tho :-)
Can I do many other fancy stuff with those flags?
thx
fiXXXer