Re: Still not working :(


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Posted by GMS_Necare on February 12, 1998 at 23:06:46:

In Reply to: Re: Still not working :( posted by hedge on February 08, 1998 at 19:59:57:


> > > > Well i made those changes and it still didnt work. Any other ideas?
> > > > I am using the coord's of where i want the player to be pushed for the vector values.... that is the correct way to set them up, right?

> > > I don't think that's how the coord's system works... look in one of LA's levels, I thought it had to do with amount of yaw, pitch, and spin from the center of the sector. It's not in degress though... I think 0,0,1 is straight up...

> > > Pax
> > Yeah, i tried that too. I have come to the assumption that 1 is vertical. , but the x and y coords need to be changed(at least with m4reactothrust.cog)...but the cog still doesnt work ;-(

>
> take a look at the bespin multiplayer level. there is a switch that activates
> sector thrust (in the center of the level). the switch is sector 153 surface 1.
> the level uses m4_reactorthrust.cog, which has a switch(surface) parameter.

> hedge

vectors are (x/y/z) where absolute values, for those among us that don't remember algebra thats where u igonre the negative, x,y and y add up to 1.
the x,y,z is based on the cooridinate system in jed so a positive x value will push u forwards, a negative will push u backwards, a y value will push u left or right, and z value will push u up or down.

note: the directions only apply to coordiate system, so if u change the driection of the sector try changing the variable to one of the other variable

sorry if is this got a little complicated


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