Posted by EV on February 14, 1998 at 03:15:31:
In Reply to: Some COG and 3DO questions posted by Ender on February 13, 1998 at 23:36:56:
> I've just started working on editing COG's and stuff, so sorry if
> these questions are really obvious :)
> q 1. Is there a way to edit how much health an actor (i.e. trooper,
> tusken, ect.) has, or what weapon he uses? If so, what files do
> I need to look at to do that?
i think you just look in the jkl WORLDTHINGS section(at the bottom) and change the MAXHEALTH value(might not be called maxhealth but it will be something like it).
> q 2. This one is more of a problem than a question. I tried editing
> two stormtrooper COG's (actor_s2 and actor_s3.) I only made a few
> basic changes to each one, I changed s2 so that the trooper would
> lose a limb every time he was killed with an energy blast, and would
> drop a crossbow, and I changed s3 so that the trooper dropped a
> concrifle and lost a limb every time he was killed with the saber.
> The problem is that when added those COG's in the "placed cogs" the
> names were there, but there were no parameter boxes. Without those
> I couldn't decide what Things I wanted the COG's to go with. I
> decided to go ahead and try the level, because I thought that maybe
> those COG's attached themselves to their actor automatically. When I
> tested, the s3 trooper did exactly what it was supposed to, but the
> s2 was unchanged. I switching them by going back and writting the code
> so that s3 did what s2 was supposed to do and vice versa. When I tested
> again s3 still worked and s2 didn't even though they were doing the
> opposite things this time. I couldn't figure out any way make s2 work.
> What do I need to do?
you might need to add a THING command in the symbols section. You'll probably need to change the rest of the cog as well to make it work.
> q 3. This one's a 3do problem. I've got a couple of crate 3do's that
> are only visible until I come into their sector. As soon as I come
> into the sector that they're in, they disappear and don't come back
> unless I restart the level. I mentioned this a few days ago on here,
> and someone suggested that I make sure that the 3do's were completely
> inside the sector. I did that and it didn't seem to help any. Does anyone
> have any other suggestions?
I can never get 3dos to work. I have had your same problem. I'd love to know the answer myself.
> Thanx a lot
> -Ender
> PS. Does anyone know of someone that is planning to make a COG
> tutor? Once the COG specs are completed that will probably be enough
> to learn COG's pretty well, but it would be nice to have some tutor
> style instructions too.
I'm sure one of the great people at darkjedi.com will do that.