Entering/Leaving Sector Conditions


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Posted by Strontium Dog on February 09, 1998 at 21:10:36:

Does anybody know the conditions for entering or leaving a sector? Does it pertain to a player/enemy with feet on the floor or just being anywhere in the sector?

I tried to set up an upward sector thrust that turned off when player left a sector, but it turned off as soon as it started (player would rise about 1 meter). I eventually got it to work by turning off the thrust when the player entered another(above) sector. I don't know if I had messed up my implementation the first time or if the enter/exit conditions were feet contacting ground. (BTW when I say I turned thrust off, I just reset the thrust to 0 in all directions)

Also, does "Sleep" cause all associated functions withn the cog to stop, or is it the equivalent of a timer (with the functions continuing)?


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