00sectordamage.cog working in Multi-Player?


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Posted by Red on February 07, 1998 at 10:23:20:

Hola, I am working on a Hoth level and made full sized bacta tanks. NEways they work in SP and only for the host in MP. Is there anyway to fix this?

Thanks
~Red

# Jedi Knight Cog Script

# ========================================================================================

symbols

message startup
message pulse

sector damageSector # the deadly sector.

flex damageInterval=1.0 # how often damage is applied in seconds.
flex damage=4.0 # how much damage is applied

thing victim local # actors and players affected.
int type local

end

# ========================================================================================

code

# ........................................................................................

startup:
if(damageSector > -1) SetPulse(damageInterval);
return;

# ........................................................................................

pulse:
victim = FirstThingInSector(damageSector);
while (victim != -1)
{
type = GetThingType(victim);
// If we have an actor (2) or a player (10)
if ((type==2) || (type==10))
{
// Do the damage or healing.
if (damage > 0)
{
DamageThing(victim, damage, 0x8, victim);
}
else
{
HealThing(victim, -damage);
}
}
victim = NextThingInSector(victim);
}
return;

# ........................................................................................

end


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