Re: Disarmable Traps


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Posted by GMS_Necare on February 12, 1998 at 21:34:45:

In Reply to: Disarmable Traps posted by GMS_SLUG on February 10, 1998 at 21:23:26:


> All traps I can think of are only activated when someone hits a switch (by traps I mean the thermal detonators and turrets in nar shaada, the lightning in canyon oasis, etc..) Is there a way to make it so they're automatically on and you need to disarm them? Along with this I'd like to make them shoot only when a player enters a sector (unless he's found the switch and turned them off beforehand)..

I don't know much of anything about cogs but here goes. Under symbols it says
message activate
change that to
message activated

this is only a theory.



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