Re: Some COG and 3DO questions


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Posted by Stealth on February 14, 1998 at 12:59:52:

In Reply to: Some COG and 3DO questions posted by Ender on February 13, 1998 at 23:36:56:

> I've just started working on editing COG's and stuff, so sorry if
> these questions are really obvious :)

> q 1. Is there a way to edit how much health an actor (i.e. trooper,
> tusken, ect.) has, or what weapon he uses? If so, what files do
> I need to look at to do that?

Actualy this is set in a template. To begin with
the base template is _actor with others based on _actor things after that
the "weapon & weapon2 " tell you which weapon template name it is using
with health & max health it is a flex value.
Make a copy of your Jed master.tpl file and put it in your project directory. Make your changes in that file.


> q 2. This one is more of a problem than a question. I tried editing
> two stormtrooper COG's (actor_s2 and actor_s3.) I only made a few
> basic changes to each one, I changed s2 so that the trooper would
> lose a limb every time he was killed with an energy blast, and would
> drop a crossbow, and I changed s3 so that the trooper dropped a
> concrifle and lost a limb every time he was killed with the saber.
> The problem is that when added those COG's in the "placed cogs" the
> names were there, but there were no parameter boxes. Without those
> I couldn't decide what Things I wanted the COG's to go with. I
> decided to go ahead and try the level, because I thought that maybe
> those COG's attached themselves to their actor automatically. When I
> tested, the s3 trooper did exactly what it was supposed to, but the
> s2 was unchanged. I switching them by going back and writting the code
> so that s3 did what s2 was supposed to do and vice versa. When I tested
> again s3 still worked and s2 didn't even though they were doing the
> opposite things this time. I couldn't figure out any way make s2 work.
> What do I need to do?

Thats also specified in the template..which cog file to use.

> q 3. This one's a 3do problem. I've got a couple of crate 3do's that
> are only visible until I come into their sector. As soon as I come
> into the sector that they're in, they disappear and don't come back
> unless I restart the level. I mentioned this a few days ago on here,
> and someone suggested that I make sure that the 3do's were completely
> inside the sector. I did that and it didn't seem to help any. Does anyone
> have any other suggestions?

What flags are you using on them?

> PS. Does anyone know of someone that is planning to make a COG
> tutor? Once the COG specs are completed that will probably be enough
> to learn COG's pretty well, but it would be nice to have some tutor
> style instructions too.

Won`t be us that i know of.



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