Posted by Aristeus on February 08, 1998 at 17:39:56:
In Reply to: Generator Problems posted by GMS_SLUG on February 07, 1998 at 12:01:49:
> alright, I have a cog that Aristeus so nicely wrote up for me.. what it does is when a stormtrooper spots you, if he lives for 1 second more he calls in for backup... the call for backup in actuality is a signal to enemygenerators in the level.. they start spewing out enemies to get in your way. here's the problem though... The generators don't wait for any signal to start putting out enemies... is there any way to limit a generator's startup to the backup cog?
Doh! That's not very good is it? :) Okay, I got your e-mail, but I'm working until 7:30a.m. CST(GMT -6) tommorrow morning. After that,
I'll start scouring 00_generator.cog to see if I can figure out what's causing it. If other areas are sending the "User0:" message(besides)
the rbackup.cog) it will be set off. So I need to find out what's doing that(for my own knowledge) and then it can hopefully be fixed
either by renaming the generator cogs to something else(in the level.jkl file) and changing rbackup to send User0: to that cog name, or if
the message is being sent globally by something, it'll probably have to be fixed by using SendMessageEx instead of SendMessage(I don't know
the exact syntax of SendMessageEx, but I'll find it). That should allow the cog to disregard the message if it isn't sent by rbackup's
I.D. number.
Anyway, that's just the overview, give me a couple of days to search through it, and I'll be in touch with whatever I find that seems to
work.
-Aristeus.