Re: How do I figure out what the vector is for thrust


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Posted by Magi on February 09, 1998 at 13:49:48:

In Reply to: How do I figure out what the vector is for thrust posted by Vodo Sisk Baas on February 08, 1998 at 10:28:23:

>
> How do you figure out what the vector is supposed to be for sector thrust? Say i have a point eg. -5/5/5 that i want the sector thrust to push towards, is that my vector?

I'm to lazy to figure it out by hand, so I just figure out what surface I want to push someone away from.
The normal is the vector that is perpendicular to the surface:

direction=GetSurfaceNormal(fromside);
setsectorthrust(area0,direction,speed);

This is the opposite of what you are asking, but see if it will work.



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