Re: To CogKing...Cog Problems


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Posted by CogKing on February 11, 1998 at 12:03:08:

In Reply to: To CogKing...Cog Problems posted by Lord of Sith on February 10, 1998 at 20:49:59:

> I Would like to know what is wrong with this cog.
> I can teleport the player no worries but when it comes to an enemy
> No chance. It doesn't detect the enemy entering the sector.
> I would like this cog to work for all enemies on my levels not just 1 or 2
> Your Advice Will Be Appreciated Greatly

code
entered:
player=GetSenderType();
Return;
end

Huh ? The Sender is what is triggered : i.e. the sector !
The Source is what triggers the sender, i.e. the player or enemy.

player = GetSourceRef();
if(GetThingType(player) == 10)
{
// player
}
else
if(GetThingType(player) == 2)
{
// actor
}
else
{
// everything else, like projectiles, etc.
}

Also, try setting the mask=0xfff to the sector too if this doesn't fully work.

-CogKing


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