Arrrgggghhh!!! We need a faq (OK, I'll work on one


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Posted by Magi on February 12, 1998 at 17:44:42:

In Reply to: I'm wondering how I can end an SP level. posted by Tallon on February 12, 1998 at 15:33:07:

Ending Levels
How do I make it so the level ends when I enter a sector/cross a surface?
Use the jkEndLevel(1); cog command. in conjunction with the entered or touched message. Look at some of the endlevel cogs that came with JK for examples.

How do I make it so the level ends when kill a bad guy?
Just use a cog along the lines of (this is not a complete cog, just fragments !!!) :

thing boba mask=0xfff
message killed
...

killed:
// wait a while, see the death animation, etc.
Sleep(3);

// Don't end the level if player is dead.
if (GetThingHealth(GetLocalPlayerThing()) <= 0) return;

// finish the level
jkEndLevel(1);

Return;

(code from Cog King).


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