Re: At wit's end with this problem


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Posted by EV on February 14, 1998 at 03:30:46:

In Reply to: At wit's end with this problem posted by zero2 on February 14, 1998 at 02:56:46:

> I've been trying to figure this out for myself, and i can't find a solution to it. I need to make rooms higher up in a level. Would I need to make 2 different sectors and not ajoin them, but cleave one first and delete what I don't want, and then ajoin? And what are the flags that need to be set for the floors and such? I've been trying this for quite a while and have looked all through the tutorial and still can't figure this thing out. All I need is a basic, "in a nutshell" explaination on how to do this and I can figure it out on my own. As of now though, I'm lost. Thanks again.

Is what you mean making two storey building?

if it is just get the basic square start off sector and cleave the ceiling.

###c###
# c #
# c #
###c###

Extrude any part of it. With the new sector that you just extruded selct a wall. cleave that wall into two bits. extrude the top surface and then you should have something like this:

###########
# < second sector
****** #
# #
###### #
# #
# # < Origanal sector
###########

You should change the surf flags of the surface with the **** to 5(floor).
In the game you won't be able to get up to the top room without an elevator(look in the tutor for this).

i hope this answers your question.

-EV


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