Posted by Buppie on February 23, 1998 at 14:55:42:
In Reply to: JED status posted by Alexei Novikov on February 23, 1998 at 12:09:21:
> So here's how it is:
> Today I got my copy of MOTS and I'll start adding support for it ASAP. Well,
> right after I play it a bit :-).
> It doesn't look hard. Except for one thing - MOTS and JK appear to be
> completely separate games. Game-data wise. MOTS doesn't seem to be a superset
> of JK. So it looks like you'll have to start your project as either JK or
> MOTS add-on. Now I'm sure many of you will want to have your JK projects
> converted to MOTS. So I will provide a way to switch the project target midway
> through the development, but you will have to watch for missing/different
> resources (textures, templates,etc) yourself.
> Also, since until now I didn't have MOTS, I added a few more neat things
> to JED many of you have been asking for. Such as:
> - Copy sector tool
> - Flexible "create new sector" tool (different (with possibility of
> custom) shapes, a way to specify the size and orientation of a new sector.
> - 3DO loading and everything that goes with it: 3DO preview in Resource Picker,
> wireframe view in main window, things showing up in 3D preview. BTW, I load
> only the lowest detail models to keep memory requirements down and
> performance up so some of them might look ugly. But you'll be able to tell
> what is what :-).
> - Basic Dark Forces level import (geometry, objects and lighting).
> - Collide Box calculation - to speed up MP levels.
> - JKL header editor.
> - And as always, many bug fixes and minor enhancements.
> Actually, there are few other additions, but I haven't finished them so I
> can't promise.
> The ETA? As always - not clearly defined. But two weeks is a fair guess.
> Alex.