Posted by Dragon Cultist on February 19, 1998 at 15:53:01:
I am trying to make a textured wall in my level that can be passed through. When I set the flags for both surfaces that make up the wall to 0 and keep the texturing at 4. When I run the level, Kyle walks half way into the wall and won't go any further. If I turn around I just get a HOM (I assume because I'm half way in a texture).
Is there any way to set up a textured false wall that can be passed through? Any help would be greatly appreciated. Also, how do I go about editing the template files? I hear there is a lot of stuff that can be edited this way.
Thanx,
-Dragon Cultist