Posted by Alexei Novikov on February 23, 1998 at 12:09:21:
So here's how it is:
Today I got my copy of MOTS and I'll start adding support for it ASAP. Well,
right after I play it a bit :-).
It doesn't look hard. Except for one thing - MOTS and JK appear to be
completely separate games. Game-data wise. MOTS doesn't seem to be a superset
of JK. So it looks like you'll have to start your project as either JK or
MOTS add-on. Now I'm sure many of you will want to have your JK projects
converted to MOTS. So I will provide a way to switch the project target midway
through the development, but you will have to watch for missing/different
resources (textures, templates,etc) yourself.
Also, since until now I didn't have MOTS, I added a few more neat things
to JED many of you have been asking for. Such as:
- Copy sector tool
- Flexible "create new sector" tool (different (with possibility of
custom) shapes, a way to specify the size and orientation of a new sector.
- 3DO loading and everything that goes with it: 3DO preview in Resource Picker,
wireframe view in main window, things showing up in 3D preview. BTW, I load
only the lowest detail models to keep memory requirements down and
performance up so some of them might look ugly. But you'll be able to tell
what is what :-).
- Basic Dark Forces level import (geometry, objects and lighting).
- Collide Box calculation - to speed up MP levels.
- JKL header editor.
- And as always, many bug fixes and minor enhancements.
Actually, there are few other additions, but I haven't finished them so I
can't promise.
The ETA? As always - not clearly defined. But two weeks is a fair guess.
Alex.