Re: Whats wrong with my cog? It's still broke


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Posted by GMS_Necare on February 17, 1998 at 19:09:42:

In Reply to: Re: Whats wrong with my cog? posted by GMS_Necare on February 17, 1998 at 18:11:52:


>
> > > I am trying to change the m4_reactorthrust.cog so that it can be stoped before the time runs out, i also got rid of the doors and lights. But it does nothing. Someone please tell me whats wrong with it so i can fix it. Here it is....

> > > ymbols <------symbols (I think you just mistyped)

> > > message startup
> > > message activate
> > > message entered
> > > message timer

> > > int currentThing local
> > > int i local

> > > vector playerVec local
> > > vector vec0 desc=thrust_direction

> > > float <---------In JK, the word flex is used instead of float

> > That was what I found through a really quick run-through. I'll have to actually look at it and think about it to see if I find anything else.

> you are right about the symbols thing. but I don't think your right about the float, all I did was cut and paste the switch lines, which are in the original post, from the m2_FFieldswitch.cog. But ill try it anyway. Any help is greatly valued.

As i feared that didn't help i think it was something to do with the switch but im not sure



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