Re: Scene Editor


[ Follow Ups ] [ Post Followup ] [ Jed Messages ]

Posted by CogKing on February 19, 1998 at 12:42:52:

In Reply to: Re: Scene Editor posted by theXpresident [JiB] on February 18, 1998 at 20:08:29:

This might not
> be as possible with COG as it is in Quake C... COG is much more restrictive
> in how it can be used for not-so-game-related functions. This is good for
> gamers because it makes the code less complicated by restricting it only to
> game related functions (touched, killed, etc.). In Quake C i think you can
> use most of the normal C keywords (sorry for the BASIC reference).

I'm quite sure that with what exists in JK and what will be added in MoTS
for the ingame cutscenes COG will be a good match for QuakeC as far as
making cutscenes is concerned. As long as you can move the camera
on a .key and direct actors to go there and do this you can do everything !

-CogKing


Follow Ups:



Post a Followup

Name:
E-Mail:
Subject:
Comments:

Optional Link URL:
Link Title:
Optional Image URL:


[ Follow Ups ] [ Post Followup ] [ Jed Messages ]