Posted by Ender on February 22, 1998 at 21:27:21:
A while back, I posted a message called 3do questions and ideas
or something like that, and in it I mentioned having a problem
when I tried to re-texture a 3do. You can read my earlier message
for the exact process I used to do this, but the basic idea was
that I just added a few new MAT references to the 3do file. I didn't
make these MATS or anything I just found their name from JK MAT list.
Anyway, when I tested the level JK crashed as soon as the 3do came
into view, and then crashed everytime I began the level after that.
I couldn't find a way to fix this, so I ended up just deleting the
3do. The problem is, it didn't fix the error! Even though the 3do
is gone now (and the modified 3do file), JK still crashes either
at the beginning of the level or as soon as the area that used to
hold the 3do comes into view. I can't find any way to fix this, and
I would really hate to have to start making my level over again.
Could someone please give me some advice?
Thanx in advance
-Ender