Posted by 3DOXprt on February 22, 1998 at 10:28:09:
In Reply to: Some 3DO questions and ideas posted by Ender on February 21, 1998 at 23:30:38:
> I've been messing around with some of the 3do files lately, and it's
> got me curious about several things. First of all, what does the
> "Type" line under the Faces section of a mesh mean? It seems to
> always be Type 0x0000. Can this be changed to get different results
> like face flags in JED? For example, could I change the Type value
Just like the face flags in JED.. Though, we're not too sure which flags are supported and which are not. I really doubt that you can use a COG to change the properties of a 3DO, but who knows!
> to a number that would let me have one face of the 3do used in a COG,
> or something like that? If so, does anyone have a list of the Type
> values and what they do?
I would say just try them out using JEDs list! If a flag is unsupported, it will not cause the game to crash or anything, it will just be ignored..
> Also, I tried changing the texture of the bed 3do by adding 2 more
> MATS to the Materials section at the top of the file, then I went
> down to the Faces section and changed the material # of two of the
> faces to the numbers I assigned to the new MATS. I put the 3do in
> my project directory, and placed a Bed object in the level. But when
> I tested it, JK just shut down as soon as the bed was about to come
> into view. I tried again and this time JK crashed as soon as the
> level started, no error message or anything, it just shut down.
I would test those MATs of yours. Make sure tey can be opened in every MAT editor/viewer available.. Otherwise, just try replacing the name of another MAT in another 3DO.
> One more thing, is anyone planning to make a program for editing
> and creating 3do's? I know there is that one 3do converter for OBJ,
> but I don't know how to make OBJ files (I don't even know what they
> are for that matter :].)
Yup, je le fais.