Need help from someone who knows 3do editing well.


[ Follow Ups ] [ Post Followup ] [ Jed Messages ]

Posted by Ender on February 23, 1998 at 21:59:35:

Hey, I've got a question about creating 3do's. I just got a program
that let's me make 3d objects and then save them in OBJ form. I
also got the program that converts obj's in 3do's, so I've been
experiamenting with creating my own 3do's. I started simple and just
made a 3d box, but I ran into some troubles even with that.

Problem 1. When I converted the obj to 3do form it was, of course,
not textured. I decided to texture it manually by editing the 3do file.
When I want into the file I found something odd, all the faces had
only 3 listed vertexes. I couldn't figure out why since 3 vertexes
is a triangle face and I had a square shaped form. This made it so
I couldn't texture the shape easily because I could only assign 3 texture
vertexes to each face. What can I do to get this working right?

Problem 2. After I couldn't figure out the above problem, I decided
just to go ahead and put the untextured 3do in my level and test it.
But, I het a snag there too, I couldn't figure out how to put the
custom 3do in my level. It wasn't on the JED template list, so I
tried adding it to RES2.GOB/3do with ConMan. This didn't help either,
The 3do was added to the GOB ok, but it still didn't show up on the
JED list. What else do I need to do?

Please help me out with this if you can.
thanx
-Ender


Follow Ups:



Post a Followup

Name:
E-Mail:
Subject:
Comments:

Optional Link URL:
Link Title:
Optional Image URL:


[ Follow Ups ] [ Post Followup ] [ Jed Messages ]