Re:wazzit..screenshot taker.


[ Follow Ups ] [ Post Followup ] [ Jed Messages ]

Posted by elanthil01 on February 20, 1998 at 11:16:38:

In Reply to: Re:wazzit posted by theXpresident on February 19, 1998 at 06:38:15:

> I got yer response right here... just get an extremely fast screen shot
> taker and change the results to an avi... ummm kind of cutscenes. Then use
> smacker? to put them in jk. As far as in game rendered scenes go just wait
> till yesterday for MotS and see how they did it. It can't be that hard (or can
> it).

> theXpresident

anyone know if theres a screenshot taker for winblows 95 that will let you take multiple frames at timed intervals? my friend is doing some things with the JK engine and smacker, and hes been griping for 2 days about how to do a slowmo of a scene without it jerking around (Ive seen it..I think hes just using too many frames in the smacker but Im not an artist, so dunno) :D

Would be cool to have one that lets you set # concurrent frames to snap and a timing vector and/or 'snap to refresh' option that would lock the 'shooting' to the screen refresh that heralds each new 'frame' in an animation..and a darn sight easier than manually manipulating a 3d object like hes been doing.


Follow Ups:



Post a Followup

Name:
E-Mail:
Subject:
Comments:

Optional Link URL:
Link Title:
Optional Image URL:


[ Follow Ups ] [ Post Followup ] [ Jed Messages ]