Posted by CogKing on February 21, 1998 at 20:27:23:
In Reply to: Lots of COG and some other stuff too... posted by fiXXXer on February 21, 1998 at 13:34:51:
> Hi, it's me, bugging you with my questions once more...
> See if any of you can answer these, plz:
> 1- What command i can put in a cog for it to change a multi-texture mat to it's next texture?
> 2- Could I animate the mats of a 3do file? (i.e. change the trooper chest to a trooper chest with a bullet hole in it once trooper gets shot)
> 3- Can I make sprites indestructible? Like to keep shot marks on walls?
> 4- What's that "Very Deep Water" flag for?
> thanks a lot,
> fiXXXer
1- use SetWallCel(surface, celnum);
2- see the seq charges cog, I think it is done there to set the light on the
seq charge when it is armed
3- yes, of course. Their live depends of the timer= in the template
2 problems with your idea though :
1) you'll blow the max number of objects pretty fast
2) sprites are not 3d objects, they'll clip in the walls, etc.
You'll have a LOT of trouble if you wanna make scroch marks...
4- no idea
-CogKing