Re: Need help from someone who knows 3do editing well.


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Posted by Stealth on February 24, 1998 at 04:10:30:

In Reply to: Need help from someone who knows 3do editing well. posted by Ender on February 23, 1998 at 21:59:35:

> Hey, I've got a question about creating 3do's. I just got a program
> that let's me make 3d objects and then save them in OBJ form. I
> also got the program that converts obj's in 3do's, so I've been
> experiamenting with creating my own 3do's. I started simple and just
> made a 3d box, but I ran into some troubles even with that.

> Problem 1. When I converted the obj to 3do form it was, of course,
> not textured. I decided to texture it manually by editing the 3do file.
> When I want into the file I found something odd, all the faces had
> only 3 listed vertexes. I couldn't figure out why since 3 vertexes
> is a triangle face and I had a square shaped form. This made it so
> I couldn't texture the shape easily because I could only assign 3 texture
> vertexes to each face. What can I do to get this working right?


Can`t help you with the first problem haven`t touched 3do`s.

> Problem 2. After I couldn't figure out the above problem, I decided
> just to go ahead and put the untextured 3do in my level and test it.
> But, I het a snag there too, I couldn't figure out how to put the
> custom 3do in my level. It wasn't on the JED template list, so I
> tried adding it to RES2.GOB/3do with ConMan. This didn't help either,
> The 3do was added to the GOB ok, but it still didn't show up on the
> JED list. What else do I need to do?

1. I strongly suggest you don`t add things to your JK gobs..

2. Put your 3do in the project dir. I`m not certain what your 3do does.
But i`ll asume it`s a cube or crate or something like that.
You could add a line to your master.tpl and put that in your project dir too.
Then you should be able to pick it.


# DESC: My test 3do
mycrate _throwable model3d=crttoss2.3do size=0.036400 movesize=0.036400 height=0.036500

Use this line and change the model to your file the sizes you can play with unless you know what they are.
Then just add it to the bottom of your master.tpl and put it in your project dir. when in the respicker your thing should be the last one in the list.
you don`t have to add the" # DESC: My test 3do" but if you want a description in the respicker add it too.

I didn`t look to see what the flags etc were for this but you can use something else if you like.


> Please help me out with this if you can.
> thanx
> -Ender




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