Posted by Elanthil01(David Brown) on February 18, 1998 at 19:28:14:
Hi. I really need some help.
Ok..I created a default sized sector in JED (tried this in FB too..), then I created a sector HALF the size of the original through all dimensions to serve as a passage to another area.
I put the two sectors edges together, then did an adjoin to clear the separating walls to allow passage (god I hope that was the way to do it).
Anyway, now I have a hole with a large black area around it (in the editor 3ds), which becomes a Hall Of Mirrors (HOM) effect.
What am I not understanding? IF I can understand THIS, I should be able to puzzle out everything else.
I keep hearing people talk about 'adding vertices', 'cleaving sectors' and 'extruding'...none of which I can figure out how or why to do.
The tutorials and docs with JED and ForceBuilder just dont explain this stuff, and for someone whos never worked in a 3d environment before, this 'basic' stuff is very important.
I've gone so far as to pick apart the jkl's for a number of maps with the editors, looking for how folks did what they did, and while I think I see a number of things I can understand, the basic joinings still elude me..
in 1.jed the wedge shaped tunnel I thought would be a simple one to figure out.
I deleted everything except the main sector (0) and the first wedge shaped sector attached to it and did some playing with em to see whats what...
at one point I moved the second sector away from the first so I could isolate it, then I noticed that sector 0 had FOURTEEN vertices rather than 8..I loaded up ForceBuilder(which lets you select individual vertices, as well as using a drag and drop box to tag multiple items...could you do this to JED? :D )to verify this.
This totally mystified me.
NEITHER ONE of the editors allows you to add individual vertices, edges, or faces to a sector, so where did they come from?
Is THIS the concept Ive been missing?
If you can help me I'd be forever grateful.
Sincerely, Elanthil01(elanthil@neo.lrun.com)