Posted by Stealth on February 24, 1998 at 04:10:30:
In Reply to: Need help from someone who knows 3do editing well. posted by Ender on February 23, 1998 at 21:59:35:
> Hey, I've got a question about creating 3do's. I just got a program
> that let's me make 3d objects and then save them in OBJ form. I
> also got the program that converts obj's in 3do's, so I've been
> experiamenting with creating my own 3do's. I started simple and just
> made a 3d box, but I ran into some troubles even with that.
> Problem 1. When I converted the obj to 3do form it was, of course,
> not textured. I decided to texture it manually by editing the 3do file.
> When I want into the file I found something odd, all the faces had
> only 3 listed vertexes. I couldn't figure out why since 3 vertexes
> is a triangle face and I had a square shaped form. This made it so
> I couldn't texture the shape easily because I could only assign 3 texture
> vertexes to each face. What can I do to get this working right?
Can`t help you with the first problem haven`t touched 3do`s.
> Problem 2. After I couldn't figure out the above problem, I decided
> just to go ahead and put the untextured 3do in my level and test it.
> But, I het a snag there too, I couldn't figure out how to put the
> custom 3do in my level. It wasn't on the JED template list, so I
> tried adding it to RES2.GOB/3do with ConMan. This didn't help either,
> The 3do was added to the GOB ok, but it still didn't show up on the
> JED list. What else do I need to do?
1. I strongly suggest you don`t add things to your JK gobs..
2. Put your 3do in the project dir. I`m not certain what your 3do does.
But i`ll asume it`s a cube or crate or something like that.
You could add a line to your master.tpl and put that in your project dir too.
Then you should be able to pick it.
# DESC: My test 3do
mycrate _throwable model3d=crttoss2.3do size=0.036400 movesize=0.036400 height=0.036500
I didn`t look to see what the flags etc were for this but you can use something else if you like.
> Please help me out with this if you can.
> thanx
> -Ender