Re: Framerate--ugh!!!


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Posted by Osan`gar on February 20, 1998 at 05:46:12:

In Reply to: Framerate--ugh!!! posted by Newbie Thrawn on February 20, 1998 at 04:36:24:

> I'm working on a level and there are a few areas that come to a crawl and the framerate drops like a dead pigeon. I suspect that it may be due to numerous ajoining sectors and possibly lack of lighting in some areas. What can I do to resurrect my frame rate? Would it do any good to merge the various adjoining sectors? Thanks

Lots of surfaces (especially with multiple textures) can really destroy the framerate. Doors and elevators also have a major impact on it. Several adjoins in an area could also lead to a slow framerate. Lots of items in an area can lead to low framerates (and I've heard that it can make the game crash too). Those are just a few things to think about when you are designing a level. It seems that if the textures are stitched, it almost makes it easier for the game to handle, but it could just be my imagination.


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