JED Editing Oddity (repeatable??)


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Posted by Strontium Dog on February 21, 1998 at 23:39:02:

I have edited a couple of test levels and now my first real one and ran across an occasional problem with the game (and my machine) locking up by firing into a certain area (with mucho cleaves and translucent surfaces)

This last time, I managed to get rid of the problem without deleting the offending sector(s) (which is what I had to do before). The problem arose this time when I made certain surfaces translucent and then cleaved the sector that had the translucent surfaces and then reassigned surfaces for translucency. The old translucent surfaces were then solid and caused the lockup upon firing. I went back to the old translucent surfaces and overwrote the old texture with a new one. The lockup problem went away.

I don't know if this is a repeatable or an unusual problem.

Keep up the great work Coding Alliance (and especially Alexei)


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