Re: marsh_mellows@msn.com


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Posted by Stealth on February 16, 1998 at 09:05:40:

In Reply to: marsh_mellows@msn.com posted by A little help needed.... on February 15, 1998 at 19:54:53:

> Three things...
> First, what are the mat's used in force destruction, I've found and fixed 00_explosion, forcedestruction, and destructparts.mat What is the last one??
>
dstructparts.mat(used in +dest_cloud) , destruct8.mat(used in destruct8.spr)
and 00explosion.mat & 00gsmoke.mat but these two shouldn`t affect it.


Second, I recorded some sounds for JK. I noticed that the originals were in 11,025Hz, 16 bit, stereo, so I set my new ones as that, edited the snd's sucessfully and palced everything in my reasouce directory the way it is supposed to be. I heard something about wav's from microsoft's sound recorder not working in JK and I now know its true, but how can change the wav's without completely recording them, and if I have to re-record them, where can I get a recorder that will work with JK?
> Third, is there a way to create a mat and then set it in the force blinding so that rather than being blind the person sees this image? and if so how??

In theory just changing 00teleport.mat should do it.
+force_blind +dustcloud material=00teleport.mat range=0.050000 rate=32.000000 elementsize=0.003000 minsize=0.020000 pitchrange=1.000000 yawrange=1.000000





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