Posted by Elanthil01 on February 21, 1998 at 21:07:37:
Ok. next thing I'm trying to figure out is:
How can I assign a sound to an object?
Im using the 'landing pad' 3do as a ship elevator (the pattern on both sides makes it look like it has repulsors ) and want to assign the elevator sound to it. Do I just copy the 3do, change the name, then alter the scripting in JED's template file or what?
And lastly for now (groan) anyone gimme a basic walkthrough of making catwalks that span various elevations? I spent hours trying to get the heights, x/y coords and pitches right. heres the scenario.
A group of floating tie bombers all in a row. a catwalk runs in front of them. using more catwalks, I want a set of ramps running up from the floor to reach them (currently Im using an elevator.
Also..Vertigo isnt home (never around when I want his help), so I'll ask for advice here..
I want to make a larger version of the Tie Bomber, then modify it to have a small square pit in it that you can stand/crouch in. Inside I want to have a panel that you can actually activate to call various cogs (like movement, weapon fire, etc).
Is this possible with the JK engine?
I know I can play with the 3do itself to make it bigger, carve the pit in it, etc. but what about that control panel?
(also thinking of hollowing out the bulk cargo freighter and putting controls and a transparent 'windshield' panel in it..imagine flying around the level dropping bombs on people.
Oh..and stay tuned folkies! As I learn more and more about working with JK's 'toys' Im going to start work on some rather interesting modifications..
For instance..howd you like to fly around in the above mentioned ships, activate a panel, and drop automated turrets that attack everyone EXCEPT you? (I plan to give them limited ammo and cause them to explode..BIG explosion when their empty hehe).
hehe Also..im working on a very special trap...the mad mousebomb.
Imagine you run into a room, close the door (say put it on a timer so it wont be openable again for at least 2 minutes), then let you push a button to release a mousebot from small holes (spawns) in every corner of a room.
The mousebots roam around randomly till a player gets within a certain distance, then they 'lock on' and begin to chase the player. as soon as they make 'contact' with a player, BOOOOM! hehe. Also will add this to things such as R2 units (assassin droid) along with suitable insults for it to hurl while chasing you down (Stop you stupid Jedi!, Hey booboo!, etc)
Hasta!