Posted by Stealth on February 23, 1998 at 16:02:29:
In Reply to: Someone please respond to my last message (nt) posted by Ender on February 23, 1998 at 15:15:51:
> .
> A while back, I posted a message called 3do questions and ideas
> or something like that, and in it I mentioned having a problem
> when I tried to re-texture a 3do. You can read my earlier message
> for the exact process I used to do this, but the basic idea was
> that I just added a few new MAT references to the 3do file. I didn't
> make these MATS or anything I just found their name from JK MAT list.
> Anyway, when I tested the level JK crashed as soon as the 3do came
> into view, and then crashed everytime I began the level after that.
> I couldn't find a way to fix this, so I ended up just deleting the
> 3do. The problem is, it didn't fix the error! Even though the 3do
> is gone now (and the modified 3do file), JK still crashes either
> at the beginning of the level or as soon as the area that used to
> hold the 3do comes into view. I can't find any way to fix this, and
> I would really hate to have to start making my level over again.
> Could someone please give me some advice?
> Thanx in advance
> -Ender
I've been messing around with some of the 3do files lately, and it's
got me curious about several things. First of all, what does the
"Type" line under the Faces section of a mesh mean? It seems to
always be Type 0x0000. Can this be changed to get different results
like face flags in JED? For example, could I change the Type value
to a number that would let me have one face of the 3do used in a COG,
or something like that? If so, does anyone have a list of the Type
values and what they do?
Also, I tried changing the texture of the bed 3do by adding 2 more
MATS to the Materials section at the top of the file, then I went
down to the Faces section and changed the material # of two of the
faces to the numbers I assigned to the new MATS. I put the 3do in
my project directory, and placed a Bed object in the level. But when
I tested it, JK just shut down as soon as the bed was about to come
into view. I tried again and this time JK crashed as soon as the
level started, no error message or anything, it just shut down.
One more thing, is anyone planning to make a program for editing
and creating 3do's? I know there is that one 3do converter for OBJ,
but I don't know how to make OBJ files (I don't even know what they
are for that matter :].)
My guess is you used Mats from the \Mat directory rather than \3do\mat directory.
and now have those in your global materials list. Or someplace in there you have a resouce
that does not exsist.