Re: Lots of COG and some other stuff too...


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Posted by Executor2 on February 21, 1998 at 13:46:15:

In Reply to: Lots of COG and some other stuff too... posted by fiXXXer on February 21, 1998 at 13:34:51:

> Hi, it's me, bugging you with my questions once more...
> See if any of you can answer these, plz:
> 1- What command i can put in a cog for it to change a multi-texture mat to it's next texture?
> 2- Could I animate the mats of a 3do file? (i.e. change the trooper chest to a trooper chest with a bullet hole in it once trooper gets shot)
> 3- Can I make sprites indestructible? Like to keep shot marks on walls?
> 4- What's that "Very Deep Water" flag for?

> thanks a lot,
> fiXXXer

OK, i'll answer your questions in order :)

1: Yes, use SetWallCel(switch, 1); to set the texture to the second one. Change it to 0 to change it back to the normal texture. In the LucasArts COG file, they used: dummy = SetWallCel(switch, 1);

2: I doubt it. If it IS possible, it would probably be pretty hard.

3: Another I doubt it! Like before, it'd probably be hard to do that :)

4: I don't have a clue...what DOES it do? Maybe kill the player when he get's into the water, like in level 4, with that REALLY deep water that kills you. Pits turn the screen black, so what was that, eh?

Hope this helped...

-Executor2




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