Posted by Alexei Novikov on February 19, 1998 at 12:49:01:
In Reply to: Walls around passages in a room posted by Elanthil01(David Brown) on February 18, 1998 at 19:28:14:
> NEITHER ONE of the editors allows you to add individual vertices, edges,
> or faces to a sector, so where did they come from?
Yes, they do. Just in non-direct way. Because you can't have
edges and vertices not belonging to any sector.
> Is THIS the concept Ive been missing?
You've just take the wrong approach. The editing in JED provides the
following basic ways of construction: creating a sector, cleaving a sector/edge,
merging sectors/surfaces, extruding faces. Using this techniques you can build
stuff pretty easily.
Cleaving is main the way to add vertices, edges, surfaces. Think of
it as real world cleaver - you pick an object and cut it in two. This way you can
make two sectors, surfaces and edges out of one. The places where the cleave
occured is where new vertices are added.
To achieve what you are trying to do, you need to cleave one surface of the
big sector twice vertically and once horizontally. Like this:
1st cleave
+------------+
| |
--------------
| |
+------------+
2nd cleave|
+---|-------+
| | |
+---|-------+
| | | <-cleaving this surface
+---|-------+
3rd cleave
+--------|---+
| | |
+---+----|---+
| | | | <-cleaving this surface
+---+----|---+
+------------+
| |
----+----+---+
| | | |
+---+----+---+
^
\
\
Now \
extrude this surface. Done.
Or, you can drag vertices of the other sector on the vertices of this surface
(hold Ctrl+Shift while dragging to snap to vertices) and then adjoin.
Read the part about cleaving and extruding in JED tutor to see how it's done.
Alex.