Re: black floors with reflections in em.


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Posted by Magi on February 20, 1998 at 10:09:26:

In Reply to: black floors with reflections in em. posted by elanthil01 on February 20, 1998 at 06:10:14:

Hmm, maybe I can help. Hangar 217 was my level, so I know a little about it :)

> Ok..I figured out that in Hangar217, the shuttle 'reflections' on the floor is actually another shuttle, placed below floor level, and rotated to an upside down position...

Yep. JK can not do reflections.

> What texture and flags are used to make the floor surface appear black and shiny like that and allow you to see the shuttle thats buried in the floor?

Check the texture on the floor. I don't have the level with me and I don't remember which one I used. I tried a few different ones, but it is possible I didn't use any or just set the geo mode to 0. The floor is set to tranparent.

> Also, the space outside is reflected in the floor too..I looked at the map from every way I could in JED and FB and couldnt tell..is the reflection of space in the floor a surface in a sector below the floor or what?

Yes, the reflection of space is just another surface repeated below the hangar floor.

The real key to the hangar area is the lighting. I did not put any lights in the hangar. Instead I used the extra light setting for the walls above the floor and made sure the ones below it were dark.

Another way to see what is really going on (don't tell anyone cause it ruins the reflection effect :) is to turn on force seeing in the hangar (ugghh!!). You can see exactly what I'm doing there.

> lastly..could someone please tell me how to build those force fields that only show up when hit, harm the player, etc?

Much like the floor, just select the texture you want and set it to transparent. Experiment a little and find one you like, or look at a level that already has the surface you want. Make sure to set the adjoin flags and surface flags to impassable.

> Currently nothing prevents you from waltzing right out the opening into deep space and going kaput :D.

Set the adjoin and surface flags to impassable.

> and last but definately not least..anyone got a bloody handbook for working with cogs and AI's? Ive got a room in a multiplayer level with roundturrets sitting on the floor, aimed in toward the center of the room and am trying to figure out how to activate the blasted things so they fire at any and ALL players that get in their range.

The best (and only one I'm aware of) is under specs on the lefthand sidebar of this page.

Hope this helps.





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