Re: defeated by cogs again....


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Posted by EV on February 15, 1998 at 22:38:01:

In Reply to: defeated by cogs again.... posted by GMS_SLUG on February 15, 1998 at 18:09:17:

> Having trouble with this cog.....

> # Jedi Knight Cog Script
> # Slows down sector thrust with flip of a switch
> # [SLUG]

> # ========================================================================================

> symbols

> message startup
> message activated

> surface switch linkid=1 mask=0x448

> vector vec0 desc=thrust_direction
> float speed0=1.0 desc=thrust_speed
> float speed1=1.0 desc=thrust_speed

> sector sector0
> sector sector1
> sector sector2
> end

> # ========================================================================================

> code
> startup:
> SetWallCel(switch,0); //on
> if (sector0 >= 0) SectorThrust(sector0, vec0, speed0);
> if (sector1 >= 0) SectorThrust(sector1, vec0, speed0);
> if (sector2 >= 0) SectorThrust(sector2, vec0, speed0);
> return;

> activated:
> if (GetSenderID() != 1) return;

> if (GetWallCel(switch) == 0)
> {
> SetWallCel(switch,1); //off
> if (sector0 >= 0) SectorThrust(sector0, vec0, speed1);
> if (sector0 >= 0) SectorThrust(sector1, vec0, speed1);
> if (sector0 >= 0) SectorThrust(sector2, vec0, speed1);
> }
> else if (GetWallCel(switch) == 1)
> {
> SetWallCel(switch,0); //on
> if (sector0 >= 0) SectorThrust(sector0, vec0, speed0);
> if (sector0 >= 0) SectorThrust(sector1, vec0, speed0);
> if (sector0 >= 0) SectorThrust(sector2, vec0, speed0);
> end

just before the end(6 lines up) there is a "{" but there is no "}".



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