Posted by Elanthil01 on February 23, 1998 at 23:49:03:
Help. I thought I was making wrong palette choices in my levels..then I went to play a single player game for nostalgia sake (hard diff of course hehe)..
I realized that all this time its my damn video card, not my color map choices.
Im running a PCI Matrox Mystique 4meg card.
Bus mastering is on, the direct draw scaling quality is at maximum and most of the optional checkboxes in the settings screen (properties/powerdesk) are checked.
Im running my monitor set for windows95 SVGA 1024x768 SVGA since I have a crappy daewoo monitor thats not supported and Im a retard at setting refresh rates/syncs/etc.
refresh rate on most modes is, I think, 60 for the monitor settings.
This has been confirmed by a number of sources, notably LEC itself, although none of their generic B.S. solutions helped any.
I found that with hardware acceleration turned on, and yes, my min texture size is set to 8, there are numerous graphics/palette corruptions throughout the game, mostly in textures, some places/times in lighting effects.
The easiest spot to see it is on top of the bryar pistol. A small square section that is supposed to have a series of lines running across it instead appears in a variety of mismatched colors. Going to a menu and coming back to the game screen often causes this series of colors to change.
I've tried EVERYTHING. the ONLY thing that seems to solve it is to turn OFF hardware acceleration..and that is just unacceptable. due to the crappy framerates you get without it.
All my card drivers and BIOS is up to date, I have the latest winblows95 drivers and the latest direct-x drivers so its not that.
Anyone got any suggestions?
The REASON I posted this here is that it directly impacts my level editing in a big BIG BBIIIIGGG way!
Thanks..and PLEASE reply to this or Im gonna go blow 200 bucks I dont have on a new video card..which I eventually may do anywho (any suggestions?)