? about starting player w/ a weapon IN HAND


[ Follow Ups ] [ Post Followup ] [ Jed Messages ]

Posted by Elanthil on March 12, 1998 at 00:40:52:

I stuck Kyle.cog into the list of cogs, even tho its redundant, but the player still starts with NO weapon active, not even fists.

What cog do I need so he starts w/ blaster in hand, ala Narshadda?

thanks.

ALSO..if I want to change his 'skin', do I need to extract the kyle 3do, redefine the textures used, then put the new kyle.3do in my project directory or is there an easier way?

and I know I should post this separately, but...

in 3doconverter, when I load in a 3d studio .asc file to convert, is there any way to get an idea of how big the thing is going to be in JK if I dont scale it? how bout after scaling?

and is there a 'standard' scale factor to use?

I know someone posted about most of these questions before in answer to someone else, but I cant seem to find them, and I looked through the archived message boards as well.

Thanks :D




Follow Ups:



Post a Followup

Name:
E-Mail:
Subject:
Comments:

Optional Link URL:
Link Title:
Optional Image URL:


[ Follow Ups ] [ Post Followup ] [ Jed Messages ]