Re: MP level crashes at "timelimit reached"


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Posted by Dak on March 13, 1998 at 16:01:59:

In Reply to: Re: MP level crashes at "timelimit reached" posted by CogKing on March 13, 1998 at 02:51:21:

Well, I have tried the "remove all cogs" thing and it still locks up. It's a pretty simple multi-player level.. not doing anything special really.. no more than, say, Jeff Walters levels. Do I need to add jkEndLevel() to something? I'm a cog idiot. Other levels still shut down fine. I have a few "adjoins don't overlap" errors in JED, and added a couple new MATs as well. The Gob structure is correct as well. thanks for your help. It's great to see such a community involvement... didn't have much of that in the DF glory days.


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