Re: JED 5 error, Direct X call failed. (Bug?)


[ Follow Ups ] [ Post Followup ] [ Jed Messages ]

Posted by Stogie on March 14, 1998 at 22:32:55:

In Reply to: Re: JED 5 error, Direct X call failed. (Bug?) posted by ALexei Novikov on March 14, 1998 at 09:51:38:

> > > > That's strange... Try changing the Direct3D device to "RGB Emulation" in options.

> >
> > I have it set to RGB.

> I seem to remember I got this when the window size was set to some high number.
> Is it on 320x240?

> > > I get this error as well but only if my colors are at 24bit try switching the number of
> > > colors to 16bit.
> > > Jay

> Peculiar... Fine in 24 bit mode on my machine...

> > Bummer. :(
> > Well.. as you can expect, I -ain't- gettin' rid of the Voodoo 2.
> > This sucker screams. :)

> Yeah, I wouldn't want to have this on my conscience :-). Anyway, if the 320x240 suggestion doesn't help, I'm making a 3D preview using OpenGL now. It may be more trouble, it may be less trouble, but at least I hope it will not have troubles in the same places where D3D preview does :-). It will be included in this bug fix update that is coming in a week.

> Alex.

Excellent! I was starting to think my JK editing days were over.
Once again Alex and the Code Alliance come through for us. :)
Stogie

Btw, I tried 320x240, and still got the same D3D error.


Follow Ups:



Post a Followup

Name:
E-Mail:
Subject:
Comments:

Optional Link URL:
Link Title:
Optional Image URL:


[ Follow Ups ] [ Post Followup ] [ Jed Messages ]