Re: Universal Lighting Problems


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Posted by Alexei Novikov on March 16, 1998 at 11:14:22:

In Reply to: Universal Lighting Problems posted by Dan Rubado on March 16, 1998 at 03:01:47:

> Okay, I've noticed a few other posts about my problem, and everybody seems to have different versions of it. As far as I can tell, here are the main characteristics:

> 1) Unlit and dimly lit areas glow an ugly, color ramped blue and purple when 3D acceleration isn't used.
> 2) This problem only occurs on MotS textures. Textures from Jedi Knight aren't affected.
> 3) The problem can be solved by brightly lighting every area (though this looks bad.)
> 4) When Force Seeing is used, the problem is intensified... Even lit areas show up blue instead of green.
>
> Is anyone NOT experiencing this problem? If you have 3D acceleration,
> test the level with acceleration turned off. My guess is you'll see
> these problems.

It looks like colormap problems. So far I have no idea why this
happens. I'll see if I know more after I do some testing.

Alex.


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