Thanks a bunch CK! [nt]


[ Follow Ups ] [ Post Followup ] [ Jed Messages ]

Posted by Master Milo on March 16, 1998 at 15:38:26:

In Reply to: Re: Cog makers... i need help... posted by CogKing on March 16, 1998 at 15:31:17:

> > i edited this cog from the CTF cog ... the one used to transport
> > just a note.
> > # Mysteries of the Sith Cog Script
> > #
> > # Transport.cog
> > #
> > # The title is self-explanatory.
> > # Enter the designated sector and you are transported to the ghost object.
> > #
> > # [YB]
> > #
> > # (C) 1997 LucasArts Entertainment Co. All Rights Reserved

> > flags=0x240

> > symbols

> > sector mark_gold desc=mark_sector
> > sector mark_red desc=mark_sector

> > thing ghost nolink,desc=ghost

> >
> > model neutral_mdl=ky.3do local

> > int player=0 local

> > message entered

> > end

> > # ========================================================================================

> > code

> > entered:
> > player = GetSourceRef();

> > // Kill the player's velocity
> > StopThing(player);

> > // Then teleport him back up
> > if(GetSenderRef() == mark_red) TeleportThing(player, ghost);
> > if(GetSenderRef() == mark_gold) TeleportThing(player, ghost);

> > // Give the player a neutral costume
> > SetThingModel(player, neutral_mdl);

> > Return;

> > end

>
> > first of all, i am nt a COG Master... [unlike CogKing who is]
> > my problem is....
> > how do i make so that there are SEVERAL ghost objects, and you can be
> > randomly warped to any of them?
> > like when entering a game, you can start at any of the walkplayers randomly.....
> > can you hlep me so i can add say ... 4 more ghost objects and
> > make the player appear at any one... at a random time?
> > Thanx.

> Simply make an array of ghost objects :

> thing ghost nolink,desc=ghost
> thing ghost1 nolink,desc=ghost2
> thing ghost2 nolink,desc=ghost3
> thing ghost3 nolink,desc=ghost4
> ...

> if(GetSenderRef() == mark_red) TeleportThing(player, ghost[4*rand()]);
> if(GetSenderRef() == mark_gold) TeleportThing(player, ghost[4*rand()]);

> -CogKing




Follow Ups:



Post a Followup

Name:
E-Mail:
Subject:
Comments:

Optional Link URL:
Link Title:
Optional Image URL:


[ Follow Ups ] [ Post Followup ] [ Jed Messages ]