Re: This cog is not working


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Posted by EV on March 13, 1998 at 02:12:47:

In Reply to: Re: This cog is not working posted by CogKing on March 13, 1998 at 01:25:54:

> > The problems with this cog:
> > 1: It doesn't change the players model.
> > 2: If you die, you don't fly anymore when you come back.
> > 3: The speed does not change much.

> > This cog was used in a multiplayer level.
> > Thanks.

> > # Flying cog
> > #
> > #--------------------------------------

> > symbols

> > thing player

> > model tModel=tieb.3do

> > message startup

> > end
> > #-----------------------------

> > code

> > startup:

> > player=GetLocalPlayerThing();
> > SetThingModel(player,tModel);
> > ClearPhysicsFlags(player, 0x1);
> > SetPhysicsFlags(player, 0x2002);

> > SetActorExtraSpeed(player,10);

> > return;

> > end

> 1. Weird... it should work. Are you sure of the template ? Is it in the JKL ?
> 2. Just handle the newplayer: message (see kyle.cog)
> 3. SetActorExtraSpeed(player, 10); is enormous... way more than Force Speed

> -CogKing

1: No it isn't in the JKL. Does it have to be?
2: I will do that.
3: It doesn't work though

thanks,

EV





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