Re: Sector construction v 3dos


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Posted by CogKing on March 13, 1998 at 15:51:02:

In Reply to: Sector construction v 3dos posted by Raptor [JiB] on March 13, 1998 at 15:22:14:

> It's better to form a structure using cleaving and deleting than using a 3do, right?
> I'm considering a fairly complex structure which would create a lot of adjoins. If 3dos are best, has anyone any idea how to gauge the size that a converted asc/obj is going to come out? If it helps, I use Rhino and bcad (both on demo :-)
> It's just that I can see it being tricky to get the object to fit "just right". Thanks.
> -Raptor [JiB]

It is generally better to use real geometry, for at least 3 reasons :
1) the geometry are lit correctly, and this becomes even more important in MoTS with RGB lighting.
2) the geometry collides perfectly. 3dos only collide in their sector and the adjoined sectors, not further.
3) the geometry is face sorted and not Z buffered. You don't overdraw... and you gain a little performance.

However, it MIGHT be better to use a 3do if what you want ot create is REALLY complex and would imply creating dozens and dozens of sectors.

-CogKing


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