Cog makers... i need help...


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Posted by Master Milo on March 16, 1998 at 15:25:37:

i edited this cog from the CTF cog ... the one used to transport
just a note.

# Mysteries of the Sith Cog Script
#
# Transport.cog
#
# The title is self-explanatory.
# Enter the designated sector and you are transported to the ghost object.
#
# [YB]
#
# (C) 1997 LucasArts Entertainment Co. All Rights Reserved

flags=0x240

symbols

sector mark_gold desc=mark_sector
sector mark_red desc=mark_sector

thing ghost nolink,desc=ghost


model neutral_mdl=ky.3do local

int player=0 local

message entered

end

# ========================================================================================

code

entered:
player = GetSourceRef();

// Kill the player's velocity
StopThing(player);

// Then teleport him back up
if(GetSenderRef() == mark_red) TeleportThing(player, ghost);
if(GetSenderRef() == mark_gold) TeleportThing(player, ghost);

// Give the player a neutral costume
SetThingModel(player, neutral_mdl);

Return;

end

first of all, i am nt a COG Master... [unlike CogKing who is]
my problem is....
how do i make so that there are SEVERAL ghost objects, and you can be
randomly warped to any of them?
like when entering a game, you can start at any of the walkplayers randomly.....
can you hlep me so i can add say ... 4 more ghost objects and
make the player appear at any one... at a random time?
Thanx.


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