Ok..last big problem I need to solve..sound oddity


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Posted by Elanthil on March 13, 1998 at 04:42:10:

Im using a modified version of the playdialog.cog that I made.

The cog performs similarly to the original(from JK itself), except that it begins when the player activates a specific 'thing'..generally a console, etc.

I have it set to work through up to 10 sounds in sequence, with a delay between them (dialoglength..just like the original).

The cog plays through the files perfectly (although Im going to add a separate delay time for each sound, so you can program 'conversations' more smoothly).

The PROBLEM is that, after the last sound plays, for some ungodly reason, the conveyor belt#2 sound plays through then stops after a bit..and its loud too!

The only thing *I* can think of is that the sector(s) the cog's target is in are set to play a constant ambient sound loop (techroom3). I dont THINK this is the problem...

OR...

I currently have some empty sound slots in each instance of the cog, and I think their remaining blank in the placed cogs screen instead of having a -1 for their value..could that be the problem?


I'd really appreciate any input on this from Stealth, CogKing, Alexi.

thanks guys :D

(praying that new JED comes out today)




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