Congrats! change bin number in strifle cogs( nt)


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Posted by GMS_SLUG on March 14, 1998 at 16:41:04:

In Reply to: CogKing or 3DOXprt, I have some questions... posted by JP on March 14, 1998 at 16:14:46:


> I've been working on importing the assault rifle I found in the 3do files of JK into JK. I've modified a weap_cog and a pow_cog. Modified the template so I get a asrifle powerup. I've even added it and a bin # to the items.dat file.
> I've textured the POV 3do (repv.3do) with textures I found in MOTS.
> Then, I put this in a custom level and the assault rifle does show up! ( it looks pretty cool!) but when I pick it up I get the stormtrooper rifle! I did modify the cogs for the strifle for my asrifle cogs. But I replaced all info reguarding the strifle with the info I found on the asrifle. Did I forget to modify something or do I need another cog?
> If you need more specifics just ask.
> Thanks,
> JP




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