Re: This cog is not working


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Posted by EV on March 13, 1998 at 03:05:28:

In Reply to: Re: This cog is not working posted by CogKing on March 13, 1998 at 02:54:30:

> > > > The problems with this cog:
> > > > 1: It doesn't change the players model.
> > > > 2: If you die, you don't fly anymore when you come back.
> > > > 3: The speed does not change much.

> > > > This cog was used in a multiplayer level.
> > > > Thanks.

> > > > # Flying cog
> > > > #
> > > > #--------------------------------------

> > > > symbols

> > > > thing player

> > > > model tModel=tieb.3do

> > > > message startup

> > > > end
> > > > #-----------------------------

> > > > code

> > > > startup:

> > > > player=GetLocalPlayerThing();
> > > > SetThingModel(player,tModel);
> > > > ClearPhysicsFlags(player, 0x1);
> > > > SetPhysicsFlags(player, 0x2002);

> > > > SetActorExtraSpeed(player,10);

> > > > return;

> > > > end

> > > 1. Weird... it should work. Are you sure of the template ? Is it in the JKL ?
> > > 2. Just handle the newplayer: message (see kyle.cog)
> > > 3. SetActorExtraSpeed(player, 10); is enormous... way more than Force Speed

> > > -CogKing

> > 1: No it isn't in the JKL. Does it have to be?
> > 2: I will do that.
> > 3: It doesn't work though
> > thanks,
> > EV

> 1. yes, you should find the template in the JKL file. If you don't find it
> there is certainly a problem !
> 3. do you see an improvement or nothing at all ? What values work ?

> -CogKing

There is a slight improvement.


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