CogKing or 3DOXprt, I have some questions...


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Posted by JP on March 14, 1998 at 16:14:46:

I've been working on importing the assault rifle I found in the 3do files of JK into JK. I've modified a weap_cog and a pow_cog. Modified the template so I get a asrifle powerup. I've even added it and a bin # to the items.dat file.
I've textured the POV 3do (repv.3do) with textures I found in MOTS.
Then, I put this in a custom level and the assault rifle does show up! ( it looks pretty cool!) but when I pick it up I get the stormtrooper rifle! I did modify the cogs for the strifle for my asrifle cogs. But I replaced all info reguarding the strifle with the info I found on the asrifle. Did I forget to modify something or do I need another cog?
If you need more specifics just ask.
Thanks,
JP


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