Posted by Brian L on March 13, 1998 at 19:13:49:
In reference to the previous post...
It seems better to use sectors, for the purpose of lighting, but as in CogKing's
Frag Factory, and my own 5600 Block, creating interesting and sector intensive
structures cause very low framerate. I have a voodoo II, and I can't get my
level to go past 20-22 fps! Of course, this is only with the raised platform
in view, as once it is off screen, the framerate shoots to 60 fps! So the
question is, is there a way to reduce the number of sectors? I have been working
on another level, and have merged sectors that I KNEW would turn out right, but
I have no accurate way of testing whether this has had a noticeable effect.
In essence, are our creations being limited by hardware?
One other editing question, say I take a sector, and cleave it in half. Then I
merge the two sectors back into one. This leaves me with the original sector,
but with 4 extra lines and vertices. Is there a way to get rid of them? I've
tried deleting vx's.. but I get a "vx is used by more than two surfaces" error,
and I've also tried deleting lines.. but nothing happens.. any suggestions?
Thanks for the help.