Re: Good lookin' door


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Posted by Magi on March 13, 1998 at 09:58:28:

In Reply to: Good lookin' door posted by ILJR on March 12, 1998 at 21:18:25:

> Hello,
> you don't know me, I'm a friend of TheHutt.
> I got a simple question on doors.
> If you open a door and look up to bottom of the Door3do,
> you sometimes see strange-looking homs(or smthng).
> You've seen that too, is there a way to avoid that?

I have found the best way to take care of this problem is to make sure you have a sector that the door opens into . If you move a door so it goes through a solid wall, you can get some strange homing effects like you are describing, espicially in non-3D modes. I have gotten to the point where I always test a level in both 3D accerated mode and non-3D mode.

It is very easy to make a space for a door. First, the sector the door is in should be about the same size as the door or you can run into other HOMing problems. Simply select the side of the sector that the door is going to open into and extract the surface to make a new sector. With that same surface still selected, press M to merge the two sectors. Adjust the size of the new area so it is the size of the door, and presto. This will make your levels look much more professional.



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