Re: Help with 'export as 3do'


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Posted by Alexei Novikov on March 14, 1998 at 23:42:40:

In Reply to: Help with 'export as 3do' posted by Dr. GrooveuX on March 14, 1998 at 22:53:06:


> Ok, I noticed that the export as 3do takes the surfaces in the sector and flips them inside
> out. Is there a way to make it so it doesn't reverse the texture? If you have text on it, and
> then u turn it into a 3do, the text suddenly appears backwards like it was held up to a
> mirror.

Actually, there is a way :-). Go to Level Header Editor and set "Pixel Per Unit" to -320 instead of 320. Then select a face and press "/" (Straighten texture). You may havet do it two times. Set "Preview as 3DO" flag of sector to see how 3DO will actually look at the end.

Don't forget to reset "Pixel Per Unit" back to 320 after you're done.

Alex.


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