Posted by Raptor [JiB] on March 12, 1998 at 12:36:58:
In Reply to: OSAN`GAR...Still trying to model inside sectors!!! posted by CB on March 12, 1998 at 12:26:02:
> Thank`s for the tip Osan`gar, but when I tried it, it just created a sector within a sector, and I could still see through any side I faced, the way I see it you have to start a room from scratch just to get a ramp into it, I could be misunderstanding you. Is this right, if so do I have to start my Level all over again.
> I`ve already got the tips and tutorial and nothing seem`s to really explain how to
> model anything inside A sector.
> Thank`s for your Help,
> CB
This is for a ramp set against a wall, starting at floor level.
1) In overhead view, cleave the room sector so that you have a new sector the width of your ramp.
2) In any side view, cleave this new sector at the maximum height of the ramp. You should have a sector now which is the same height and width as your ramp, but cuboid.
3) Cleave this sector diagonally, so that the cleave line is the sloped floor of the ramp. Now, select the sector which would be underneath the ramp, and delete it. This will give you a wedge shaped ramp. All structures can be produced in this way, by cleaving a sector of exactly the same shape and size as the structure, and then deleting that sector. Repost if you want more help.
-Raptor [JiB]