Re: Basic door .cog question...


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Posted by Nathan Lauterstein on March 12, 1998 at 10:05:05:

In Reply to: Basic door .cog question... posted by ZZ9PZA on March 12, 1998 at 08:32:04:

> I got the hang of the sector modeling metaphor. Now comes along doors. I
> added a door thing (4x3door template i think) and the standard door cog
> (00_door.cog i think). But what values do I add to the thing editor?
> here is what i've added so far...

> THINGFLAGS 0x408 // got this value from the door.gob jed example
> NUMFRAMES 2
> FRAME (X/Y/Z/0/0) // real numbers here
> FRAME (X/Y/Z/0/0) // ditto

> now, what does the value of thingflags mean. Also, what so the last two
> numbers in the frame value mean?

> I added the thing # to the cog in "placed cogs", but what is it the tells the
> door cog that the player activates it?

> thank you for your patience,

> ZZ9PZA

Okay, just two things, first you need to put the cog file in you project directory,
then, I'm not sure is 0x408 is correct. If you have the Jed tutor ver 1, it says the
thing flags number, I think its 0x400048, something like that, I can't remember off th
top of my head, everything else sounds fine.



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