Re: Regenerating things


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Posted by ILJR on March 15, 1998 at 21:27:44:

In Reply to: Regenerating things posted by CaitSith 87 on March 15, 1998 at 16:48:07:

> Hi, ummm I just started with jedi knight and I have a question. I am making
> a level and at one part in it I have these sequencer mines on the floor. How would I make
> them reapper after they have blown up?

Hello, I'm a rookie too, but this is an easy one.
You have to add a cog named "00_generator.cog". The parameters
give to this cog are

generator_pos(thing) : Thingnumber of Thing where the mines should be generated
enemy_tpl(template) : Set to "sequencermine" or whatever you want
initial_delay(flex) : Time the generator should start generating
generate_delay(flex) : Delay between generating
generate_num(int) : Set to maximum number of mines to be generated
Perhaps there is a value for infinite
max_alive(int) : Maximum mines to be at one time. Set to 1, then
only one mine will be generated until you activeate
this mine.
min_dist(flex) : Minimum range to player
max_dist(flex) : Maximum range to player

C U


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