"Walk inside an at-at 3DO" - will this idea work..


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Posted by Jon DaMan on March 12, 1998 at 21:48:33:

Ok, not much time these days to level-edit, but try this.

There's a level in mots, 2 i think, by the blaster cannon on the asteroid, where there is a cool windowed tunnel leading to an at-at and door. But, alas, you can't go in the door.
Now, us starwars freaks have never seen more of the inside of an atat than the doorway from which Luke appears on Endor in ROTJ. Here's my idea.
Create a corridor, with windowed walls and ceiling, ending in a door of some kind. Beyond the door is a regular surface, say 2x3 for arguments sake. Beyond the windows, it is plainly visible that the door is a preliminary hatch leading into the atat; the atat 3do is visible beyond.
Now this is the interesting part...Make the door function normally, but leave the 2x3 surface behind it normal. Now create elsewhere in your level the interior of the atat, out of view etc. of the rest of the level, like in an unused corner. As part of this interior, create an opening EXACTLY 2x3 using the cleave function. Now, manually give this surface an adjoin # equal to the 2x3 wall mentioned previously, and give that wall an adjoin number equal to the number of the 2x3 surface we just cleaved.
The result is that when you look through the doorway, you're still looking through an adjoin as per normal, but the other side of the adjoin is technically "miles away", but the atat is STILL VISIBLE surrounding the adjoin. As you walk through the adjoin, the JK engine should "transport" you to the adjoined sector, "inside" the atat, though in the game it will seem as if you are right there inside the thing. ]

TRY this first, then let me know if it works. If it does, we now have a really cool way of entering ships and other 3D0's, or at least creating the illusion that we are doing so. Also, with pilotabe vehicles (very possible, especially with MOTS), there is the ability to enter a vehicle, go to the cockpit and set the piloting gears in motion from inseide, as opposed to your character magically disappearing outside the 3d0, and being replaced with a ship etc. (that's sort of how the blaster cannon concept works anyways)

Anyways, just kind of cool. Check it and see. (BTW, got the idea from Duke, where very unrealistic uildings and rooms can be created in this way ie a bedroom bigger than the house it's in.)

____________________
Jon DaMan wit DaPlan - aah yeah


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