Posted by Dr. GrooveuX on March 15, 1998 at 13:41:19:
In Reply to: Re: Help with 'export as 3do' posted by Alexei Novikov on March 14, 1998 at 23:42:40:
>
> > Ok, I noticed that the export as 3do takes the surfaces in the sector and flips them inside
> > out. Is there a way to make it so it doesn't reverse the texture? If you have text on it, and
> > then u turn it into a 3do, the text suddenly appears backwards like it was held up to a
> > mirror.
> Actually, there is a way :-). Go to Level Header Editor and set "Pixel Per Unit" to -320 instead of 320. Then select a face and press "/" (Straighten texture). You may havet do it two times. Set "Preview as 3DO" flag of sector to see how 3DO will actually look at the end.
> Don't forget to reset "Pixel Per Unit" back to 320 after you're done.
> Alex.