Basic door .cog question...


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Posted by ZZ9PZA on March 12, 1998 at 08:32:04:

I got the hang of the sector modeling metaphor. Now comes along doors. I
added a door thing (4x3door template i think) and the standard door cog
(00_door.cog i think). But what values do I add to the thing editor?
here is what i've added so far...

THINGFLAGS 0x408 // got this value from the door.gob jed example
NUMFRAMES 2
FRAME (X/Y/Z/0/0) // real numbers here
FRAME (X/Y/Z/0/0) // ditto

now, what does the value of thingflags mean. Also, what so the last two
numbers in the frame value mean?

I added the thing # to the cog in "placed cogs", but what is it the tells the
door cog that the player activates it?

thank you for your patience,

ZZ9PZA


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