Re: This cog is not working


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Posted by CogKing on March 13, 1998 at 01:25:54:

In Reply to: This cog is not working posted by EV on March 12, 1998 at 22:00:03:

> The problems with this cog:
> 1: It doesn't change the players model.
> 2: If you die, you don't fly anymore when you come back.
> 3: The speed does not change much.

> This cog was used in a multiplayer level.
> Thanks.

> # Flying cog
> #
> #--------------------------------------

> symbols

> thing player

> model tModel=tieb.3do

> message startup

> end
> #-----------------------------

> code

> startup:

> player=GetLocalPlayerThing();
> SetThingModel(player,tModel);
> ClearPhysicsFlags(player, 0x1);
> SetPhysicsFlags(player, 0x2002);

> SetActorExtraSpeed(player,10);

> return;

> end

1. Weird... it should work. Are you sure of the template ? Is it in the JKL ?
2. Just handle the newplayer: message (see kyle.cog)
3. SetActorExtraSpeed(player, 10); is enormous... way more than Force Speed

-CogKing


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