Posted by gulorin on March 14, 1998 at 14:28:50:
In Reply to: read this once you stop crying :-) posted by fiXXXer on March 14, 1998 at 11:18:31:
> Well, if you know the number of each face that is flipped, you can correct this.
> look for the face number in "face normals" and invert all the numbers:
> if it says -001 002 -003
> you change it to 001 -002 003
> smth like inverting the "-" in front of each number
> fiXXXer
yah i thot of that, but seemed like a real pain, given the relative complexity
of the models i want to create, and the fact that i dunno how to determine which
face has which number,but thanx. I'm resigned to the fact that i may never get
this to work with truespace, so could anyone tell me what programs/procedures
they use that actually work? I've gotten so desparate i'm considering copying
the object,inverting it, and gluing it on top of the original. I've converted TS
.cob to .obj(this always crashes JK), .dxf to .asc, et cetera ad infinitum (btw
would triangulation be a problem?)
It's like all the faces are facing the same direction. Is there a thingflags
or typeflags i can set in the master.tpl to double-face it? Wish there was a faq
or something on this.
...no longer crying...just pulling hair out