Re: about changin his Skin


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Posted by Watcher on March 12, 1998 at 13:52:35:

In Reply to: ? about starting player w/ a weapon IN HAND posted by Elanthil on March 12, 1998 at 00:40:52:

> ALSO..if I want to change his 'skin', do I need to extract the kyle 3do, redefine the textures used, then put the new kyle.3do in my project directory or is there an easier way?

If all you're doing is assigning existing JK MATs to the ky.3do, then just extract the 3do, then rename the MATs in it to whatever you plan on using. I'd still GOB it up with ConMan. It may seem silly GOBbing one file, but you always have the choice of using it or not.

If, however, you want to create new 'skin's for it...well, read on.

Here's the way that works easiest for me:

- create a directory in your JK folder that will be the main 'GOB' directory (I use GOBTemp)...I use this for every patch I intend to make.
- create another dir. under the main folder and name it whatever the paych name is (for easy reference...like if you're changing the ky.3do, you can name it NewKy, or something)
- create some directories under that one to hold whatever JK info you'll need...if you're changing the 3do and MATs then you'll create a '3do' folder, then a 'mat' folder under that one...Here's the way all those branch out.

GOBTemp
--------|
--------NewKy
-------------|
-------------3do
----------------|
----------------mat

Believe me it's worth the effort in the end.

Now, unGOB the 3do you want to change and stick it in your '3do' folder. Then extract the MAT files that go with it and put them in the 'mat' folder. Convert the MATs to BMPs, edit them how you want, then convert them back to MATs, and put those new MATs in your 'mat' folder. I'd advise renaming the MATs so they wont interfere with the MATs in JK of the same name. Just dont forget to rename those MATs in the 3do. If this is for a MP skin, then you can rename the 3do file to something else so you wont override the ky.3do file in JK. But if it's for SP, then leave it be.

Now GOB it all together (I use JKGOB for this, ConMan doesn't put the MATs in the right directory, and with JKGOB, you only pick one directory).

That's my system, of course if you don't plan on messing with skins that often (like I do), then you don't need to worry about doing every single step. I do this just to keep everything organised...it saves a lot of headache.


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