Re: Question for the King of Cogs *CogKing*


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Posted by CogKing on March 16, 1998 at 15:21:30:

In Reply to: Question for the King of Cogs *CogKing* posted by Tazz on March 16, 1998 at 15:01:46:

> Ok,
> I'm making a MP level call the Sulon Spaceport, and have 2 questions.
> The first, I put a front door in, but I'm keeping it locked, so how do you do that "locked" thing like Kyle does in SP?
> The second, I put the Crow in a repair bay of my spaceport, and a panel is near it. So how would I get it to be able to play a sound *the sound is the Falcon not starting from ANH* on activate. Somebody told me how, *sorda* but how would I make it so it'll play when I gob it?
> Thanks CK
> Tazz

It is twice the same answer : make a cog that will PlaySoundThing() in answer
to the activated: message. There are TONs of examples in the original JK cogs.

-CogKing


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