Re: reactor thrust


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Posted by Newbie_Thrawn on March 16, 1998 at 15:08:15:

In Reply to: reactor thrust posted by Dan Rubado on March 16, 1998 at 14:28:28:

> If you're talking about the reactorthrust cog from the Bespin multiplayer level, you can just move the cog from the bespin gob to your own MotS project directory. Works fine.
> As for shutting it off, the cog is timed by the movement of 4 doors. You need to place 4 doors somewhere in the level (it can be off to the side, not really part of the level), making sure they all move the same distance. Put the thing #'s from these doors into the doors slots on the cog setup, and change the timing by changing the door speed.
> Hope that helps.

Actually, Ive been experimenting with this cog and I pretty sure that door0 controls the length of time the thrust lasts. Also you don't need all four doors to make it work; I got it to work with 3 and I think only one is necessary. Lastly, be sure to mark the relevant sectors and surfaces as used in COG--I forgot this initially and it wouldn't turn off (maybe this is what happened to you).




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