Posted by EV on March 13, 1998 at 04:59:16:
In Reply to: Re: Delaying activation of enemy AI...HELP!! posted by EV on March 13, 1998 at 04:44:03:
# try this
symbols
flex times=0
message startup
message pulse
end
code
startup:
SetPulse=1 //not too sure about this
AISetMode(enemy, 0x2000);
return;
pulse:
times = times + 1
If(times == 3)
{
AIClearMode(enemy, 0x2000);
AISetMode(enemy, 0x200);
}
return;
end
Try that. It probably needs something else but it is a base to start from.
EV