Re: Safe water


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Posted by Bisby on March 12, 1998 at 18:07:59:

In Reply to: Re: Safe water posted by CogKing on March 12, 1998 at 17:43:51:

have a semi-transparent penetrable surface(represent the surface of the water), and once the player gets past it slap the 0-grav flag on him, tint the screen, and play the underwater sound. Bingo! harmless water! if ya don't know how to do those cogs, look at the components for it in the original levels/cog scripts. It should work!


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