Posted by Elanthil on March 13, 1998 at 07:27:11:
Found a great way to change who/what the player is in SP mode.
(i.e. different 3do/skin)
First, get hold of the 3do you want
Edit the 3do (just open it as a text file..dont bother converting for this)
Change the texture names to the ones you want
(NOTE: be darn sure you know WHAT texture to use WHERE or it will screw it up!)
One caution...do NOT hit enter/return/whatever at any time while editing a 3do file as text. JK aint fond of gratuitous carriage returns (voice of experience)
All this is unnecessary, of course, if you created a 3do and .mats from scratch.
Save the 3do to the directory your project files are in (.jed, .jkl, etc)
with a short yet descriptive name.
I find it easier to remember if I start it with ky (for kyle) followed by the first letter of each word of a 'description' of the skin.
ex..I changed kyle in single player to a rebel pilot skin, so I named the rebel pilot 3do to kyrp.3do (short for kyle rebel pilot)
Now the good stuff...
Edit your master.tpl (in your jededit/jeddata directory)
find the entry for walkplayer and copy it
paste the copied entry to a blank line at the end of the template file.
change the name of the new entry to walkplayer2
change the 3do reference in this entry to the name of the new 3do (I used kyrp.3do, short for kyle rebel pilot, which is the model/skins I used)
now when you make a level in JED, you have 2 choices:
1) Use walkplayer to use the 'normal' kyle 3do and skin textures.
or
2) use walkplayer2 to use the newly created kyle 3do and skin textures.
Voila!
It was soooo easy I cant believe I had such a hard time figuring it out.
On a humorous note..I posted and reposted about this..then wouldnt ya know it..
I figured it out on my own
:D