Posted by EV on March 13, 1998 at 02:12:47:
In Reply to: Re: This cog is not working posted by CogKing on March 13, 1998 at 01:25:54:
> > The problems with this cog:
> > 1: It doesn't change the players model.
> > 2: If you die, you don't fly anymore when you come back.
> > 3: The speed does not change much.
> > This cog was used in a multiplayer level.
> > Thanks.
> > # Flying cog
> > #
> > #--------------------------------------
> > symbols
> > thing player
> > model tModel=tieb.3do
> > message startup
> > end
> > #-----------------------------
> > code
> > startup:
> > player=GetLocalPlayerThing();
> > SetThingModel(player,tModel);
> > ClearPhysicsFlags(player, 0x1);
> > SetPhysicsFlags(player, 0x2002);
> > SetActorExtraSpeed(player,10);
> > return;
> > end
> 1. Weird... it should work. Are you sure of the template ? Is it in the JKL ?
> 2. Just handle the newplayer: message (see kyle.cog)
> 3. SetActorExtraSpeed(player, 10); is enormous... way more than Force Speed
> -CogKing
1: No it isn't in the JKL. Does it have to be?
2: I will do that.
3: It doesn't work though
thanks,
EV