Re: I saw earlier post (text)


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Posted by CogKing on March 16, 1998 at 13:14:52:

In Reply to: I saw earlier post (text) posted by Raptor [JiB] on March 16, 1998 at 12:45:27:

> > You've been mentioning this in conjuction with your new, sleek cogs. Is it the verb that sends a message to another cog. If so, what's the syntax. Sounds kind of tricky, but if I can grasp it, I can make my cogs more efficient. Thanks.
> > -Raptor [JiB]
> So, imagine I have a cog like TD trap. Currently I have it rigged in the normal fashion, with messages flying everywhere. Can I put a SendTrigger to -1 players in the activated section of the original cog, and then have a message "trigger" (is this what handler means) and then put all the stuff that was previously in activated in here? Thanks, I can see real possibilities with this command.
> -Raptor [JiB]

Yes, exactly. You should really get a look at C2_BREAKINGLASS and C2_BREAKINGGLASS client ! Be sure to use a LOCAL | NOSYNC cog as the
client... Note that if you do a TD trap you can also have the trap credit kills
correctly (i.e. the guy who activates the switch scores) but in MoTS only
because you need new cog verbs that don't exist in JK. There is a cog that
does exactly what you need in the MoTS MP cogs, but I don't remember its
name.

-CogKing


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