Posted by Master Milo on March 16, 1998 at 15:25:37:
i edited this cog from the CTF cog ... the one used to transport
just a note.
# Mysteries of the Sith Cog Script
#
# Transport.cog
#
# The title is self-explanatory.
# Enter the designated sector and you are transported to the ghost object.
#
# [YB]
#
# (C) 1997 LucasArts Entertainment Co. All Rights Reserved
flags=0x240
symbols
sector mark_gold desc=mark_sector
sector mark_red desc=mark_sector
thing ghost nolink,desc=ghost
model neutral_mdl=ky.3do local
int player=0 local
message entered
end
# ========================================================================================
code
entered:
player = GetSourceRef();
// Kill the player's velocity
StopThing(player);
// Then teleport him back up
if(GetSenderRef() == mark_red) TeleportThing(player, ghost);
if(GetSenderRef() == mark_gold) TeleportThing(player, ghost);
// Give the player a neutral costume
SetThingModel(player, neutral_mdl);
Return;
end
first of all, i am nt a COG Master... [unlike CogKing who is]
my problem is....
how do i make so that there are SEVERAL ghost objects, and you can be
randomly warped to any of them?
like when entering a game, you can start at any of the walkplayers randomly.....
can you hlep me so i can add say ... 4 more ghost objects and
make the player appear at any one... at a random time?
Thanx.