Posted by Osan`gar on March 12, 1998 at 17:39:11:
In Reply to: Safe water posted by Vagabond on March 12, 1998 at 17:35:26:
> This is most likely an easy cog, but how would you make it that kyle doesn't get hurt if he stays under water too long?
Underwater sectors are set into the game engine, not by cogs. I don't believe there would be any way to keep kyle from taking damage by staying underwater too long. There are ways to simulate him being underwater, but I don't think that there would be a way to keep him from taking damage in a sector set as underwater. I could be wrong, however. It wouldn't be the first time. If I am, I am just as interested in a way to do this. Not to implement it, just as a learning tool.