Posted by Osan`gar on March 15, 1998 at 22:21:09:
In Reply to: Re: SendTrigger() Params posted by CogKing on March 15, 1998 at 21:55:37:
> > > > > > That was definitely not too long. That was perfect. I love the idea about the doors. While I was looking through the CTF cogs I noticed that LEC seemed to be leaning toward using the SendTrigger() verb as they went further into development. It is extremely obvious in the CTF_main.cog where in the histery section of the cog you can see that they started using SendTrigger near the end to reduce lag and cut down on the packets. Those door cogs would really allow editors to use more doors in levels than we do now. Using doors is kind of discouraged right now because so many players (and doesn't everyone) wants low lag. With the SendTrigger() doors, editors would be much more free to use doors in their levels, which I enjoy. :) Thanks again CK. Hope mine wasn't too long.
> > > > >
> > > > > Yeah, SendTrigger() was definitely added late in the development process...
> > > > > It is actually trading network bandwidth for CPU bandwith (there IS a price
> > > > > to send that message to each and every running cog and processing it or at
> > > > > least testing the triggerID), but JK is generally not CPU bound anyway...
> > > > > The only "problem" with my new cogs is that they are a bit more annoying to
> > > > > place in the level (there are two of them per door, and each door requires
> > > > > a unique triggerID), but I think they'll be way more performant. I'm working
> > > > > on rewriting tons of general purpose cogs to make them "lean and mean"
> > > > > (00_door.cog for instance is a PIG) and more bandwidth friendly, but I still
> > > > > have to test most of them on the net (this was delayed a lot by Jed 0.5 beta
> > > > > testing) and then I'll make a package and release them as a Jed "addon"...
> > > > > -CogKing
> > > > CogKing, if you don't mind my asking, what do you do for a living? You are taking so much of your free time to help out the community, what do you have time to do in "real life" (TM)? I don't see how you keep up. :) (actually, not really keep up. more like "stay on top"!) ;)
> > >
> > > I'm a programmer... :-)
> > > And I have time to do a lot of other stuff, like beat up on other guys in
> > > deathmatch and go out, and spend some time with my wife, etc.
> > > -CogKing
> > Well, I don't see how you do it with a wife. I've been dating my gf for 3 years, and I would have never have been able to do any editing if she wasn't off at college this year while I'm still a senior. I don't see how you do it. I have enough trouble with balancing school, baseball, etc... I'm a programmer hopeful. :) Saber duels are going to seriously cut into my college work next year, especially if this "second addon pack for JK" rumor turns out to be true. ;) Hopefully I'll be able to get some work done next fall. :)
>
> What is the problem with the wife ? It is all a matter of sharing time properly:
> during the day she can have the computer (I don't care I have one at work :P)
> and during the evening it is mine... :-) Seriously, I don't really have trouble
> balancing that. I'm not doing enough sport however, so maybe that's a few hours
> I have and you don't. Oudoor pools will reopen soon tho...
> BTW, I'm more Rocket Launcher and BFG than saber as far as DM is concerned...
> Q2 CTF rocks so much !
> -CogKing
hehehe I have to have sports or I will scream. Baseball in the spring, pools in the summer, basketball and golf in the fall. Rocket Launchers and BFG's are definitely great. Seeing that big green ball of plasma shoot and and slice someone in two is just a complete stress reliever. I have to have the excitement of a saber duel though. It is really cool to have to equally matched players going at it with sabers. If you like Rockets and BFG's so much, you'll probably like what I'm thinking of doing after the Jailbreak project. I think I am going to do some levels that have a real Quake/Quake 2 Deathmatch feel. Open spaces with dark corners, colored lighting, lots of atmosphere, and a ton of guns! I'm doing a level that is "inspired" by Claustrophobolopolis to test some cog traps in, but I'm not sure if I'll release it or not. I need to test it with several players to see what they think about playability. Nothing fancy in architecture, just a huge frag fest. It seems kind of ironic, however, because I play many of my saber ladder matches in your Frag Factory level. ;) Also seems ironic that I love designing frag fest levels when my real love is the saber. Oh well...