Re: It is the darkjedi_jerec.cog


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Posted by Elanthil on March 14, 1998 at 04:18:22:

In Reply to: It is the darkjedi_jerec.cog posted by Pele on March 13, 1998 at 15:45:57:

Ok heres the settings I have:

Thing is a custom .tpl entry called vader.

Vader is darkjedi template entry w/ vader.3do, vader soundclass, ky.pup,
ky size, ky movesize, darkjedi physics flags, jerec AI, jerec cog.

Cogs are all jerec related cogs revealed in res2.gob through add cog window via search mask of *jer , EXCEPT the 'seek' cog since that is specific to the original JK map.

Currently, Jerec appears as vader holding his hands in saber 'guard' position, walks/runs to the player, then seems to get 'stuck'. he will turn to face the player when the player moves around him but no longer swings. His saber is not there even though I specified the 'vader' thing to the proper cogs.

Tell you what..Im going to make a version of kyle w/ jerec ai pasted to it and see what happens then I'll repost.




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