Posted by EV on March 13, 1998 at 04:52:06:
In Reply to: Clarification on modifying Kyle for single play posted by Elanthil on March 13, 1998 at 04:27:56:
> I think what I asked about was unclear before...lemme see if I can make it clearer this time (gotta stop posting when I been awake for 22 hours hehe)
> Ok. In single player, I do NOT want to see 'kyle'. I want kyle to look like, oh..for arguments sake, lets say I want him to look like the Sariss skin from multiplayer
> Does this involve just extracting the .mat's for Sariss and renaming em to kyles .mats then putting them in my project directory, or do I actually have to have a new(copied) .3do for this to work?
> how about if I want to turn him into a modified version of the Mandalor skin?
> Bear in mind..this is for single player in JK.
> and could someone tell me..
> What are ALL the flags that I MUST set to start the player in a level with:
> 1) the bryar pistol.
> 2) 200 shields
> 3) 4 bacta tanks
> 4) FULL power bar for light
> 5) 300 rounds for the bryar pistol
> and FINALLY...
> *****6) the blasted Bryar pistol IN HAND and ready to fire.
First, you make a directory in JK/Resource that is called 3do and copy sariss.3do into it. Rename that as ky.3do.
Your next questions(1-5) you will need to edit a cog. First, get the cogspec's bin list. Useing the cog command (correct me if this is wrong) SetInv(), you should be able to do those things.
And your last question you can look at the cog from level 1 or you can cheat and put a bryar pistol underneath the player start. I think that will do it.
EV