Posted by gulorin on March 20, 1998 at 03:42:33:
In Reply to: Re: 3do not visible, why? posted by EV on March 20, 1998 at 03:18:10:
When u convert using 3doconverter, specify a universal texture.
You can use the wall textures from the game for a quick test(just to see if the
model's ok). Get into JED, hit f for face mode, and browse the materials.
It will tell you the name and the dimensions of each. So, for instance, if you
want to have a water texture, under Universal Material in 3doconverter you enter:
Name: 00fgwat01.mat
Width: 128 Height: 128
Alternatively u can pick up Conman from the files section and browse the mat
folder under 3do, in the res2.gob file.
When you're ready to make your own .mat's check out the texturing.doc in the
files section.
Unfortunately, there's a bug in the currently released version of 3DOConverter
that will flip some of the face normals(they will be invisible head-on)
But there is a solution...make each face two-sided(3doconverter wont do this for
you yet)You need to edit the .3do with something like dos edit or wordpad.
Do a search and replace, replacing all instances of "0x0 " (minus the quotes-
and that's 4 spaces) with "0x00001"
Hope this helps.