Re: JED-Vertex snap-to probs??


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Posted by Strontium Dog on March 20, 1998 at 21:12:30:

In Reply to: Re: JED-Vertex snap-to probs?? posted by Alexei Novikov on March 19, 1998 at 15:18:41:

> I got your level. It's very hard to say what happend after the fact. But something did. That large amout of "incorrect adjoin" errors appear because the level wasn't loaded completely due to an error duing loading. I fixed this. Now there's
> just a couple of errors.

> Anyway, I can suggest you to change the level design - many thin sectors is not a good way to do it. It will affect the framerate and also may cause troubles in collision detection. At least you should no make many cleaves across the large sector. First cleave along your ledge to separate the large part of the big sector and then cleave the other part. And better make sectors closer to rectangular shape, not with thin angles.

> Alex.

Thanks Alexei,

I have changed the way I am doing the level and achieving almost the same effect. I kinda figured that the small angles might be a problem, so I am using parallel rectangular sectors, and larger in size. Believe it or not, the framerate was quite ok on that setion, but if I had continued, it would have become quite a slide show. :)





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