Posted by Blue Ghost on March 21, 1998 at 04:51:18:
In Reply to: Re: JK levels verse levels in other games posted by Stealth on March 20, 1998 at 22:04:34:
> Don`t think you could say there is a hard and fast rule..
> Some people like a level where you more or less have to follow a predetermined path.
> Then again some people prefer a level where you can take many paths.
> It all boils down to the player and his likes/dislikes .
> Obviously it`s a fine line to cut to satisfy them all.
> Personaly i like one where you can explore.Has some thing interesting to look at/play with. Puzzles to some extent,but not one where you need to spend 20 mins with your calculator to figure out.
> Or you drop the player in a trap/stuck or something with no way out. Always a bummer when that happens.
> Enemies etc. It`s not hard to make a Hard level to play that leaves the player with not much of a chance to complete the level. But this kind of level will only appeal to players with a lot of experience. On the other end of the scale one that is too easy will appeal to few also.
> A good all round level will be designed so an average player can complete it.
>
> It all boils down to do you want to target a certain type of player for your level or try to have a broader appeal.
> Ultimately you choose the purpose and target audience of the level.
As usual Stealth, you are rightamundo. There is a distinct difference between say an adventure type of level following a path to complete an objective and "search and destroy" type of level that winds up being a slugfest...er...blaster-fest. But the message is clear and very Obi-Wan-Kenobiish; try not to please everybody. Good advice. Thanks Stealth. BG