Posted by Elanthil on March 18, 1998 at 23:01:57:
Ok..I created a 3do in JED by grabbing an octogon shaped sector (part of a door frame), inserting it outside the map, setting it to preview as 3do, textured it, saved, added to template..it works BEAUTIFULLY..
However..I then took the SAME sector, carved it EXACTLY in half, turned 1 half of it into an octogonal half-door, etc...
I insert the octdoorhalf.3do one as the top 'door' piece in the level..its fine.
I insert it again, rotated 180 so it is upside down and place it..
the edges dont appear to match up.
Does this sound, offhand like a texture alignment problem, a problem with the sector cleave I did on the sector its created from, or what?
p.s...if anyone has already mipmapped wall/item textures in HUGE sizes (i.e. 256x256 and 512x512) that have an 'imperial' feel to them, could you send em to me? I took some nice textures from the game, scaled them to a larger size, then added the new size to the .mat file, but in-game there is some pixilation, and unfortunately, Im a lousy artist :D