Re: Projectile Distance


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Posted by GMS_SLUG on March 20, 1998 at 22:24:02:

In Reply to: Re: Projectile Distance posted by Stealth on March 20, 1998 at 21:42:32:

My enemy never uses the weap_carbgun_m.cog though... It's just a modified st template that uses carbpellet for it's weapon.. here's the actual template...

CarbTrooper _humanactor thingflags=0x20000400 model3d=s2.3do puppet=st.pup soundclass=st2_s1.snd cog=actor_st_pnch.cog maxvel=.25 weapon=+carbpellet weapon2=+st_punch health=70 maxhealth=70 maxthrust=.9 maxrotthrust=90 typeflags=0x20001 fireoffset=(.0048/.05/.012) aiclass=st_def.ai


I also had to make a new +carbpellet, because the old one didn't put out any sparks.. here it is..

+carbpellet _weapon thingflags=0x20000400 timer=3 model3d=cbn0.3do range=.07 size=.005939 movesize=.005939 soundclass=cpel.snd cog=00_smoketrail.cog surfdrag=3 airdrag=.8 mass=1 physflags=0x225 vel=(0/10/0) angvel=(90/45/90) buoyancy=.25 explode=+cpel_exp fleshhit=+cpel_exp damageclass=0x4 typeflags=0x440309 creatething=+carbsparks

I know this probably wasn't the right way to do it, but it seems to work.. I'm gonna try out the range= but when I tried it before it didn't do much... (although I had it set to .07 which I'm thinking now may just have been a large distance..)



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