Posted by Lord Of Sith on March 21, 1998 at 05:31:08:
While editing my MOTS level I altered the Level Header. I changed the Horizon Offset to -120 (e.g 0 , -120). Whereas it was a value of 0 before. However every time I reload my *.JED level in Jed the value reverts back from -120 to 0.
Why is this?
Can it be fixed in the update?
Also when viewing the Multiplayer level "Tree Canopy" in Jed with 3d preview the horizon appears as it does in the level, however when I slightly move the mat it appears as any other mat and not the horizon as it was and I can't reverse this. The surface flags for this mat are "Impassable" and "1/8th TX scale", face flags are zero all other surface properties such as geo,tex etc. are normal. There is no sky flags set in the jkl "tree canopy" how do they do this? I've tried this and it don't work in my level. Is this a bug in jed or something else?
Also The 1/8,1/2,double tx scale etc. doesn't seem to work in jed. I assume that if i place a mat that is 64x64 pixels using double tx scale it would be a 128x128 pixel mat.This seems to have no effect. Could you please explain this?
When testing my level with my brand new "Monster 3d" 4mb 3d card if i start with no weapon it is a black screen except for the health and mana bars.I have to fire my weapon in order to see anything.Why is this? This is my first 3d card I have ever seen or used.This happens in jk & Mots.