Posted by Srontium Dog on March 18, 1998 at 09:09:11:
I have been trying to create curved surfaces by cleaving wedge shapes out of a sector (like an orange, or spokes on a bike tire). I then cut sectors perpindciular to the radius to get that smoother-turn look.
However, I keep having problems with the vertix snap to command. I keep snapping from the end vertices of the previous perpindicular-to-radius cleave (make sense?) to cleave the next sector, and it doesn't exactly snap to the pevious vertices. It is usually not off by much, but always is off by some.
This creates unwanted surfaces, but further more, it results in invalid reverse adjoins all over the place. Sometimes it is only a pixel or two off, but that is enough.
What is really puzzling is that I used consistency checker before I saved and gobbed, and there was no probs (other than the framerate :( However, when I go back to edit after closing the file out, the invalid reverse adjoins were there. Many, many lines worth :( Tried to correct by moving the vertices where they should be, but then got "Incorrect normal-surface must be invalid" errors.
Is this unique to JED .5, or earlier too? Or am I doing something wrong?