Posted by Blue Ghost on March 21, 1998 at 04:36:09:
In Reply to: Re: JK levels verse levels in other games posted by CogKing on March 20, 1998 at 18:30:36:
> You are totally right... only in Doom, etc. id level designers forced you to
> explore the full level by making you go after the red, blue and yellow keys,
> which is kind of artificial. In DF and in JK goals are supposed to obtain the
> same result, but obviously some of them were botched in JK. Anyway I agree
> with you that some levels feel totally linear (in both JK and MoTS).
This brings up a point, and something that is totally beyond my feeble programming skills, but ideally I'd like to have, or see somebody put it in a level, where you have to have your character (Kyle) go up and ask somebody where such and such a place is, or where to get a key for a port, ship or building. Just running around doing the "find the Key" thing really puts a limit on the gaming experience. Just once I'd like to have macro key programmed where Kyle goes up to a hapless pedestrian and shoves a blaster in his face and says "Ok, punk, where the Red key?! And don't mess with me!"
> I would certainly say that you are NOT making a mistake by trying to force the
> player to fully explore your level, but don't go overboard and make him revisit
> the same area 10 times... :-)
Egad! You must've been spying on my attempts to solve some other games...:-) I wouldn't force anyone to do that, but myself, I'm not the most intelligent player in the world and when and if I ever get my level done I'll probably visit several spots at least twenty times....:-)
> -CogKing
Thanks CogKing. BG