Re: Fog or Mist in a level?


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Posted by Elanthil on March 17, 1998 at 16:09:30:

In Reply to: Fog or Mist in a level? posted by Tazz on March 17, 1998 at 15:58:40:

> How would I create fog or mist? Me and my friend *writers of Rebel Pilot CTF, still in the works* are re-creating the shield generator at Endor. I don't have a million years to make elaborate scenery while on the platform, so I want to create a fog/mist.

> Tazz


This sounds like Cogkings forte, but offhand I'd say:

Select every texture in the sector(s) and assign the lighting mode to 'diffuse' then lower the lighting in the area and set a cog to dynamically shift it in slow, subtle moves between several intensities and/or move the light around through the sector (the whole sector..not just up/down or left/right)

OR:

you could create a modified 'particle stream' 3do/mat/whatever it is and set it up in something like the same way that the standard particle streams in JK/mots are, just on a bigger scale..but thats a resource hog

OR:

Have you tried playing with the lighting/rgb settings for the sector?

I imagine if you use a lot of greys, blacks and 'dull' colors in the foggy area, then set the rgb of the sector lighting to shift toward grey it would make it appear somewhat foggy.

ANOTHER possibility would be to tear apart the 'force seeing' power or the IR goggles, find out how it alters the screen, then substitute a foggy color scheme.

Cogking? what do YOU think? yer da mastah :-D



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