Re: cogs


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Posted by CogKing on March 17, 1998 at 13:15:58:

In Reply to: cogs posted by Jeff Clark on March 17, 1998 at 11:19:48:

> I have special cogs that give the walkplayer new force powers WITHIN the level.
> They work just fine, and the cogs seem to be flawless, but I have some problems.
> 1) I have no forcepowers when I load the level from a savegame. I use
> SetInv and SetInvAvailable in the endlevel.cog for my level.
> 2) The forcepowers I add WITHIN the level (i.e. that I pick up in the level)
> do not appear at all on the ForcePowers screen.
> 3) I can not figure out a cog to create white sparks (+whitecloud or something
> like that) at a ghost object? This is a cool effect for a waterfall, but I
> have been unable to figure it out.

1 & 2) I guess this is just not meant to be... the save/load code probably doesn't
handle those changes since they are not supposed to be done...

3) Huh ? This is trivial, just use CreateThing() !

-CogKing


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