cogs


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Posted by Jeff Clark on March 17, 1998 at 11:19:48:

I have special cogs that give the walkplayer new force powers WITHIN the level.
They work just fine, and the cogs seem to be flawless, but I have some problems.

1) I have no forcepowers when I load the level from a savegame. I use
SetInv and SetInvAvailable in the endlevel.cog for my level.

2) The forcepowers I add WITHIN the level (i.e. that I pick up in the level)
do not appear at all on the ForcePowers screen.

3) I can not figure out a cog to create white sparks (+whitecloud or something
like that) at a ghost object? This is a cool effect for a waterfall, but I
have been unable to figure it out.


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