Re: Quake level for Mots... legality?


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Posted by CogKing on March 19, 1998 at 11:50:18:

In Reply to: Quake level for Mots... legality? posted by Dak on March 19, 1998 at 11:36:32:

> Hey ya'll. I just whipped up a version of Quake DM6 for Mots from memory (so it's pretty loose) and was wondering what kind of feathers this might ruffle if i release it. Layout is almost exact, with architecture similar (couldn't do everything the same for obvious framerate reasons). Item placement stays pretty true to DM6 as well. Anybody even interested in this kinda thing? I did it mainly as a test to my ability to make a level correctly (ie.. know what it's supposed to look like, then make it... whereas most level creations are done sector by sector). I whipped it up in 3 days.. so it ain't nothing grand or glorious. :-)
> Thanks
> Dak Janson
> =Long live the DF Gangstas!=

If you redesigned it from memory and using JK/MoTS textures I don't think
there should be any problem. Actually, I was planning on building a McKinley
"clone" as a CTF level myself.
Be warned that only part of the JK owners also have MoTS, so you might want
to release levels compatible with both games (i.e. a gob and a goo)...

-CogKing


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