Posted by Dan Rubado on March 16, 1998 at 21:30:03:
I'm going to post this again, since my last one got cleaned. =) Alexei, you guessed that the lighting problems we're experiencing with MotS levels is due to colormap trouble. Just for reference, my level uses the 06 cmp, Baron's Head, and all of the problematic textures come from the 06 subset. =/
I REALLY don't want to be pushy or anything, but this seems to be a serious problem. Has anyone found a way around it? I would again suggest that anyone who is creating a MotS level check it without 3D acceleration, especially using Force Seeing, to see if you are having similar problems. If you are NOT, please write here saying so.
Thanks. =)
Dan