Posted by Osan`gar on March 18, 1998 at 19:49:26:
In Reply to: Re: AddDynamicAdd() verb (CogKing?) posted by CogKing on March 18, 1998 at 18:20:17:
> > Any ideas on what this does. Pele and I were discussing it while going over a cog, and we began to wonder what it was used for and what it's parameters are. Does it add a Tint to the players screen? I wouldn't think it was that since there is already AddDynamicTint(). CK, I'm assuming you can help out with this one. :)
> > -Osan`gar
> AddDynamicAdd(player, R256, G256, B256);
> AddDynamicTint(player, R1, G1, B1);
> The adds are simply an addition to a color in the palette : suppose you add
> red, well simply everything goes up in red. The tints are modifications in such
> a way as to make the light remaing more or less identical : if you tint red JK
> will add to the red component, but also subtract from the blue and green.
> Tints RGB components are from 0.0 to 1.0, while add RGB components are
> from 0 to 255. These Adds and Tints are dynamic, meaning they wear off over
> time.
> -CogKing