Re: what about gameplay?


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Posted by gulorin on March 17, 1998 at 17:06:01:

In Reply to: IMO, architecture is THE most important thing (nt) posted by CogKing on March 17, 1998 at 16:38:37:

sure its nice to walk through an eye-pleasing level, but if it isn't any fun to
actually play in, what good is it?(who notices misaligned textures when youre
focused on mass destruction?[multiplay]) As for traps, I'd agree, with one
exception: two-way player-activated traps in deathmatch, like dm2 for quake. I
find those to be a heckuva lotta fun.



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