Re: need some tricks to improve framerate in lg rooms


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Posted by CogKing on March 18, 1998 at 16:46:59:

In Reply to: Re: need some tricks to improve framerate in lg rooms posted by Pele on March 18, 1998 at 16:30:08:

> > This is for MOTS:
> > Can someone tell me how to improve the framerate in large rooms?
> > I tried cutting into smaller sectors and that helped SOME, but is there anything else I can do?

> That should be make it worse. The more adjoins a level has, the laggier it will be. Try to merge as many sectors as you can (keep them convex). This will cut down on the number of sectors (good) and number of surface adjoins (VERY good).
> Keep that in mind when cleaving, you can always go back and merge two sectors into one.
> As for lights, i dont think they affect the FPS, but i THINK that if you have extra light, than it will be a tad slower.
> Good Luck!
> :)
> --Pele

Lag is network related, and has nothing to do with framerate at all !

Anyway, you are right about the number of adjoins visible, although the big
killers are translucency, the sheer number of visible faces (and that includes
3DOs), too many textures visible at the same time, and dynamic lights.
Static lights (placed and computed in Jed) do NOT affect the framerate.

Estimating framerate also depend on your system... some people cannot even
play Frag Factory, yet on my machine the lowest framerate is 19 fps... :-)
A rule of thumb is to consider 15fps at 320x200 on a P166 software to be normal.

-CogKing


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