Posted by newbie on March 18, 1998 at 21:57:41:
In Reply to: Re: another question posted by Stealth on March 18, 1998 at 21:09:23:
> >
> > > > I find the quickest way to make a new sector just to extrude the wall and strech the surface.Thats wrong......right.
> > > Wrong.. that is the fastest way. Then cleave the new sector to the shape you want and delete what you don`t need.
> > > Anyways is there an manualy way to ajoin sectors?I know there is but i can't do.
> > > It`s not easy to learn or do. You can place a sector next to another,cleave a surface on one then extrude it,it should protrude into the other sector. Then from above or below cleave it off to length. Then cleave the shape into the other sectors surface. It should adjoin then.
> > > I guess my vertexs are off but i don't think they are.A is adjoin in Jed 5 right.
> > > Yep. if it doesn`t adjoin one or more vertices are out of place, If you have lots of time to canuse the vertice editor to position the vertcies manualy. Or use Shift+Ctrl+drag (snap to vertex) if you are close (within .001 it think it is)
> > >
> > > The way i have been trying is to make a new sector with k then make sure its line up to my tunnel.Then cleave the surface were the tunnel is going to exit in the room.It looks perfectly over the tunnel.Then try to adjoin the surface with "A".Nothing.Is there a easyier way?
> > > you still need to cleave the tunnel shape into a face on the new sector
> > > > and how do you hide stuff.I new you could hide stuff in FB.
> > > You mean in the map.. sectors,things,lights can be assigned a "Layer" (anyname you think up) then in the map settings window choose it and press the hide button then choose another layer name it will disapear from view.
>
> >
> > How do YOU make new make new sectors??Do you extrude and strech surfaces or insert a new sector and cut up the wall to make it fit.
> Both. But the first method the most. Extrude,strecth now usualy and cleave
> I just think it looks wierd doing it the frist way i mentioned.To many lines.
> > And how does that verticle editior work?Cuse that might solve my promblem
> Just click the vertice button and pick a vertice, press enter if your editor is not kept on top, it`s x,y,z location is displayed, you can edit those numbers if you want.
> If you have two surfaces with four Vx(vertices) each.say you just can`t seem to get one of the vx in place , well select the vertice where you want it to go write down the x,y,z then select the vx you want to move, edit those numbers to the first ones, poof it`s there(well press enter or sel another vx first to update it)