Posted by CogKing on March 17, 1998 at 17:49:06:
In Reply to: Re: what about gameplay? posted by gulorin on March 17, 1998 at 17:06:01:
> sure its nice to walk through an eye-pleasing level, but if it isn't any fun to
> actually play in, what good is it?(who notices misaligned textures when youre
> focused on mass destruction?[multiplay]) As for traps, I'd agree, with one
> exception: two-way player-activated traps in deathmatch, like dm2 for quake. I
> find those to be a heckuva lotta fun.
I DO notice misaligned textures even when I'm playing a deathmatch... :-)
What I meant is that the level has to be eye pleasing else I don't even play in it...
Gameplay is very important too, as is item placement, my remark was mostly
about useless addons and "killer" patches and traps.
As far as traps are concerned : I accept to be killed by a rocket, or by a force
power or a light saber. Being killed by a button kinda sucks IMO...
-CogKing