Re: OK How?


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Posted by 3DOXprt on March 18, 1998 at 16:27:20:

In Reply to: Re: OK How? posted by gulorin on March 18, 1998 at 15:23:41:

> How did you do this, please?
> Models i created with breeze designer(free modeler) and truespace3, and even
> ones from the game itself, when converted, had flipped normals.I don't mean to
> be a pain, I just really want this to work.

My bad. I was looking at a later version than what is released. Yes, the release version is bugged. Multiply the Y,Z normals by -1 and all will be good. Or hold on for a couple of hours and wait for it to be released.




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