Posted by Elanthil on March 17, 1998 at 16:17:32:
In Reply to: One more question AI in JED. PLEASE HELP!!!!!!!!!! posted by OverkillJM on March 17, 1998 at 16:10:11:
> Ok Someone answered this question last night, but what if I'm not using MotS. Duh! Can someone please explain to me how to place the AI on stormtroopers. I've already added the cogs to placed cogs now i need to get it to show up on the Used in cogs box in the item editor. PLEASE REPLY ASAP!
Well first of all, the .AI file itself has nothing to do with cogs in the 'placed cogs' window unless your trying to force it to work in multiplayer or using a modified .cog in addition to the .ai.
Regular stormtroopers, all you have to do for SP is stick em in the map and they work..if not, it may be a prob with your install of jed or jk.
if you (I assume you have) modified an .AI file, you must make a new copy of the stormtrooper line into the bottom of your .tpl file, then on that new line, (remember to give it a different name!) look for the spot that mentions an .ai file and change it to the name of YOUR new .ai file.
Also, if you HAVE modified the controlling cog, you 'should' add it to placed cogs, but just placing it in the proj dir to be gobbed will probably work too as long as it doesnt have any values that need to be added to it...
For the cog...its the same line as for the .ai, but theres a part that specifically mentions cogs.
For instance, Kyle..the 'walkplayer'..uses kyle.cog
IF your template entry does NOT list both cog and ai, then find a template entry that does have em and use that one instead (just check the .pup and size/movesize settings too or you'll have a lovely yellow box running around the level shooting at you!)
hope this helps