need help with 'Rebel pilot' 'ally' thing for Mots


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Posted by Elanthil on March 17, 1998 at 09:45:47:

Ok I created a version of the rebel commando that is changed as follows:

I'll post the template entry at the bottom of this list

1) Size/movesize=same as walkplayer-had to do this so the 3do shows up..ok

2) using a 3do designed for a 'kyle' replacement..its a rebel pilot...ok

3) due to size/shape changes is now using kyle .pup file....problem?

4) using simplified, version of kyle.cog (not reg'd as master cog)..prob?

5) using the rebel commando .AI...ok

Problem..runs and shoots, but has tendency to stand in place and 'tap dance'.

Problem..if player force pulls an item, a 'splash' or 'halo' appears momentarily around the rebel pilot.

Problem..pilot has no visible weapon yet fires viewable laser bolts (red).

HERE IS THE .TPL ENTRY:

rpilot _humanactor thingflags=0x20000400 model3d=krp.3do size=.065 movesize=.065 puppet=ky.pup soundclass=rc.snd cog=kyle_m2.cog maxvel=.3 weapon=+elaser weapon2=+st_punch health=90 maxhealth=90 maxthrust=1.1 maxrotthrust=90 typeflags=0x120001 fireoffset=(.014/.059/.031) aiclass=rc_def.ai

really hope someone can help clear up these issues as this is what i'm concentrating on for now is creating new actors :D



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