Posted by gulorin on March 19, 1998 at 10:18:08:
Just this last thing and I promise I'll go away ;)
I can't get the .3dos i create by converting from .obj to work in JK.
When I turn around to view them, the game immediately crashes(black screen then
exit). The reason I want this to work is that when I save or convert to .asc,
the model is triangulated, which of course doubles the face count.(if anyone
knows of a *2asc converter that does NOT do this, PLEASE let me know)This slows down the
framerate and makes texturing a pain.If I convert WITHIN 3doconverter from
.obj to .asc, then to .3do, it works, but it's triangulated. I think I tried
converting from a working .asc to .obj(to .3do) as well(also within 3doconverter),
with the result still being a crash in JK. Thanks for listening.