Posted by Rishka on April 23, 1998 at 20:17:56:
In Reply to: Some confusion about things and gravity. posted by Mangore Kiramin on April 23, 1998 at 16:12:05:
: Well... different things act differently in JK. As you have all seen. HOW they act is determined by the flags set in the templates. In the same way that surfaces and sectors act differently depending on the flags you set in JED. The basic flag is 0x1 which means it is affected by gravity. If you want to make any thing effected by gravity you SHOULD be able to just add one to that number after the x.
: Now, objects wont spin or anything like that... unless you use a cog. That is a fake part about JK. Basicly, LEC has to get there act together and start programming things like torque into their engines damnit. hehe well you could get an object to spin without editing cogs... although it'd spin forever in the same direction confused? oh well, I just thought I'd mention that =P
: sorry
: that is just my rave about how they should just use mathmatical physical laws in their programs... would be easier methinks... though would require more processing power. Perhaps that is why they dont do it. <
you just need to add this to the template: angvel=(x, y, z)
where x is the rotational velocity around the x axis and so on...