Re: Trap Troubles


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Posted by Rishka on April 29, 1998 at 19:24:47:

In Reply to: Re: Trap Troubles posted by JA_Evilboy on April 29, 1998 at 15:35:34:


: : : : i have a trap in my level activated by a switch, but it doesnt really work for me. 1) when i try to activate the switch, nothing happens it doesnt even pull the switch, you know its one of those ones thats red and then you activate it and it turns green, well it just stays red. 2)when i try to activate the switch the trap doesnt go off, i think thi sis due to my switch problem BUT when i walk into the sector where my trap is supposed to be it just goes off but i dont want it to do this. any help would be great, thanks

: : : Did you follow the switches tutorial? make sure the surface that is the switch is selected as "used in cog" or the switch won't work - that's the first prob - If you used the trap cog from our tutorial - it is designed to make a trap that is activated and attacks whenever someone walks into a certain sector - you might want to get a different trap cog for just a switched trap - go to the cog archive and download theirs - it's very easy to use - link is on the sidebar.

: : : Brian

:
: : ok, i did use the cog from the tutorial here, and ill get another one thanks, but my switch is selected as used in cog, not sure why it didnt work, maybe itll work with a the new cog

:
: well now the switch works (it turns green now like it should), i just have one more question, i used the turret trap cog from the cog archive but i want it to shoot a something else, can i just change it right in teh cog i think i shoul dbe able to, just that it doesnt come up with a list of what i can shoot like the one in the tutorial does

A simple way to do this is open up the turret trap, and find the projectile template and remove the "local" part... now you can define the projectile in JED.


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