Re: How to Fix HOM Effects!


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Posted by Vizzini on May 13, 1998 at 19:25:44:

In Reply to: How to Fix HOM Effects! posted by Antony Espindola on May 13, 1998 at 05:56:32:


Unfortunately, that doesn't always work. I'm making a level based on the Jedi Temple at Coruscant from Eipsode I of the new Star Wars
trilogy (I looked at the previews at www.starwars.com and have a pretty good idea of it), and I'm starting with the large observation deck
at the top. I need kind of a ring of windows going all the way around the room for a complete overlook. At the moment I'm content using a
simple sky texture, but I get the HOM effect with all the windows. I've tried everything I can think of to fix it, but I just can't make it
go away. Also, is there any way to create glass panels (non-breakable) without affecting framerate hideously, or am I stuck with bad
framerates. Anything to be done? This is getting *really* annoying, I want to move on to the rest of this promising level as soon as
possible, but I can't until this gets fixed.

: I've been doing plenty of level editing lately, and
: found that I got some Hall-Of-Mirrors effects. This is
: where as you walk past the surface, it doesn't redraw
: properly and looks all wrong.
: I think I've found (one) of the causes of this problem:
: un-adjoined surfaces. If you have a HOM problem on a
: surface (like I did), just select that surface and make
: sure you adjoin it ('A' key in JED). Now try GOBing your
: level again, and the HOM effect should disappear.
: It worked for me!




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