Posted by xxx on May 02, 1998 at 02:33:13:
Ok first off record your custom sound with windows wav recorder(Brian will you read this). Now you want to be able to use that sound in your level....right? The only way that I have been able to accomplish this is to extract a wav sound from JK or MOTS with an extractor such as Conman. Any sound will do but for this demonstration I will use the 00river01.wav from JK. Now open up this wav file and as it plays hit the stop button. Select the back arrow to position the sound at the begining, select edit and it will give you options. Select Delete After Current Postion then it will ask if you want to continue, select OK. Currently the extracted wav should have no sound.....are you following me? At this point select edit again and then choose Insert File. Now it will give you the opportunity to browse.... so select your custom wav sound. Now your extracted wav sound should currently have your custom wav sounds. Were pretty much done except for the fact that you need to put it into your project directory and then select it while in Jed. If you have any problems or cant understand my primative English then post them. I'll keep an eye out. Also if anyone has a better idea how to do this PLEASE BY NO MEANS give me %$&* about it. This only took me a few minutes to figure out anyways...