Re: Still more questions!! Hey, I'm learning!!


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Posted by BrianL on April 20, 1998 at 19:44:59:

In Reply to: Still more questions!! Hey, I'm learning!! posted by Lar Van Der Jagt on April 20, 1998 at 19:11:28:

: If anybody know how to adjoin irregular shapes that form a tunnel to another one of the same thing, but at a diffrent angle, please let me know!! I am desprate. The fate of my first level, which is tunring out REALLY well hangs on this. It is the last thing I need for the architecture of it, and then it is all downhill from there. That doesn't mean I don't have more questions though =)

The easiest way is to make a square adjoin then cleave off parts of a sector. If it's too late for that, select the crooked edge you want to adjoin to, align the grid using shift+s, then select the surface you need to cleave to that edge, and cleave. Once you do that for all the edges, you should be able to adjoin.


For example, here are some things I have been wondering about: 1- If you want say, a concussion rifle pickup, do you just insert the 3do, or do you have to screw around with cogs in order for it to be picked up.

Just place the "thing" and it will work.

2- Is there any way to figure out how yur lighting is gonna look from JED? or do you have to fire up JK everytime you want to check.

Some people can see lights in the 3d preview - maybe with a good 2d/3d card.... but I can't. I always have to load up the level and look.

3- How come when I move around in 3d preveiw the player 3d0 doesnt move with me? Will this be fixed when I launch up?

Yes that will be fixed when you launch - basically that 3do of the player just shows where your walkplayers are (remember to add more walkplayers if you are making a multiplayer level).

4- How can you use Patch Commander to open up your levels?

Read our section on saving a level as a "GOB" then launch that gob.

Once again thanks for all your help.

You're welcome - the reason I started this site is because I like to help people :-)





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