Re: Second test and most fixed but...............


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Posted by BrianL on April 22, 1998 at 18:09:03:

In Reply to: Re: Second test and most fixed but............... posted by Lar Van Der Jagt on April 22, 1998 at 16:04:59:

: I am no expert, but I am guessing that the cog you mentioned would bring up the diologe thing "entered secret area" My level is a multiplayer one, so that is not what I am looking for. I just want to be able to walk thru a texture.
: : : Okay, I smoothed out soom stuff, and then launched up again to test. This time, the results were much better. The crow worked right, and you can even walk on it!!! More than I was expecting. I fixed the ramp, so it is exactly the way I meant it to be, textures and all. The elevator cog I am using is the one fetured in the tutorial about basic elevators. Is there a diffrent one I shloud be using? Umm....What else? Oh yea. I am trying to put in this secret area, that is hidden by a texture, and have been having some trouble with it. I have the entrence to the area in the elevator shaft, so if you are pushing against the correct wall it is supposed to let you slip into the secret area. But the way I have it set up now the two sectors are adjoined, and I have it passable, but it still has a texture on it, and when I walk forward it drops me into an infinite pit. And I still need help with those stupid tunnels!!!!

: : There should be a COG called 00_secretarea.cog or something like that in JED, I think you may be able to assign it to a sector, or maybe the texture that leads into the secret area.

: : Try it out!
: : Gonk

Just set the surface as "draw textured" and "passable" then choose a mat - should be very easy - you can also leave the other side clear if you want, or draw it textured - it's up to you - if you have that hole falling problem, that sounds like something different than this.

Brian


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