Posted by Pele on April 20, 1998 at 20:06:13:
In Reply to: I think.... posted by Mangore Kiramin on April 20, 1998 at 18:44:18:
Episode.JK works, but tihs is much easier. Put this syntax in your master cog file: You can add as many powers as you wish. Check the JK SPECS ver.3 for the bin numbers of force powers
// Disciple Jedi (level6)
SetInv(player, 20, 6.0);
SetInv(player, 14, 6*50);// Force Jump, level 2
SetInv(player, 21, 2.0);
SetInvAvailable(player, 21, 1);// Force Pull, level 4
SetInv(player, 24, 4.0);
SetInvAvailable(player, 24, 1);
--Pele