Re: cog help, and gravity stuff


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Posted by TA_JebFalcona on June 02, 1998 at 14:16:12:

In Reply to: cog help, and gravity stuff posted by TA_JebFalcona on June 01, 1998 at 17:25:37:

I am working on my second level now, and have decided I want to make it a bit more advanded than my last one, which had absolutly no frills whatsoever, and only one simple elevator cog. I want to use better cogs for this one, like elevators activated by switches, traps, and breaking glass. At the moment, I don't need help with the glass, cause I am not using it right now :) But the switched elevator cog has me stumped. Is there anyplace I can go to find out how to use specific cogs? I want to have it so that my elevator stays at the bottom, until called by a switch, and then you get on it and it brings you down to a room, and the elevator stays there, and if you want to go up again, you just walk onto the elevator. I set up the item editor so that it had the frames info and stuff, and then placed the cog 00_elev_switch.cog and put in the info for the thing number, button surface, and the surface that I wanted to activate the eleavtor to go back up after you stepped on it. Did I miss something? Please help!

I am also intrested in setting up a trap that sends thermal detonators into a room with no gravity, and no matter how many times I look it over, I can't figure it out from the tutorial. I am completely lost with that.

One last thing, how do you control yurself in a no gravity room? I got it so that it has no gravity, but can't move up and down!

Thnx for all your help, Massassi temple is great!

Umm....What were all those? I really need help on this!


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