Re: Screwed up textures/cmps in JED 5


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Posted by BrianL on April 19, 1998 at 22:31:41:

In Reply to: Screwed up textures/cmps in JED 5 posted by Lar Van Der Jagt on April 19, 1998 at 21:21:08:

: Hey, me once again. I have started some texturing on my first MP level with JED 5 (first level ever actually), and stubbled across a very strange phenomenon. I went to use the texture used in Canyon Oasis's floors (cant remeber the exact name), and it came out as pinkish no matter what cmp I used! In JED 3 the sariss cmp loaded up the correct texture, but not in JED 5. Anybody else have the same thing happen to them? Oh, and just out of curiosity, when you are making ramps as discribed in the tutorial section, why is it that when you delet the ramp sector it still shows up? I know you have to delete it so that you dont have a sector within a sector, but how do you still see it?

1. Jed 5 handles colormaps differently - basically you set a default GLOBAL colormap by going to the tools menu and going to level header editor - that should solve your problem.

2. The reason the ramp shows up is a little hard to explain. There IS a sector there, until you delete it, so when you delete it, there is no longer a sector there. So, when you look at the ramp in the level, you are actually looking at the insides of multiple sectors that are surrounding the area the ramp sector used to be. Does that make sense? It's the same concept that is used for creating bldgs outdoors.

Brian


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