Re: Flyin' Ships


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Posted by BrianL on April 17, 1998 at 16:25:15:

In Reply to: Flyin' Ships posted by Gryphon on April 17, 1998 at 16:12:57:

: I'm creating a level at the moment and I'm struggling creating flying TIE-Fighters like the ones in the fist level of MOTS - None of the cogs seem to work.

: What I need is a cog that activates a ship when you step on a surface, to fly to various frames and make a sound....can anyone help?

Just use the 00_std_elev.cog - you will have to modify the cog so it goes to more than one cog - remember the flex and waittimes, and also remember that it goes back to the original frame.
You might want to make it go to a number of frames - not in the persons viewpoint - so it doesn't appear to be flying backwards. Also, download and look at the level Death Star (on hyperview)
and extract the cog that he used - maybe that will help you out?

Brian


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