Posted by booto on April 23, 1998 at 11:49:32:
In Reply to: Re: Not booto, but.... posted by BrianL on April 22, 1998 at 18:07:13:
: : I was reading trough other posts, and when I saw this one, i was curios. how do you change the sounds for this thing? And if you Use the elevator cog, the ship will fly over everytime you pass the surfaces you have set in the cog. I dont think that would be to realistic.
: : : : How do you make troop transports move? (Which COG do you use?) Booto, if you know PLEASE tell me. Thanks Guys! The Massassi Temple RULES!
: : : : Gonk
: : : Just use the elevator cog - you can take out sounds etc.... or change them. The first frame would be where your transport starts/finishes, and the 2nd frame would be where it's going. Any "thing" can be used as the "thing" in the cog, not just elevator "things."
: : : Does that make sense? I hope so....
: There is a way to set the elev cog on a timer - but as always - Booto is more qualified on this subject - he's in AU, so basically he'll probably be on tonight -- watch the board then :-)
: Brian
I'm on at 12:00 pm for you guys.....shees
Okay to make a transporter cog you can use
either a door or a elevator cog. It depends how u
want it to work. It you want people to walk on,
then it moves use a elevator cog. If you want a switch
to activate, use a door cog.
BTW. Im not sure which flag it is but one flag,
when on makes the carried person move with the cog,
and when off it goes from beneath the person and they fall down.
To use a timer, put in the SetTimer() command
put in another message
:timer
move commands
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Sorry but i cant be bothered making an example this late.
may-B tomorrow
:)