Re: importing new 3do files


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Posted by JED Master on June 06, 1998 at 23:41:19:

In Reply to: Re: importing new 3do files posted by Evan C on June 06, 1998 at 22:20:41:


: : Might I add that when I read that tutorial I laughed and said 'Yer doing it the hard way'?

: What's the easy way then?


explodetile _walkstruct model3d=tile.3do size=0.100000 movesize=0.100000 cog=xgrill.cog

Thats the template for an exploding tile, a bunch of them cover some things in my level, templates are easy. Theres a flag too, but I don't know the value for used in cog off the top of my head.


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