Pup's


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Posted by JED Master on June 08, 1998 at 18:59:44:

Can anybody tell me why this pup crashes my level? its a modified jerec pup to use the kyle keyframes.


#puppet file for Jerec (JE.3do)
Mode=0 # Idle
stand kystand1.key 0x00 0 0 # standing
walk kywalkS.key 0x01 2 2 # walk
run kyrun1.key 0x01 2 2 # run
walkback kybackp1.key 0x01 2 2 # walk backwards
strafeleft kywalkF.key 0x01 2 2 # strafe left
straferight kywalkF.key 0x01 2 2 # strafe right
death kyswdeth.key 0x14 5 5 # die
death2 kyswdeth.key 0x14 5 5 # alt. die
hit kyhit.key 0x28 1 3 # hit (recoil)
jump kyjumpf.key 0x38 2 2 # submode 10 = jumping
rising kyjump.key 0x00 2 2 # submode 10 = jumping
drop kydrop.key 0x00 2 2 # submode 11 = dropping
land kyland.key 0x38 3 3 # landing
fall kyfall.key 0x00 2 2 # submode 12 = falling
choke kychoke0.key 0x28 4 4 # submode 19 = choke
leap kyjumpf.key 0x00 2 2 # submode 20 = leaping
turnleft kyturnr.key 0x01 2 2 # submode 21 = shufflin' left
turnright kyturnl.key 0x01 2 2 # submode 22 = shufflin' right
fire kysbfire.key 0x0e 1 4 # Big
fire2 kysbfire.key 0x0e 1 4 # Huge
block JEblock.key 0x28 1 3
block2 JEblock.key 0x28 1 3
magic kylblt0.key 0x22 1 3 # submode 17 = use force power (pull)
magic2 kydestr0.key 0x22 1 3 # submode 17 = use force power (pull)
magic3 kygrip0.key 0x22 1 3 # submode 17 = use force power (pull)
mode=1, basedon=0 # weapon drawn
mode=2, basedon=1 # weapon drawn

joints
0=1 # 0 = head
1=13 # 1 = neck
2=23 # 2 = torso
3=20 # 3 = primary weapon fire
4=20 # 4 = secondard weapon fire
5=17 # 5 = primary weapon aiming joint
6=17 # 6 = secondary weapon aiming joint
end




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