Posted by Rishka on April 22, 1998 at 19:05:45:
In Reply to: Transports? posted by Gonk on April 22, 1998 at 15:51:01:
Here try this cog... it moves a ship when it is sighted
then destroys it when it reaches frame 6. If you have any
questions, just post a follow up and I'd be glad to answer.
COG:
# Jedi Knight Cog Script
#
# 06_bomber.cog
#
# Gets the bomber out of harms way, then destroys it. Must be seen twice to get triggered
#
# [RD]
#
# (C) 1997 LucasArts Entertainment Co. All Rights Reserved
# ========================================================================================
symbols
message sighted
message arrived
thing bomber linkid=1
int locked=1 local
end
# ========================================================================================
code
sighted:
if (GetSenderID() != 1) return;
if (locked)
{
Sleep(2);
ClearThingFlags(bomber, 1048576);
locked = 0;
return;
}
MovetoFrame(bomber, 1, 4);
return;
# ........................................................................................
arrived:
if (GetCurFrame(bomber) == 1)
{
MoveToFrame(bomber, 2, 15);
}
else if (GetCurFrame(bomber) == 2)
{
MoveToFrame(bomber, 3, 20);
}
else if (GetCurFrame(bomber) == 3)
{
MoveToFrame(bomber, 4, 10);
}
else if (GetCurFrame(bomber) == 4)
{
MoveToFrame(bomber, 5, 10);
}
else if (GetCurFrame(bomber) == 5)
{
MoveToFrame(bomber, 6, 10);
}
else
{
DestroyThing(bomber);
}
return;
end