Posted by Newbie Thrawn on May 06, 1998 at 15:14:23:
In Reply to: PlaySoundGlobal?????? posted by Tazz on May 06, 1998 at 05:18:29:
Hola Tazz,
I used Playsound global in my JK taunts Patch.
Here is the cog:
# Jedi Knight Cog Script
#
# taunt1.cog
#
# Part of the JK Taunts Patch
#
#
# (C) 1998 Ramon Galvan All Rights Reserved
symbols
sound tauntSnd=taunt01.WAV
message activated
end
# ========================================================================================
code
activated:
Print("Taunt #1");
PlaySoundGlobal(tauntSnd, 1, 0, 4);
Return;
end
tauntsnd = the sound
1= the volume
0 = the panning value (0 is no panning)
4 = the flag (dont know what 4 means. It might be in the updated JK specs--I used 4 because thats the value used for the global announcements in JK CTF)
Hope this helps...
Newbie Thrawn