Posted by Lar Van Der Jagt on April 21, 1998 at 17:17:50:
In Reply to: Re: Kindof posted by BrianL on April 21, 1998 at 11:00:05:
Brian, I see where you are coming from, but I have been trying out the tutorial things on my first level (i guess that makes me a newbie), and have been learning the concepts as I go along (thanks to the wonderful ppl who run and visit the Massassi Temple). I am also learning alot by trial and error, while just foolong around with JED. For example, when I made my ramp, I had no idea why the sector showed up when you deleted it. But thanx to this board (and 45 mins of thinking about it during science class =)) I now understand it. I feel that contradictory to what you said, that the only way to fully understand is to try it out yourself, and ask ppl for help. It is easier for me to figure most things out by doing them on a real life thing (my first level in this case) than to setup a practice that is the eaisest way to make it. You wont always get these circumstances in the actual level, and working your way thru it gives you a kind of satisfaction when you get the results you are expecting. HOWEVER, I make a special note to save as often as possible. Oh yea, And I have an Idea about those tunnels which I am gonna try out today. I will tell you how it goes. I also figured out how to make the elevator, and just have to test it. It SHOULD work tho.
: : : Well...
: : : Just like in real life, elevators cannot go through floors. It needs to pas through open space. So you need to cleave the floor of the start sector into the shaft of your elevator shaft, and then extend. Make this shaft the lenght you want it and the adjoin it to the ceiling of the end sector, in the same way you did with the starting sector... then the rest of the tutorial should work...
: : :
: : : : Okay, I am trying to put an elevator into my level, and before you yell at me to check out the tutorial, let me say that i have, and that was what I was working off of!! I want to make an elevator that decsends through another sector. How do I do this? I have the sector that I want to get on on top of another, cause there is a ramp leading up it. Underneath I have An empty sector, and the sector that I want the elevator to end up on will be beneth that. I cleaved out the 2x2 sector from the empty sector below the sector i want the elevator to start at, and then extruded the the bottom of that sector and deleted the sector in the empty sector so that it would show up (i am gonna put a hidden secret in here, doh! Now I blew the secret). I cant get the elevator to show up in the start sector, cause the floor is hidding it (the elevator is sunk below the level of the floor like indicated in the tutorial). Okay, another thing about the elevator. How do you get it to pick you up at the bottom once it goes back up to the top?
: : Yeah things can go through surfaces cant they?
: : eg. doors!
: You CAN make an elevator go through a floor, and actually through "nothing." However, the PLAYER cannot, so basically, if you have an elevator go through a floor, the player will go as far as the floor, and will stop, and the elevator will continue on. So basically this would be pointless. What you need to do is create an elevator shaft, then build around that. If it's too late for that, just cleave an elevator shaft through all your floors, etc, then make the elev go up and down that. It can pass through different sectors, etc. : I would, however, suggest you go through the doors and elevator tutorials a few times before you attempt something difficult. It is very important to understand the concept behind it. I have gotten some comments from a few experienced editors on trying to teach these types of things. They say that sometimes newbies aren't ready to do elevs even if they CAN do them per a tutor, because they don't understand the basic concepts of JED and JK editing. : So, after having said that, please work through ALL the tutorials, on a few practice levels, before you attempt a big project such as making a level. Trust me when I say this: It is much easier to create a level if you understand things, rather than trying to learn as you go. Practice Practice Practice. : Brian