Posted by Lar Van Der Jagt on April 19, 1998 at 21:10:03:
In Reply to: Re: Oh god!! I really need help!! posted by BrianL on April 19, 1998 at 16:58:19:
: : Okay, I really screwed up! I was making my first real level in JED, and have all the architecture done now (unless I can figure out how to make my tunnels look more like tunnels than squares). But when I ran the consistency check, which I only just learned how to use, it gave me a ton of errors. So I went back and ironed out ALL of them, except two. They are the same type of message, just for diffrent faces. It sez something like Incorrect normal: Face must be invalid!: 6 (14 is the other surface). It just so happens that these surfaces are oppoiste of each other. Somebody please help!! Also anybody who knows how to make tunnel shaped corridors from basic extruded ones please let me know as well. Oh yea, and please send replys to my e-mail, since there is no garuntte that I will check this message board very often.
: Most of the time errors like these happen when a FACE is squished into nothingness. What do I mean? Well picture this: You have a normal cube sector, you take 4 vertices from one face, and move them so they are on top of eachother. This gives you the shape of a pyramid, but it's wrong because JK still thinks you have that face there. I would suggest getting rid of the sector and putting a new one in there. If you can't do that, I can't really show you how to fix it without looking at the level.
: As for your halls being square, I have actually just been working on an underground level. My cohort, Mangore, and I might be putting together a small tutorial, but until then, here is some advice. Make your tunnel square, make a backup copy of your jed file, and then start cleaving and hacking away at strange angles. Remember not to mess up your adjoins and not to creat non-convex sectors. Save often and use the consistency check often, as you might end up re-loading your level often if you make bad cleaves.
: Hope some of this helped.
: Brian
Okay, thnx. I have gotten the tunnels coming out of the square sector that they are branching from by doing some face cleaving and moving vertexes around to make the face the shape I want the tunnel to be. But now I need to make a connecting ring that changes altitude, and have been having some trouble with that. I cant get the faces to stay planer, the always get all twisted etc. As well I can figure out how to connect these tunnel sections correctly.