Posted by JED Master on June 09, 1998 at 22:36:26:
In Reply to: Re: SP Artificial Intelligence posted by SciComm on June 09, 1998 at 21:20:46:
: So, taking a Mots.tpl from a rebel commando, who has all pup/ai/etc. attributes that you want inherent in him, and replacing only the 3D0 and character name, won't work?
: Hmmm... Because PUP will be to the liking too.
: Thanks for your help.
: However, I have a separate question. I am not sure if it will get answered as a follow-up, so I will put it on the main board too:
: How do I get a MOTS sound to show up one time, like a line of dialogue from Kyle?
: Also, how do I get the dialogue message text to show up on top of the screen?
: Thanks!
The problem with the pup is that the mesh names are not the same. This can be changed with some keyframe editing, but its easier just to edit the pup.
As for text, its simple
Print("text goes here");
dummy = PlaySoundPos(sound, pos(cordinates. use get surface center, get sector center, ect.), mindist(1.5 is best), max dist(10, ect, both in JKUS.), loop(-1 makes it play once), flags(don't worry about these for SP, usually everything gets played. just use 0));
StopSound(dummy, 0);