Posted by Vizzini on April 17, 1998 at 21:53:37:
In Reply to: Strange Lights posted by Gryphon on April 17, 1998 at 17:06:16:
: Why is it with JED when you calculate lights when you go into your levels the lighting never seems right.
: Lights follow you along walls and are jetblack on some textures and not on others. I've noticed it in other peoples levels too. Is this a fault with Jed? Or am I doing something wrong?
I had this problem too, but found an easy way out of it. I don't know the exact rules, but it looks like lights you put into levels with Jed only work in their own sector- so if you've done any sector-cleaving, etc., one part of the wall might be much darker than another. To fix it, go into the 3d preview and look at the lit texture and the unlit texture. Click on the unlit one and notice that one of the variables in the surface editor is "extra light." (I think this was added recently- if you have a very old version of Jed it might not have this flag.) Just adjust this value until it matches up. Remember- One is the maximum value of light, 0 is no light change, and -1 is the maximum "black light," which makes the texture darker. (Simple eh?) You can use either positive or negative decimal values. It works the same for things like the back of building and the undersides of ramps- just adjust the light value to something very small, like 0.05.