Posted by Fardreamer on October 12, 1998 at 06:10:32:
In Reply to: Re: Kyle.3do hands posted by JM on October 12, 1998 at 01:10:54:
:
: : OK, I'm working on a cutscene and I've created a
: : Kyle Actor, using one of the multiplayer 3do's.
: : In the cutscene however, he's missing his right hand
: : where a weapon would be. I only want a fist for his right
: : hand in the cutscene. How would I change this?
: : Alter the 3do? Type a line in my cutscene cog to
: : give him a weapon?
: : What's the consensus?
: : Pugi
: Give him the weapon. Run the code under selected in the fists cog on him. Should stick the hand on there. ;)
Find the fistg.3do (or whatever it's called), and copy the information of the mesh k_rhand, and paste it instead of k_rhand in the 3do you want to alter.
If you want him to have another weapon, find the ...g.3do model of a weapon, copy the mesh information and paste it ontop of k_rhand.
Why don't you read the enemies tutorial, it tells you all about that.