Re: Nah


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Posted by Fardreamer on October 11, 1998 at 07:07:59:

In Reply to: Re: Friendly DarkJedi posted by JM on October 10, 1998 at 19:07:12:

: : Does the cog have anything to do with the pup, i.e is it possible that the actual blade (cog) isn't in sync with the slash (pup)?
: : The cog's based on Maw's, the 3do based on kyle, and the pup a combination of kyle's keys and new ones I made.
: : I strongly suspect this theory is true, because on location 0,0,0 you can see the mat of the saber tip flashing and moving as if in use.
: : Help please!

: : Have you assinged that cog to the darkjedi 'thing'? I got Mara fight with me with saber and force.

: Base the cog off the darkjedi_kyle cog from mots, and check the keys that are played in the cog, make sure theuir kyles slash keys, and make sure the playanim line is the same as kyles. (From the saber cog) Anyhow, Ive never really made a custom dj more than a new skin, so...

Okay, that wouldn't work because:
1 I don't have MotS.
2 After making new animations for kyle (and so for my dj) I'm not intending to remake the skin for a different 3do (which will make the keys useless).
3 The animations are in the pup. They all work, and so do the saber slashes. But in the game no saberblade appears. So playanim() wouldn't work.
4 The forcepowers work, proving that the template and level are okay.
5 The saber line (jkSetSaberInfo) is at least partially correct, because "on location 0,0,0 you can see the mat of the saber tip flashing and moving as if in use."

Comprendo?


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