Posted by Nahaku on October 15, 1998 at 11:37:11:
In Reply to: Re: The good and bad of level review. posted by JM on October 14, 1998 at 23:40:21:
I was not trying to excuse crappy work. Just saying that all levels need to be taken in context of the author's experience. You cannot expect a 6th grader to be able to write a senior's history thesis or pass a Biology 101 semester exam. Wll, maybe you can nowdays thanks to the Fed Gov. having it's meat hooks in everything. Sarcasm aside, there is a difference between a rookie editor and what he will know about level building and an experienced solo or team editor. I am not suggesting that a basic level get 4 stars just for effort. To hell with effort being the thing that any project of anykind is judged solely on. I am saying that the slamming of levels that are made by lesser experienced authors is not in line with how an objective reviewer should act. If you want to use the same over all rating, that is fine. But I have seen a lot of reviews that are almost antagonistic, and that is not right. Most reviews I have read are not this way, but enough of them have been to motivate me to write this.
About the trees...They were not made to be a forrest all in themselves. It is not all that hard to cleave convincing foilage for filler flora. I kept them as simple as I could to keep the vertex count and surfaces low, and still convey the idea they are trees. I have plans to make more, I just won't do it until I know specificaly what I need, like the way those ones were made. I don't think that realisticaly rendered out door areas with foilage are going to be possible with this engine. You can convey the idea, but it just works much better for desert areas or "man-made" structures. Maybe the next FPS from LEC will use Glide or something that can handle things like this. Thanks for your input.