Posted by Fardreamer on October 12, 1998 at 06:30:55:
In Reply to: Re: Nah posted by JM on October 11, 1998 at 22:18:10:
:
: : : I you didn't get, I DON'T HAVE MOTS! I'm talking JK only.
: : Maybe this'll do something; it's from the Jk weap_saber.cog:
: : // Set saber flags, and allow activation of the weapon
: : SetCurWeapon( player, 10 );
: : Maybe if I replaced 'player' with 'darkjedi' (the symbol of the DJ) it would set it, although I don't think so. It probebly just sets the weapon bin to saber.
: No, no! In the Weap_saber cog! ::bangs head on wall:: The weapon is already set, you need to play the anim to make it show up, and select the weapon for the DJ! Bah. I'm just telling you what worked for ME... Course.. I just retextured yun. ;)
You don't get it. retexturing a DJ has nothing to do with it. I need to know how to show the saber as if the DJ is a MP character, so that the slashes themselves (the route the blade travels, the route that can damage) will be like kyle's.
JM, why don't I send you the stuff and you'll check it for me?