Re: Weapons


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Posted by Hideki on October 08, 1998 at 04:30:18:

In Reply to: Weapons posted by PhantomCOGs on October 07, 1998 at 18:29:47:

: OK, here's the deal. I have some cogs for new weapons and they are realy cool. My problem is that I dont want to overwrite other weapons. I'd like to know if anyone has successfully added a second weapon to a Mots key (ie like for 6, repeater/something new). If anyone knows how to do this, could you explain? Thanx.

Why don't you just fill in the weap_empty_m.cog with your new cog?And rewrite items.dat. Or is this meant to be for JK?


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