Re: Weapons


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Posted by JM on October 08, 1998 at 15:27:04:

In Reply to: Re: Weapons posted by Hideki on October 08, 1998 at 04:30:18:


: : OK, here's the deal. I have some cogs for new weapons and they are realy cool. My problem is that I dont want to overwrite other weapons. I'd like to know if anyone has successfully added a second weapon to a Mots key (ie like for 6, repeater/something new). If anyone knows how to do this, could you explain? Thanx.

: Why don't you just fill in the weap_empty_m.cog with your new cog?And rewrite items.dat. Or is this meant to be for JK?

There are two weapons on every key in mots- all that don't have a second weapon have the cog weap_empty_m (as said above), wich is little more then selected: return; ;) just replace it with the cog for your weapon, but make sure the weapon uses the same ammo as the one its being added too. I tried that, dif ammo, bug majority. ;)


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