Re: Much easier way...continuation:


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Posted by Fardraemer on October 12, 1998 at 11:16:52:

In Reply to: Re: Much easier way posted by Jepmaan on October 12, 1998 at 08:03:26:

: If you do this, the textures from the character goes on it, if the wrist is green, then the whole weapon will be green

Uhhh...yeah, I forgot:
In the new mesh, scroll down to the FACES section, and check under the 'materials' column which mats are used in the 3do the mesh was copied from. '0' means material 0 was used (from the 'mats used section' at the top of the 3do). Then copy the names of the materials (from the top) used, and paste them at the bottom of the mat section in the new 3do. Change the numbers of the materials so that they continue (e.g you copied mat 1, but in the new 3do there are 23 mats, so you rename it 24) and add to the count at the top of the section. THEN you scroll back to the faces section in the new mesh, and under the materials column you rename the mats as you did at the top (was mat 1, rename 24).
*phew*
There. I corrected myself.
Happy now Jeppo? 8-)

PS Okay, this way isn't easier, but it works better, and you get a new 3do, not a cog-related template.


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