Re: saving level help


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Posted by Nahaku on October 15, 1998 at 19:55:15:

In Reply to: saving level help posted by matt the dark jedi on October 15, 1998 at 17:17:34:

You don't realy need to do anything fancy to get a level to save right. Say you have the default box and you do a little work. First, have a folder to save it in. Then click the save as button, aim it at your folder, and name the thing. This saves the .jed file. Then select "save jkl" and put it in the same directory. This makes the .jkl file the game engine reads the world data from, and puts the episode.jk in. Then gob or goo the the project, into the project folder (or wherever else you want it if not there)and copy the gob/goo to the episode directory. That is all it takes to get a level to work. The start cog and all that can be used with the tools Jed has, just hit the "update" button before you close that window. Try this, and see if it works. At the least, you will know where you are getting the error from, whether in level architecture that just won't work, or from trying to make a start cog that has problems somehow.


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