Re: Help with 3do's


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Posted by Nahaku on October 13, 1998 at 22:07:53:

In Reply to: Help with 3do's posted by Nysander on October 13, 1998 at 19:30:35:

Well, if you can see the 3do in the 3D preview, it is probably one of the following. Some of these are kinda Duh! things, but they happen :-)

A. Do you have your walkplayer? If so, is it assigned to the correct sector?

B. Are you sure you gobbed/gooed all the 3DO's material ind info, and that smart gobber didn't miss it? You must have the 3do, any custom mats (though those don't usualy cause a crash if they are missing) sounds and the template (added to the mots or master.tpl in your project directory) sounds and cogs placed in the project's directory and gobbed with it.

C. Custom mats, or stock mats, that are single colored must be on a surface set to GEO mode 3, or the game will crash when you look at them.

D.Make sure you have no consistency errors, espescialy bad ones like non planar surfaces. Also, make sure all "things" are assigned a sector, and that they are all in the sector, not protruding through into no-space. Again, this doesn't allways cause a crash, but it doesn't help either.

E.Make sure you have not accidentaly renamed your .jkl if you have a start cog looking for a different name or something like this, it can cause problems.

F.Make sure your 3DO doesn't have any consistency errors. You will se the ones "thing not in sector" and probably "sector not convex" when you check it in Jed. This is of course ok, as the "sector" is realy an object, and 3DOs can be non convex.

I hope this helps, maybe you can give some detailed explanation of what went wrong if it doesn't. Something else you can do is whip up an extra level real quick, make sure it starts, then add your 3dos and see what happens. If the new level starts and run when the 3dos are adde, there is probably something wrong with the old level's architecture or something. Also, try opening the old level's .jkl file, and see if you get a warning message that says the "list index is out of bounds." If you do, I am not sure how to fix it, but I bet GMS_Slug or someone else will, this baord is full of bright people. Good luck!




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