Posted by Farrax on October 15, 1998 at 02:24:02:
In Reply to: Re: The good and bad of level review. posted by Myrddraal on October 15, 1998 at 01:12:41:
: OK, i'm coming from the other end here. Just recently I submitted a level. It wasn't the best level i've ever released, in fact I think it was probably the worst for me, but I still think that it deserved more than 2 stars at Hyperview. Well thats what I got, from a reveiwer who said he didn't like compact levels.
: My point here is (yes i do have a point, i'm not just sulking) that level reveiwers shouldn't be bias towards gameplay types. If a level is made for quick gunplay and is very compact but complex by nature, then don't go reveiwing it with a reveiw for an open arena level.
I have bring up a point that Nahaku raised in his post: he said that the review of Tryton 3 had points lowered because of lowered ceilings, etc.. but the author had said that he had done this intentionally. You didn't mention anything in the readme about the level being made for quick gunplay. True, the review was rather short, and perhaps it didn't focus as much as it could have upon the level's strong points, but I felt that it did express an opinion coherently.
This would be a good place to mention one of the best things about 'open reviewing'. Get a friend who likes to write and plays the way that the level was designed to play. Have him (or her..) write up a review and send it to me at Hyperview. If it is fair, well-written, and truthful, by George I'll post that sucker!
Farrax