Posted by Pugi on October 13, 1998 at 03:45:38:
I've heard about linking in COGS.
I want to replace my actor jedi with
a authentic jedi, linked to a darkjedi.cog file.
Does anyone know how to do this?
(I can also just link the actor jedi to the darkjedi.cog
but I still have to know how to do this.)
I think I have to list my cog in the cutscene cog:
thing darkjedi_actor
thing badguy local
template jedi=myjedi local //myjedi is name in template file
cog darkjedi=darkjedi.cog link(somethingsomthing);
DestoryThing(darkjedi_actor);
badguy=CreateThing(jedi,position);
StopThing(badguy);
This is my guess.(I'm not 100% cog literate but I'm getting there)
Thanks for any help out there.
May the Force be with All Y'all.
Pugi