Posted by Nahaku on October 15, 1998 at 20:05:41:
In Reply to: 3DO Disappearing posted by Ghost on October 15, 1998 at 19:24:43:
A lot of times this can be caused by a part of the 3DO that is disconnected from another part of it. Say you wanted to make a rack of bowling pins. The way to do it would be to make each pin either slightly touching another, or make one pin and use it multiple times. Making the 3DO with a bunch of pins separated from one another, yet exported and saved as one 3do can cause this. Also, make sure you don't have a transparent mat on one side, if you do, when you veiw it through that side, it will appear transparent. The color black (0.0.0 RGB) will make this effect, and is how the grates and things are able to be seen through. One other thing I have seen, but have not been able to replicate (thank god) is what appears to be a missing surface. I think there is a flag that can set a surface so it can be rendered from only one side on a 3do, but I am not positive about this. Even if it exists, I wouldn't think you would be able to set it accidentaly. One last thing, enlarge the 3do by 400% or more, and look for consistency errors. You will probably get "sector not convex" and "thing not in sector." Those are of course no biggie, but anything else may be. Also, while it is blown up, make sure all your architecture meets properly at the veritces. Sometimes wierd things happen at those points, if one gets moved. And it may be disguised by the non convex sector warning that otherwise would be no big deal. Good luck, maybe some more folks can provide better depth on this. I have been rather fortunate not to run into many problems with the 3dos I have made.