Re: I SOLVED IT!


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Posted by Pugi on October 08, 1998 at 00:17:37:

In Reply to: Working on Cutscenes posted by Pugi on October 07, 1998 at 20:23:47:

: I'm working on a cutscene. I want to keep the
: imperial officers from firing at the beginning of
: the scene. I used StopThing(IOFF1) but that didn't
: work. Do I have to eliminate the attack lines from
: the AI file?

I SOLVED IT!! YIPPEE, my cutscene #3 is working.
Actually it's one big cutscene with 3 parts so far.
I love this. Feel like George Lucas or Irving Kerschner.

What did I do? I made a template using the
original enemy as a parent. In the template editor,
I eliminated the weapon he holds(weapon=+crossbolt), so if he fires
nothing comes out. Anyway it works. :)

Oh and for beginners using JED, a note of advise.
(veterans, feel free to chuckle)
A good sequence for making the cutscene cog work:
1) in Placed Cogs, Add the modified COG. Use
the old cog to remember the parameters and
just type them into the new COG.
2) Save the JED.
3) Save the JKL.
4) In Episode Editor, add the JKL. Eliminate
the old JKL. Update the new JKL.
5) Gob the Project.
6) Play JK and your level.

I know, guys, it's nothing new but I didn't
get it straight until recently.

Force with all y'all.

Pugi





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