Re: How do you start a level with a weapon out (For Mots?)


[ Follow Ups ] [ Post Followup ] [ The Massassi Temple Message Board ]

Posted by Mobius on October 07, 1998 at 20:30:20:

In Reply to: How do you start a level with a weapon out (For Mots?) posted by Mighty Confused on October 07, 1998 at 19:29:33:

: Like the subject. I can't figure it out.
: Thanx for your help.

You'll need to edit your master cog file.
Here's the startup portion of mine for example:
I hope this is clear enough to follow.
*note--this is for JK, but it should be the same except for those extra weapons you can use in MOTS such as the carbonite gun. If thats the case I don't know how to do it.

Note the line: SelectWeapon(player, 10);
The number 10 refers to the lightsaber, thus I start with the saber. A 3 would be a Stormy rifle.
6=repeater gun
7= rail gun
You see the pattern. Whatever number you press in the game to select a weapon you would put in this line. Also whatever weapon you want to start out with you'll have to add to your startup inventory.

startup:

// Register COG as master COG

SetMasterCOG(GetSelfCOG());
player = GetLocalPlayerThing();

// Initialise Goals

SetInv(player, 99, 1000);
SetGoalFlags(player, 0, 1);
SetGoalFlags(player, 1, 1);

// Give player weapons and ammo
// Startup inventory

SetInv(player, 1, 1); // fists
SetInv(player, 2, 1); // briar
SetInv(player, 3, 1); // ST Rifle
SetInv(player, 10, 1); // Lightsaber
SetInv(player, 11, 100); // Energy

// Initialize weapon.

SetFireWait(player, -1);
SetMountWait(player, 0);
SetCurInvWeapon(player, 0);
SelectWeapon(player, 10);

// Force ranking - Jedi Lord

SetInv(player, 20, 8);

SetTimer(1);

Return;

Hope that helps.




Follow Ups:



Post a Followup

Name:
E-Mail:

Subject:

Comments:

Optional Link URL:
Link Title:
Optional Image URL:


[ Follow Ups ] [ Post Followup ] [ The Massassi Temple Message Board ]