A way to look at level architecture


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Posted by Nahaku on October 11, 1998 at 00:43:46:

In Reply to: I am CLUELESS please help posted by Exar Kun on October 10, 1998 at 19:46:22:

Ok, in JK/MotS, you start with a single sector in the Jed editor, I haven't used JKedit since it 1st came out, but I assume it is the same. Regardless, the way the game engine works realy is what dictates things. In JK, you have to make areas for the player to go, that black no space cannot be traveled in. So you have to build with sectors. Now, you shape sectors by cleaving them, then deleting the part that you do not want. This leaves the area you are working with shaped diferently, and this is how you make diferent shapes out of the sectors. Take that 1st default sector, and cut it down the middle so you have 2. Then make another cut .05 jku's (half a meter) from the first cut. You now have 3 sectors. You can delete that middle one, ad you have 2 sectors now separated by a wall. Of course, the 2 sectors must be joined by a window or a door to make that realy appear as a wall when you are playing, otherwise you just have 2 separate rooms, never seeing the 2nd one. You can make the door or window before you delete the wall, by carving a door or window shape in that wall, and not deleting that sector when you delete the rest of the wall. Look in the room you are in. the open spaces you can move in are sectors, the walls are the boundaries of those sectors. Notice that you need separate sectors for the doorways and windows? This is a basic way of thinking of the way the level architecture works. Snaping the grid to learn how to cleave is vital unless you want to make a cracker box looking world. take your time and play around, it will come to you. And about the time you actualy start to enjoy this, check in to the nearest loony bin, because it is silly that we put up with the frustration of this non paying job to make these add ons. Some people are just driven :-) good luck, if you would like me to try and explain anything more complex you can e-mail me at : nbar@mt.arias.net


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