Re: Coloured lighting in Mot's


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Posted by Kenobi on October 11, 1998 at 02:21:45:

In Reply to: Re: Coloured lighting in Mot's posted by Nahaku on October 11, 1998 at 00:32:02:

: The calculate on visible layers just calculates the lights on the layer(s) you have selected as visible in the map settings thing. If you have parts of the project that have no lights, they will come out dark, other parts not shown will not be messed with. I have found that setting the lights to heve the same rgb intensity and intensity (2 different sets of values), and making the range somewhat short seems to bring out the color more. This means more lights, but the color of them tends to stand out more. Also, don't be afraid to mess with the add light to sector setting to give a sector a certain ammount of ambient light, and then use low level colored lights to fill it in. Lighting drives me nuts too, it is a slow process, and the way JK/MotS seems to think light should work is kinda wacko. Especialy since the physics and movement of things in the game is pretty well done.


Ok thanks i did not known or think anbout using the sector exter light thingy will try it out and maybe i'll find something to report back Thanks Kenobi



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