Posted by JM on October 19, 1998 at 17:37:03:
In Reply to: Re: Oh yeah posted by Rishka on October 19, 1998 at 17:05:56:
: I don't think you can compare vectors like that. What you have to do is use the VectorDist() function. The default sytax is:
: flex vDist = VectorDist(vector1, vector2)
: where vDist is the distance between the vectors..
: Hope that helps!
: -Rishka
Simpler! Set the players actor flags to partially imobilized. Can still activate, but can't move anything other than upper body.