Re: Polygon Budgeting Question


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Posted by Nightmare on October 21, 1998 at 09:40:47:

In Reply to: Polygon Budgeting Question posted by Gary MacDonald on October 21, 1998 at 08:33:50:

It's not how much geometery there is total, but how much is visible at once. There are points at which the game will not preform as well, because there is too much geometery, but that would be one gargantueon level. As long as you keep you levels reasonable in size, you shouldn't have and problems. If you want a number, keep SP levels under 1000 sectors. MP levels, just keep the level small enought to play on and you'll be well under the limits on geometery. In MP, the big limitation is framerate, meaning that themore geometery that must be drawn on the screen, the slower the response time will be. So simple architecture is good.

Nightmare


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