3DO problem with Kyle's hand


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Posted by Pugi1 on October 28, 1998 at 20:44:57:

In my JK cutscene, my actor for Kyle is
missing his weapon hand(the right hand).
I went into the 3do to fix this, there is
a commented right hand mesh which I uncommented.

Now the 3do doesn't work with the PUP file. Instead
of taking steps and moving about, Kyle has a right hand
but he turns like Frankenstein and moves like he's
being wheeled around like Hannibal Lector.

Does anyone know what I have to do to fix this?

Pugi


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