Get moving Jedi


[ Follow Ups ] [ Post Followup ] [ The Massassi Temple Message Board ]

Posted by Pugi on October 25, 1998 at 22:27:35:

OK, I only had a few responses to my demo-level but
responses were EXCELLENT in criticism and evaluation.

For those of you who did respond, thank you very much.
I've tried to correct the bugs but when I get
better at this editing gig, I'll go back and tweak it.
The secret switch is now a VISIBLE switch. The elevator
rises at a reasonable wait time. I am considering giving you
a supershield at the start of the level, but that would be it.
I've got to move on with the story b/c (if anyone remembers
Twin Peaks) it's lame not to resolve a cliffhanger.

I'm lame for saying "it's a DEMO level" but that is
exactly what it is, a demonstration of what kind of levels the
upcoming editing group I've joined will be putting out.

WITH THAT ASIDE:
In my level, I've made a cog to move my darkjedi
to a certain position. I used AISetMoveThing.
Now they just stay there. They fight from that position
but they don't pursue you. What do I have to do to
get them to start chasing you? Is there a FLAG I have to
clear?

Pugi


Follow Ups:



Post a Followup

Name:
E-Mail:

Subject:

Comments:

Optional Link URL:
Link Title:
Optional Image URL:


[ Follow Ups ] [ Post Followup ] [ The Massassi Temple Message Board ]