Re: Crashing Cog


[ Follow Ups ] [ Post Followup ] [ The Massassi Temple Message Board ]

Posted by Rishka on October 20, 1998 at 23:08:32:

In Reply to: Re: Crashing Cog posted by Nightmare on October 20, 1998 at 21:55:01:

: soundnum and locationnum are int, so the flex value should round out to an int, if COG works like c, which it's based on...but I think I'll take your idea of shuffling, sound like it'd work better anyway.
: Thanks

: Nightmare

It works just like in c: the right-hand side is evaluated first and then is converted into the left-hand type. I think the problem is in the naming of the sound numbers. You have sound00, sound01, etc... I think it needs to be sound0, sound1, sound2, etc... try it and see if it works.

-Rishka


Follow Ups:



Post a Followup

Name:
E-Mail:

Subject:

Comments:

Optional Link URL:
Link Title:
Optional Image URL:


[ Follow Ups ] [ Post Followup ] [ The Massassi Temple Message Board ]