Re: Freezing Level


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Posted by Nightmare on October 23, 1998 at 14:57:36:

In Reply to: Re: Freezing Level posted by Evan C on October 22, 1998 at 22:43:05:

: Does it crash with other levels?
No
: Can you post the cog here(and any other custum made cogs--especially cogs with infinite loops in them)?
See Below
: Any 3dos that might be causing the problem?
Aren't any.
: Any template errors(do all the templates apear in the level fine)?
Yes, I checked them over very carefully

For the others who replied, I have 64 MB ram and a 233 Mhz Petium with MMX, so I don't think system resources is the problem. And I'm not running anything else at the same time as MOTS.

Here's my particle template:


# DESC:
# BBOX: 0 0 0 0 0 0
+flame none orient=(0/0/0) type=particle move=physics timer=.25 physflags=0x20000 vel=(0/0/.12) angvel=(0/120/0) typeflags=0x3e material=00explosion.mat range=.03 elementsize=.005 count=8 light=.8 maxlight=1

Here's my only infinatly looping cog:


symbols
message startup
message pulse

thing torch00
thing torch01
thing torch02
thing torch03
thing torch04
thing torch05
thing torch06
thing torch07

template flames=+flame local
int dummy local
end

code
startup:
setpulse(0.25);
return;

pulse:
dummy=CreateThing(flames, torch00);
dummy=CreateThing(flames, torch01);
dummy=CreateThing(flames, torch02);
dummy=CreateThing(flames, torch03);
dummy=CreateThing(flames, torch04);
dummy=CreateThing(flames, torch05);
dummy=CreateThing(flames, torch06);
dummy=CreateThing(flames, torch07);
return;

end




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