Posted by Nahaku on October 20, 1998 at 15:25:37:
In Reply to: Re: full description of problem posted by Dylan on October 20, 1998 at 15:06:22:
when I first built the tree 3dos I made, and put them in the level I am making I had a wierd problem. I couldn't get the template right, and went through several revisions before I got them to work. What happened this one time, and I have never seen it again since, is this: I went through the area I put the trees in, got mad because they were still passable in places, and decided to go blow up the storm troopers I had placed in some bunkers. When I was done, for the heck of it I went back to the start position of the level. The x-wing I have where you start from was gone. This is a "stock" LEC template, unmodified, and was not used in any cog at the time. I went and looked at where my trees were, and they were gone too. Now, since I have not seen this again, I am thinking one of two things. Either a template with an error or some certain kind of data must make the game engine do wierd things with placed 3dos that are not cog related (all other placed things, doors, elevators and actors were still present) making them vanish. Or there is an error in the games code that does this for some reason. In your level, it seems that the vanishing things are non-moveable objects, and that was what was affected in my level too. As a repeat, I have not had this happen again since I got the working template for my trees. Oh, and for my 2 cents worth...Just write your own templates, use word pad and copy/paste the data from anything you are basing your new model off that would be relavant. The template maker thing is nice, but getting your hands "dirty" can sure help you learn a lot more in the end. Good luck, I hope we get this fixed somehow.