Posted by ulthwe on October 26, 1998 at 02:34:42:
In Reply to: Re: 3do questions posted by Slapshot on October 22, 1998 at 18:21:30:
: : : Yes, quite possible. Editing a 3do that has key frames for a pup file can still be somewhat disasterous though, because Jed renames the mesh hierarchy. Jed works real well for building object type 3dos, even with more that one mesh (a mesh is a part of a 3do..like a hand or lower arm for an actor 3do is a seperate "sector", or mesh, but still part of the whole group that are the 3do.) I haven't tried building an actor type 3do with Jed, but it can be done, and there is a tutorial on the basics of it. You ought to get a copy of the JK specs from the Code Alliance home page. Read through them, and look at the sections about the 3dos. The specs are really a great tutor all on their own. Learn how to use templates and what they do, they are at least as important as the 3do itsself, because they define how the game uses it. Making a 3do is a little different than level architecture, in that you are working from the out side in, instead of the inside out. Play around and have fun!
: : Trust me, its not worth the bother trying to do that with JED. Wait for 3do studio, it hopefully will allow multi-mesh objects to be amde easily.
: : ulthwe
: When will 3do Studio be released? If it will make thing easier I'll wait for a while, but if it will be a long time, I'll deal with the consequences of editing in JED, screw up, and then wait for 3do studio (I've got a lot of confidence in my abilities, dont I)
: Slapshot
I think the first version is being beta-tested as I write this so start to hold your breath...
ulthwe (THE BLACK GUARDian)