Re: Oh yeah


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Posted by JM on October 19, 1998 at 17:37:03:

In Reply to: Re: Oh yeah posted by Rishka on October 19, 1998 at 17:05:56:


: I don't think you can compare vectors like that. What you have to do is use the VectorDist() function. The default sytax is:

: flex vDist = VectorDist(vector1, vector2)

: where vDist is the distance between the vectors..

: Hope that helps!

: -Rishka

Simpler! Set the players actor flags to partially imobilized. Can still activate, but can't move anything other than upper body.


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