Posted by JM on October 20, 1998 at 17:52:24:
In Reply to: Re: It must be... posted by ulthwe on October 20, 1998 at 17:00:17:
: : This is something I was considering looking into today or on the weekend when I realy have some time. I want to make portaled doors that you can see through. I have thought of 2 ways to do it, and was going to try them out to see if they would work. Anyway, the bacta tanks are translucent, but I have never pulled one apart to see how it was done. There must be something in the cog or thing flags that sets it, combined with a 0.0.0 RGB mat so that it is see through. I figure the flag must modify this somehow to make it transucent. If I find the specifics, or if anyone else knows them post it!
: I've tried to make a transluent box by appying the 0x0002 (translucent) flag to the surfaces but it doesn't work as the level keeps freeznig up. However, this might be because I haven't quite got the hang of adding 3DO's to levels yet. Still, with you on the case, there is still hope...
: ulthwe (nice to see you again Nahaku)
Jed doesn't export the flags. But you can set them yerself! Open the 3do up with notepad, find the approriate surface (go by texture number. ) and set the appropriate flag... 0x2. I'm not sure where the flags are in it, its pretty straightforward, though. Most likely under the surface declaration. Maybe in the surface texture part. One of those two. Anyhow, LEC 3do's have commented out headers that say what the stuff is.