Posted by Kenobi on October 25, 1998 at 12:44:40:
In Reply to: Re: Level Crashes posted by Nahaku on October 25, 1998 at 12:07:16:
: I have heard of this happening to people, though I never have had it happen to me. The problem was two fold for the guy it happened to. He had a non convex sector, and an adjoin that was not valid...something like adjoined surfaces don't overlap. Anyway, is there any where in this part of the level where you get HOM? Or any part where you should be able to walk throuugh, but cannot, or you seem to hesitate or get stuck before you pass through it? These kinds of things are symptomatic of that area of the level being the location the problem would be in. Onle other thing you might try, is opening the level's .jkl file in Jed, instead of the .jed file. If you do this and get any messages like list index out of bounds ect. write down what it says and post that info. Good luck, I hope you get it working!
I'm having a simular problem in a Mot's level that i'm working on. My thing is when I hit the F-1 key to go to the external camara, I get bounced back to my desktop. I've encountered the problem before and found out it was some missed coding (I did not put in the size/movesize information) in one/few 3do's that I had made. I fixed the 3do'(s) in the text part and the level worked fine. You may want to copy/save your level, make a new folder and name for it, then start taking things out of it in a effort to locate the problem. This way you can cleave around rooms and delete parts and still have your orignal level to go back to and just fix whatever you found in the other one. I hope this helps out. If/when you get it fixed, Please post back and tell us what happened. .....Kenobi