Posted by Nightmare on October 23, 1998 at 14:57:36:
In Reply to: Re: Freezing Level posted by Evan C on October 22, 1998 at 22:43:05:
: Does it crash with other levels?
No
: Can you post the cog here(and any other custum made cogs--especially cogs with infinite loops in them)?
See Below
: Any 3dos that might be causing the problem?
Aren't any.
: Any template errors(do all the templates apear in the level fine)?
Yes, I checked them over very carefully
For the others who replied, I have 64 MB ram and a 233 Mhz Petium with MMX, so I don't think system resources is the problem. And I'm not running anything else at the same time as MOTS.
Here's my particle template:
# DESC:
# BBOX: 0 0 0 0 0 0
+flame none orient=(0/0/0) type=particle move=physics timer=.25 physflags=0x20000 vel=(0/0/.12) angvel=(0/120/0) typeflags=0x3e material=00explosion.mat range=.03 elementsize=.005 count=8 light=.8 maxlight=1
Here's my only infinatly looping cog:
symbols
message startup
message pulse
thing torch00
thing torch01
thing torch02
thing torch03
thing torch04
thing torch05
thing torch06
thing torch07template flames=+flame local
int dummy local
endcode
startup:
setpulse(0.25);
return;pulse:
dummy=CreateThing(flames, torch00);
dummy=CreateThing(flames, torch01);
dummy=CreateThing(flames, torch02);
dummy=CreateThing(flames, torch03);
dummy=CreateThing(flames, torch04);
dummy=CreateThing(flames, torch05);
dummy=CreateThing(flames, torch06);
dummy=CreateThing(flames, torch07);
return;
end