Startup COGS


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Posted by Pugi on October 28, 1998 at 20:41:57:

In my project, I plan on having 3 levels.
So far, every level I've made contains a level_start.COG .

I was wondering how is it possible for the
player's inventory to be carried from one
level to the next. In other words, you finish
level 1 with 200 lasers, and 5 rails.
When the next level loads up, doesn't the _start.cog
have to assign new inventory values, causing you
to lose those 200 lasers and 5 rails?

pugi


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