Jkstrings.uni and templates


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Posted by Vadal on October 27, 1998 at 11:19:54:

Not sure if I posted here before, I keep getting this place confused with Dark Jedi (heheheheh).

Here's my problem:
First of all, whenever I add a static.jkl file to my new patch, the game starts, I have no weapons, fists, inventory items, or even force powers. Nor can I switch to any when I use the 'diediedie' code for all weapons. I have NO idea why this is happening.

As for the jkstrings.uni, is there a Unicode editor out there I should have? I'm editing with Wordpad, and yet it still acts as if I never even put the file in my .goo. This would also explain why I cannot add commands to be bound.
If anyone has any ideas, please reply to this, or more preferably, email me at vadal@aisp.net



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