Posted by Hideki on October 26, 1998 at 20:48:57:
In Reply to: Okay, Heeeeeelp Meeeeee err... again posted by Hyperion on October 26, 1998 at 18:21:54:
: All right, I know I have part of this question posted down a couple of lines, but I thought it more effective to simply make another post. Anyhow, I read over the JK specs for the .jkl files/file (The file I want escapes me right now - either items.dat or static.jkl) yet, I was left baffled. I mean, I'm a smart guy, but it seems like every time I read something w/ the word 'unoficial' in the title, my head starts spinning, so, I coppied it all to a .txt file. So I read over it a few times, yet, still - nothing, loads of inspiration, just no idea on how to do it. So, if someone could explain to me the basics of programming a new projectile (like how to set up the different points of damage it inflicts, the type of damage it inflicts, range, etc.) I (and also almost everyone else in the JK world, it seems) would greatly appreciate it. Oh, yeah, one more thing. "Help me Obi-wan, you're my only hope" - what Obi-wan should have said "forget you Leia, I'm gonna go convert to the dark side..."
Well, aside your talk, you need to copy templates of projectile you want to edit with its parents from master.tpl to the bottom of static.jkl and edit the part you want to edit, simple. damage=? damagetype=? else. You also need the header of the section.