Posted by Nahaku on October 25, 1998 at 22:03:02:
In Reply to: Force powers posted by Piccolo on October 25, 1998 at 18:55:28:
You are going to have to edit the template, the cog and probably make your own mat for it if you don't plan on using another "stock" one. I would start by making the mat, and naming it whatever you want. Then edit the cog to change the parts of it you want to be diferent. When you are finished, put the cog in your project folder, don't rename it though, and add it to the cog list with Jed (F7 to open the placed cog editor, then select from your project directory to find your new cog.)You will probably need to change the template for the force destruction projectile, you can do this by one of 2 ways. Either change the template items you want diferently in the master or mots.tpl you have copied into your project directory, and save the changes. Or, probably better, copy the template, edit it, and rename it. Then append it to your master or mots.tpl. Make sure your references to it in the cog reflect the changes, or it will use the old one. If any of this doesn't make sense, or you are not sure what I am talking about, try reading the JK specs that Code Alliance has published at their web site, you can download them from there also. They give a good explanation of how world objects work, and may help you out. Good luck, I hope this helps get you going on the changes you want to make.