Posted by Nightmare on October 20, 1998 at 06:27:04:
In Reply to: Re: A couple questions... posted by Kenobi on October 20, 1998 at 03:05:48:
: : Greetings. I have just started using JED (0.85) about 2 weeks ago. I've gone through several
: : of the tutorials, and they've been very helpful. So after learning some basics, I've gotten
: : the guts to start on a small, multiplayer level. I've run into a couple problems though..
: : 1.) I have a long catwalk that requires more than 1 of the "mdm07catwalk3" 3dos. Now,
: : the catwalks aren't touching, but are very close together. The problem is that one of
: : the catwalks "dissappears" from certain angles whilst walking on it. I have no idea
: : how to fix it. I've looked for articles on this subject, but have found none. As a certain
: : Princess once said "Help me Obi Wan Kenobi...your my only hope."
: Greetings young one: Perhaps a longer catwalk would help? If you like you can use a program called "Conman" availble at DarkJedi.com You can extract a 37' or 40' catwalk from the JK resource folder to use in your level. The item will be in the 3do portion of the directory. Please review the "read-me" instructions contained with-in conman to further your efforts. Regardless of what you use, make sure that the catwalks (as with all 3do's) are not touching. It is best to have all of the/both catwalks in the same sector. Make sure to check for alignment and the "F10" key for any errors.
You could also build a 3do to fit using JED's "export sertor as 3do" function. But if one catwalk dissappears, it's not certain that your one long one won't. Perhaps you could cut a bridge out of your sector architechture?
: : 2.) Now this isn't a problem so much as its my own ignorance. I was wondering, how one
: : who is using 3d mode would move around in a way that would let one see the upper
: : areas in a room. For example, I have a large room, which is fairly tall. My problem is
: : that I can't check my textures in the upper areas, unless I zoom far out from the
: : room. Obviously the detail at such great range is low at best, and makes aligining
: : difficult. Is there a way in 3d mode to manuver vertically to view very high/low structure?
: As far as moving in 3d preview you will use the "A" Key to move up and the "Z" key to move down. If you find the need to move sideways please press the "Alt" key and one of the left or right arrow keys simultaneously
You can also use page up and pagedown to look up and down, which might be very helpful for celing textures.
:
: : Thank you for taking a look at my message, any help would be appreciated.
: There you go, may the Force be all over you. Kenobi
BTW, it's nice to have a a help message that's more descriptive that "id don work, wadda I do?" (your english is readable too, always helps) ;-)
Nightmare