Re: Firing ships


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Posted by Hideki on November 05, 1998 at 08:07:55:

In Reply to: Re: Firing ships posted by JM on November 05, 1998 at 06:52:26:

:
: : : but ai won't allow for strafing runs.. the fighter would hover around firign at you, pretty lame..

: : Why won't they allow strafing runs?

: no strafing instinct.

Make a cog or an ai that follows you all the time.(ex, cog:SetThingVel(VectorSub(GetThingPos(player), GetThingPos(ship)) ai:follow) and make the ship as an actor.

Or how about assign a cog to that 3do and FireProjectile from it?


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