Posted by Hideki on November 05, 1998 at 08:07:55:
In Reply to: Re: Firing ships posted by JM on November 05, 1998 at 06:52:26:
:
: : : but ai won't allow for strafing runs.. the fighter would hover around firign at you, pretty lame..
: : Why won't they allow strafing runs?
: no strafing instinct.
Make a cog or an ai that follows you all the time.(ex, cog:SetThingVel(VectorSub(GetThingPos(player), GetThingPos(ship)) ai:follow) and make the ship as an actor.
Or how about assign a cog to that 3do and FireProjectile from it?