Posted by Pugi on November 06, 1998 at 14:38:21:
In Reply to: Pugi'll know. posted by Mole on November 05, 1998 at 14:50:50:
: : I'm using a modified Yun in one of my cutscenes (modified in appearance only). I clear his ActorFlags and all that and I can make him do keyframes, but I can't get him to draw his saber. He just holds the hilt in his hand with no blade. None of the keyframes seem to control this. Am I just missing one? Or is it something else entirely? Like something in Yun's AI or actor Cog. I figure that wouldn't make a difference though, once I cleared his actor flags. Anyway, if you can help or point me in the direction of help, you'd be awesome. -matt
: He had this problem a while back. He said how he solved it. Check the archives from last time.
Well, I appreciate the reference but there are other ways to accomplish this.
What I did:
I used two jedi, one linked to a cog, one unlinked. The linked jedi possessed a litesaber (b/c of the link)
and sat "offstage" or out of camera view. When it came time in the cutscene for my Yun character
to ignite his saber, I used the following commands.
TeleportThing(jedi2,jedi1);
DestroyThing(jedi1);
where jedi1 is the jedi w/o saber and jedi2 is the jedi w/saber.
The result was pretty seamless. You can check out my cutscene
at my site; just download the zip file and play my preview level.
Website: http://idt.net/~pugi1/SP_Torule.html
File: http://idt.net/~pugi1/BETRAYAL.ZIP
Other ways:
There are cog commands to create things and assign cogs to things.
Check the Jedi specs for these. They may prove more elegant than my
stunt double technique, but as far as my cutscenes are concerned:
"Works? That's a wrap."
Good Luck
Pugi
PS. I LOVE DARK JEDI!!!