Re: help with MOTS anti-grav


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Posted by Sithdude on November 15, 1998 at 17:33:07:

In Reply to: Re: help with MOTS anti-grav posted by Andy L. on November 14, 1998 at 19:20:15:

: : I'm working on a level for MOTS. I want to make a sector similar to that in the level
: : with the ship (you know, the blue tube with the dead guy and the carb gun floating around.)
: : When I set the sector flags to "no gravity" the desired effect is not achieved.

: There's a cog you have to use who's name I've temporarily forgoten. Crack open the level and check it out.

: -Andy

The name of the cog is S4L1_fly.cog
This affects the whole level (ie changes worldgravity to zero) and is activated/deactivated by crossing surfaces.
-Sithdude


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