Posted by JM on November 10, 1998 at 07:56:13:
In Reply to: Thanks for the hanky, BUT... posted by Rob, the Bonehead Editor _______. on November 10, 1998 at 01:36:11:
: :-) this can happen, usualy you just have to completely rebuild the level. Just kidding. There are a few things to check. Since the level won't even load, you may want to open the gob/goo file and see how many .jkl files are in it. If you gobed the level through a directory that has a lot of other things and levels in it, then odds are it gobed everything in that path. Make on folder for each project, and gob only what is in it. If you have more than one jkl, and they are not linked, then the odds are that the game just doesn't know wich one to load so it cannot load anything.
: Thanks for the hanky. But I did that. WAAAAAAAAAAAAAAAAAAAAAAAA!!!!!!!
: Ok, here's a list of everything I have entered:
: ImpO.jkl = the level JKL
: New Level = the Episodes' name
: ImpO.goo = the GOBed project
: No new textures or 3do's are in my level, so there are no textures or 3do's in my GOO file.
: The GOO file has a project directory like this:
: ImpO.goo
: jkl
: misc
: In the ImpO.goo dir, it says "episode.jk" (no qutation markes).
: In the jkl dir, it says "impo.jkl" (no qutation markes).
: In the misc dir, it says "cogstrings.uni" (no qutation markes).
: the episode file reads like this:
: "New Level"
: TYPE 2
: SEQ 1
: # line 1:.
: cd: 0.
: level: 1.
: type: LEVEL.
: file: ImpO.
: lightpow: 0. .
: darkpow: 0.
: gotoA: 1.
: gotoB: 1.
: end
: If you spot an error in all the things I've filled out, please tell me, cause I don't know where it is.
JKL's are case sensitive. ;) make it impo in the episode, NOT impO