Re: Flying Ships in MP levels


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Posted by JDawg on November 15, 1998 at 17:41:42:

In Reply to: Flying Ships in MP levels posted by Moe The Bartender on November 15, 1998 at 11:17:42:

: Is there any way to put flying ships in your level?

Well...what I did when I made my MOTS MP level, was use Conman to go into MOTS, and find
the COGs that ran the ships that flyby in level 11 (those R-41 Starchasers outside
the Priate outpost. The COG should be called "s413_shipsfly.cog"). Then I set up a ghost thing
with 2 frames: 1 frame on one end of the flight path...the second on the other end. Then I assigned the COG
to the ghost thing, and gave the ghost thing a TIE Fighter tag so it will be a TIE
when it flys by. So now when the level starts up...a TIE will generate, and flyby
at random intervals. Now my TIE only flys in a straight line, because I only used
the basic frame settings, but if you check out the "Keyframes" tutorial, it has
ways to make your ship manuver more dynamically than regular frames. I'm afraid
I dont know the name of any cog in the origional JK that flys a ship, but there is one
someplace.



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