Re: The best way to make firing ships & other moving 3DOs.


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Posted by Balrog_Butcher on November 13, 1998 at 13:47:47:

In Reply to: Re: The best way to make firing ships & other moving 3DOs. posted by JM on November 13, 1998 at 09:59:57:

: Look at the tie bomber in the 8th level of jk. Use it, only have it shoot blaster fire instead. And give it more of a forward aim. Then just have it strafe the open area where the player has got to go to complete the level. Just about as realistic as you can get in JK.

Yeah, you mean the one that follows a track while dropping bombs when a timer elapses? That is fine, and modifying it so it shoots blasters and faces the ground is fine, but people earlier wanted to make it always face the player. And it's easily possible to make it do dive-bombs at the player, shooting near him then pulling back up, and flying around for another run. This could probably be done with a COG file and not a AI file (there are plenty of vector functions to do it).


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