Re: Let me answer this. (feeling like he's tough sh*t)


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Posted by gno_bah_dee on November 11, 1998 at 16:50:54:

In Reply to: Re: Let me answer this. (feeling like he's tough sh*t) posted by Jkior on November 11, 1998 at 05:01:47:

Alright, it isn't easy. You have to make your 3do with some editor, I used meddle until people complained to much and they took it away. Then, you have to edit models.dat so it recognizes your 3do to be playable. If it's already a jk or mots 3do, you'll have to get the pup file to make it look right. You'll also have to assign the key files, which you can change in the pup file. Otherwise you'll have to make your own pup file and possibly your own keys. Then you have to assign the mats for your 3do, and do all the meshes and crap. Also you have to choose a .snd file for your character. As you may be able to tell, this is a WHOLE lotta work, not to mention the fact that if whoever you're playing with doesn't have your entire 3do, edited pups, keys, and dat files, then you're screwed, cause all your work will be for nothing. It is much easier to use one of the variations of the kyle or mara 3dos. They are the only ones that have all of the key files you'll need already programmed. But you might get lucky, maybe the 3do you choose will work with all the keys. Mine haven't, and I've been working on Boc for a long time now.




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