Making new 3DOs won't work...


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Posted by Balrog_Butcher on November 14, 1998 at 19:48:35:

In Reply to: Re: Let me answer this. (feeling like he's tough sh*t) posted by gno_bah_dee on November 11, 1998 at 16:50:54:

:It is much easier to use one of the variations :of the kyle or mara 3dos. They are the only ones :that have all of the key files you'll need :already programmed. But you might get lucky, :maybe the 3do you choose will work with all the :keys. Mine haven't, and I've been working on Boc :for a long time now.

I think KEY files refer to the movements of each individual surface, meaning adding or deleting them can make the character split apart and do other weird things in the game. If you don't want to make KEY files (PUP files I believe are easy, they just refer to the KEY files), then the only time you can make new 3DOs is for non-moving things like ships (none of their parts move). Then, for their template make sure absolutely NO KEY or PUP files are mentioned. For instance, take the mynok/mailoc template (they're the same thing, but for some reason JK has two names for them). Delete the PUP file mentioned in the template, and replace the 3DO with, say, a Moldy Crow 3DO. Then replace the weapon projectile with +bryarbolt.


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