I just want R2 to walk to his death


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Posted by matt on November 13, 1998 at 03:17:41:

I'm trying to make a simple cog that makes an R2 unit walk into a pit to his death. What do I need to clear or change to make him simply walk over the edge without being pushed? No matter where I set his AISetMoveThing position, he just stops at the edge. Is there a better way of going about this? Could I just use frames on him? Also, there's the small problem of even when R2 does go over the edge, the fall doesn't kill him. It's a really big fall, too and the floor even has a deathfloor.cog attached. And last, I'd like to be able to make it so once R2 dies, so does the player. I tried using the AISetHealth code, but that just set your health at zero and made it so you couldn't die. What COG command is there that will kill the player (I'm sure this is very simple and I'm just not seeing the forest for the trees, or vice versa). Anyway, so there's a bunch of questions. If anyone can help, I'd love it.


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