Re: It Didn't work!


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Posted by GMS_Slug on November 10, 1998 at 08:59:49:

In Reply to: Re: It Didn't work! posted by Mongoose 001 on November 10, 1998 at 06:59:23:

As JM said, the only cog that handles damage is the rail detonator one (I wasn't even aware that that one did..).. That means you'll have to turn to projectile templates.. go to your jed\jeddata directory and open master.tpl (or mots.tpl if you're working with mots) with wordpad. Use wordpad's "find" command to find the +bryarbolt template.. the damage will be listed there.. Gets a bit messy here..

If you're planning on making a new level to accompany these stronger weapons (meaning they won't work as a stand-alone mod in other levels) just modify the master.tpl or mots.tpl..

If it's a mod designed to be played in any level, you're about to hit a snag.. Only guy I know who claims to have a solution to the multiplayer/modified templates problem is Rishka..

If you're just gonna release them in a level, tell me.. If not, I'll ICQ Rishka and ask him over here to post the solution when he gets the time..


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