Re: Tutorial Preview


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Posted by JM on November 17, 1998 at 19:17:09:

In Reply to: Re: Tutorial Preview posted by Nightmare on November 17, 1998 at 09:39:29:


: : : Better way? Well it would be nice if people would share stuff like that so we don't go wasting our time... that's what massassi is about after all.
: My curving pipe method is the same as Evan's.
: My method of perfect polygons is as follows.
:


: (makes an octagon, but can by used for any non-prime number of sides if you start with something besides a square)
:
: Take the default sector.
: Insert a new one right over top of it.
: Select the new sector and rotate by 45 degrees

: (angle calculation is the same as in your Perfect polygons, 360/number of sides)
:
: Cleave off the corners of the rotated sector by the four sides of the non-rotated sector.
: Delete the original, non-rotated sector.
: This leaves you with an octagon.
:

:

: If you insert an octagon, right over the one you just made and rotated it by 22.5 degrees...You can see where I'm going from here. Like I said before, you can start with any polygon. You'll double the number of side every time you use this technique. If you start with an equilatteral triangle, you'll get a hexagon. Repeat and you get a dodecagon. The only limit is if you go over 24 sides, you'll have to cleave the floor and ceiling, to keep those surfaces from having more than 24 vertices.
: If that wasn't clear, E-mail me and I'll send you a version with pictures and a better explanation.
: There, I shared it. :-)

: Nightmare

That works, and almost makes sense ;), but it can't do odd numbers, and you need the equalateral triangle to begin with, which you can get using my technique. ;)


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