Please Help!


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Posted by Matthew Pate on November 07, 1998 at 01:05:27:

I haven't gotten haelp the last couple of times I've posted, so I'll try again.

I really need some help with this. I've put goals into my first level, Harjassk Diplomacy, and have also put them into the sequel, which use common .uni files and everything, same dir. Anyway, the problem is the objectives in the second level use the same as in the first. I've put them all into the cogstrings.uni file:
Hope this doesn't give away too much.


"GOAL_01000" 0 "Find a way into the Pirates' Outpost."
"GOAL_01001" 0 "Get into the Pirate's base."
"GOAL_01002" 0 "Open the Rear Force-Field so you canaccess the next forest section."
"GOAL_01003" 0 "Work your way through the forest toyour rendevouz with the planetary governor."
"GOAL_02000" 0 "Escape your cell."
"GOAL_02001" 0 "Find a way to get off Harjassk."
"GOAL_02002" 0 "Find an alternate route into the Alliance base."
"GOAL_02003" 0 "Work your way through the city and find the slicer."

Any ideas? the goals show up at the right time though, as I have the fourth goal show up before the third, and the third comes up when you realise you can't complete the fourth without doing something else.

I'm also having another problem. I want a force power to be given to you at the end of a level, ready for you to give more force stars to in the force powers screen. Here's what I have, it gives me the screen, but no force powers. It's an extract from the startup cog.


shutdown:
// Force Persuasion, level 1
SetInv(player, 26, 1.0);
SetInvAvailable(player, 26, 1);
ChangeInv(player, 16, 2); //Give two force stars // Give a force star if the player finds all the secrets
if((GetInv(player, 71) != 0) && (GetInv(player, 70) == GetInv(player, 71)))
ChangeInv(player, 16, 1);



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