Re: Cog Question - masks


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Posted by matt on November 17, 1998 at 22:52:53:

In Reply to: Re: Cog Question - masks posted by JM on November 17, 1998 at 19:07:14:

: Okay, this should work.

: if that doesn't work, which it will, it can't be done. Simple, eh? All a mask does is tell the cog to treat it like something its not. Like its wearing a mask. 404 is actor and player. its quarenteed to send all the messages a player can, cept activate, cause it'll never activate anything.

I tried using your cog format with no results. I checked it several times and tried using it several different ways but still no dice. Here are some other conditions that might be affecting the cog's success. I have another cog set on an R2 unit which makes him walk through a certain number of frames using the AISetMoveFrame command. I've changed the R2 unit's AI so his maxstep will allow him to walk off ledges. And lastly, I've noticed that deathfloor.cog's don't affect R2 units. You can throw a bunch of Grans or C2po's onto a floor used in a deathfloor.cog and they'll die like they're supposed to but R2 units don't. Could it be something else in his AI that might be affecting it's ability to send messages? JM, you were so quick to help before, any additional light you can shed would be super appreciated. Thanks
-matt


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