Posted by M. Kennedy on December 02, 1998 at 00:04:39:
In Reply to: Moving Surfaces posted by Justin Krebs on December 01, 1998 at 23:12:10:
: This might seem like a stupid question but, if I want to make a surface move that is not directly on the X, Y, or Z plane how do I do that. I was quessing that you have to use the same method as you do for sectorthrust. But I am not sure if you can set things on a slanted flat surface and get the right numbers that way. Any help would be appreciated on this little problem I am having, thank you.
: Correct me if I am wrong but in a 3 dimensional universe all there is is X,Y, and Z.
The direction is a combination of a value attached to 1 or all three planes. When figured
this becomes the vector.