Re: Deconstructing existing 3d0 files


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Posted by Jarrod Li on November 30, 1998 at 16:26:57:

In Reply to: Re: Deconstructing existing 3d0 files posted by GMS_Slug on November 30, 1998 at 16:13:29:

I don't know if this holds true as an absolute but whenever I import a new player/actor 3do that I want to edit all of the sectors are multi-selected. So I just hit Bksp and they seperate into individual sectors. This might hold true for every 3do because of JED's multi-select feature. I don't know, haven't checked out other 3do's yet cause I'm at work. Hope it helps.
Later,
Jarrod Li


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