Re: Well, thx, but that's not exactly what I wanted to know, so I'll go into detail


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Posted by Nightmare on December 07, 1998 at 17:15:20:

In Reply to: Well, thx, but that's not exactly what I wanted to know, so I'll go into detail posted by Ken_Shiro on December 07, 1998 at 17:06:36:

Every thing has a number. If you select it in JED and push, enter, at the top of the item editor it will show you it's number. When a cog uses a command that happens to a thing (such as the MoveToFrame() command used to open doors) Jedi Knight looks for the thing with the specified number that you assigned in the placed cogs list and carries out it action on that thing. It works the same way for surfaces and sectors that are assigned in cogs. Each one has a unique number which is used to referance that particular object.

Nightmare




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