Can an R2 Unit truly send messages? - cog problem


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Posted by matt on November 19, 1998 at 12:20:22:

Alls I want in the whole world is to figure out a way to have an R2 cause a door to be opened when it crosses an adjoin. Here's the cog I tried. It didn't work.
symbols
thing moveobj mask=0x404
thing door0
surface triggersurf
message crossed
end

# ========================================================================================

code
crossed:
if (GetSenderRef() != moveobj) return;
GetThing(door0);
MoveToFrame(door0, 1, 3);

return;

end

Is is something with the door part that's screwing things up? I've tried variations of this cog with no results. Could it be possible that there's something in the ai or cog of R2 units that prevents them from sedning messages even when masked? Has anyone out there ever successfully made an R2 unit send a cog message? Help would be awesome. -matt


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