Re: Multi celled weapon mat, yes you can!


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Posted by Captain Ramen on December 09, 1998 at 13:25:30:

In Reply to: Re: Multi celled weapon mat, yes you can! posted by Tobbi Dala on December 09, 1998 at 10:27:50:


: : Really! hmm, cool

: yep, just use it like its described in weap_seqcharge_m.cog:

: symbols
: material flashing=seq0mtp3.mat local #your multicelled mat <---------

: code

: startup:
: // Setup delays and variables.
: mountWait = GetKeyLen(mountAnim);

: #this bit starts the animation <------------------
: // Start the material flashing.
: MaterialAnim( flashing, 4, 1 );

: Return;


Keep in mind that the material is globaly animated.. So if you wanna use the texture somewhere else like on a wall and you don't want it flashing there you'll have to make a weapon copy and a non weapon copy.


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