Re: Multi celled weapon mat


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Posted by Balrog_Butcher on December 09, 1998 at 01:23:13:

In Reply to: Re: Multi celled weapon mat posted by Darth Haun on December 08, 1998 at 19:58:00:

Blood on a sword? Hehe, good idea. I'm making a knife gun... anyway you can't actually change the mats of a 3DO, but you can change the 3DO model. If you go to the Warped Worlds JK TC site I'm doing, there are working traffic lights. It looks like a MAT is changing from red to yellow to green, and the walk sign mat is changing, but really the 3DO model is changing. There's a 3DO for a red traffic light, a 3DO for a green one, and a 3DO for a yellow one. It looks like this:




So for a bloody sword, make non-bloody mats, and bloody mats. Then make a sword 3DO using the bloody mats, and a sword 3DO using the non-bloody ones. In the COG, use the SetThingModel(thing TheThing, model The3DO) function to set the 3DO.


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