ship w/doors - you need 2 3DOs


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Posted by Dylan on November 21, 1998 at 10:39:34:

In Reply to: 3DO question? posted by Vannula on November 21, 1998 at 09:41:34:

: Is it possible to say give a ship 3DO a open and closing door. A gun that fires and a back end that spins around by push of button?

Acutally, what you'd probably have to do here is make two 3DOs.

To add the door, you'd need to make 2 separate 3DOs (the ship and the door), and in the level, place them together.

In this case, when placing the COG on the door, do not use "00_door.cog" (the generic door script), because it messes with sector adjoins. Use a generic COG that simply moves objects.



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