Posted by Element_Greven on December 03, 1998 at 12:33:56:
In Reply to: here's the COG you'd use for that posted by Dylan on December 02, 1998 at 21:48:49:
...the Holodeck area would be limited to only a small room or two.
You could solve this by getting the player's vector and causing the scenery to move around him.
If you *plz dont but..* wanted to do it in MP you would have to really modify it. You would need to like divide the room into many sectors with ghost objects so that you could use a camera to interfere with the player's depth perception...not that this is easy....
Anyway...
--Element_Greven