Posted by Mongoose 001 on December 07, 1998 at 09:03:49:
In Reply to: Whoops. posted by Element_Greven on December 06, 1998 at 23:36:49:
: Well..um...mybad
: question though, if you are an AT-ST, you shouldnt be able to pick up any weapons. Health and shields maybe but not weapons. Also, the AT-ST has 3 different weapons (probably u know this) The Double Laser cannon, the Concussion Grenade launcher, and a Dual Medium Laser cannon..
: least I think thats right...dont have my Essencial Guide...Starships & Vehicles
Actually, I'm thinking of having at least 10 different weapons to this walker. Here they are in order of the weapons in JK (i.e. 1=replaces fists, 2=replaces Bryar, etc)
1. A Rapid-firing Machine gun like blaster mounted on a turret in front of the canopy hatch, unlimited ammo, no secondary fire
2. The AT-ST's Main Cannon, this is the one I've been talking to you about, it should be able to kill other walkers, Kell Dragons, and other magneticall sealed enemys. 250 shots, no sec. fire
3. the AT-ST's Main Cannon w/ explosive Bolts, when the blasts hit an object they make an explosion the size of the TDs. Eats 5 units of energy off of the Main Cannons ammo pool
4. the Thermal Detonater launcher will shoot out TDs shaped like rockets (for Streamlined-ness). has 30 TDs to lob, will launch the Grenades than most of those other launchers, secondary fire has a proximity fuse.
5. The Drivers side-arm pistol will be used IF I figure out how to jump in and out of the vehicle. it will basically be the bryar pistol, but more powerful and a slower fire-rate. Uses 1 unit at a time of 500 units
6. This should be awesome. The Driver's Sniper Rifle. I got the Idea from the game "Battlezone". I haven't found a 3do for it yet, so if you have suggestions anyone. It'll eat 10 units per fire from the Side-Arms ammo pool
7. The Rail-Detonater will remain the same, although it will not be able to be used inside the walker, like all of the Driver's weapons, the player must be outside of the walker to use them.
8. These are Land Mines modified for use by the walker. the only differnce is the explosion, it will be a lot bigger.
9. Instead of the Conc. Rifle here, I will use a Guided concussion Missle. The Explosion will be the same as the regular Conc's. It hopefull use the guidance that the Swarm missle uses (If I get Permission).
10. The Lightsaber becomes the Driver's Mace, so I'll have to change the 3do, the .keys, the sounds, and other things to make it react like a Mace, not a Saber.
I have other things, Like I mentioned, like a Walkers Cockpit 3do instead of seeing the weapon itself from first-person veiw. The Exit/Enter vehicle cog will be needed, maybe the ability to steal other Walkers. If you can help me with any of these, I'll be most grateful
Mongoose 001