Posted by Number_six on November 29, 1998 at 23:20:17:
In Reply to: Re: Deconstructing existing 3d0 files posted by GMS_Slug on November 29, 1998 at 23:03:08:
: to make multiple meshes you have to use layers.. for example, open the xwing, select it's wings, and put them in a layer called "wings", and voila.. their in their own mesh..
Thxs for responding so promptly.
However could you be a little more specific about the procedure? I'll try to out line what I have been doing:
start JED and import the x_wing flt.3do
(however this inserts the 3d0 as one large sector. if you try to select only the wings you end up selecting the whole thing)
cleave off one of the wings (or wing sets).
JED renames the new sector to and OOPS layer.
Then select that wing sector and export it as a new 3do.
At this point when I try to incorperate that into a 3do file as a mesh (using wordpad). However when checking the results with Pupjedi (and 3do Viewer) state that the 3do has and "out of bounds scripting limit 28" (or something like that).
Which of these steps is unessary or detrimental to the operation that I'm trying to do?
Thxs again