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Posted by Watcher on November 28, 1998 at 19:01:27:

In Reply to: Re: I had the same problem. And still can not figure it out. posted by PHILBERT on November 28, 1998 at 18:09:17:

: I have tried for a long time now to be able to play Gorc or Boc in the game and they both look like a pile of dog crap. Also the JK OUTPOST (http://www.e-reality.com/JediKnight) has a lightsaber that is like Gorcs for SINGLE PLAYER and will have to type in the RED5 cheat to get it. But I still can not figure out the problem and just gave up.

The reason that most of the otehr non-MP models won't work in MP is that their hierarchy information is different than that of the regular MP models. When JK animates a model, it assigns a Node # to each mesh, and the .KEY files move those nodes (ie, the node # of the typical MP head is 15). In the Gorc 3do, these node #'s are not the same as a MP model. So when you add the go.3do to the models.dat list and run it, JK will align the Gorc node#'s to the typical MP model ones, and the result is a screwed up bundle of body parts. Open up both the ky.3do and go.3do and compare their hierarchy's (located at the bottom of the file) and you'll see what I mean.

Hope that helps some. Until a good 3do editor comes out, there's no painless way to fix this (unless you love Notepad).


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