Deconstructing existing 3d0 files


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Posted by Number_six on November 29, 1998 at 22:02:27:

Hi,
This has not been covered in any tutorial that I now of. So if anyone knows how speak up.

Heres the "problem":
The JK and MOTS resource files come with many 3dos, that are manly just blocks (e.g the ATAT legs, xwings ect). If you want to build a 3do that can be animated these block would have to be (to borrow a Auto Cad term) "exploded" into there seperate component sectors. However JED doesnt do this.
After cleaving a block into seperate portions/sectors and exporting it as a individual 3do. The header for the file will drop vertexs and surface normals, and name the mesh "oops". After which the 3do is pretty much usless (in 3d0 viewer, pupjedi and in JED).

If anybody knows how to do this please speak up.

thxs


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