P.S. Where the info is stored...


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Posted by Element_Greven on December 07, 1998 at 20:18:57:

In Reply to: Final Entry posted by Ken_Shiro on December 07, 1998 at 19:19:17:

The info for the cogs are stored in jkl files if the cogs are level cogs. This means it links the object with whatever cog and the JK engine uses the jkl to locate stuff and when certain requirements are met it runs the cog that is linked. On players, the cog values are handled by other cogs which in turn are handled by the levels. It links all to the jkl. If say you have a powerup and the powerup is picked up, it runs the code and gives the player a rail. The rail is linked to a certain cog when it's bin number is activated. The bin numbers are built into the items.dat file in res2\misc\ and tell many many things about the player's stuff. ky.cog also shows alot. The ky.cog is, like I said, derived from the WALKPLAYER template. Everything starts from the JKL and grows outward. The only exception to this is the 3do & projectile cogs and if you think of it that way, the 3dos are derived from the level and the projectiles are derived from the cogs..so its all still tied to the level...

Anyway..if this doesnt confuse you, I hope it helps...



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