Re: Checksum failure....Okay, but how can I fix it?


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Posted by Darth Vadėr on December 07, 1998 at 07:42:06:

In Reply to: Checksum failure.... posted by Element_Greven on December 07, 1998 at 07:12:15:

: Of course there is, otherwise we wouldnt have problems with 'hackers'. The reason for a checksum is that the cog is too different. Though I wonder why you'd want a 'hacker' to come into your game but..

This is over a _LAN_. A Local Area Network. (I'm the guy at the other end). This is NOT on the internet so I don't have to worry about *hackers*. But, I would like to know how to defeat that d*** checksum failure.

And, it ALWAYS seems to do it! One little change of an integer, BAM, checksum failure.

Soooo, how can I fix it? This is really irritating.

You see, what I want is to make it so that I don't have to fiddle around with installing the patches on BOTH machines. I want to be able to just fire up JK and have it work. With the patches on one machine.

Do I have to make the COGs the same size? i.e. 723 bytes = 723 bytes? What do I have to do?

Thanks,

Darth

Incidentally, I'd really appreciate it if someone could tell me where I can find a sniper scope the the MotS one for MP.


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