Need COG help


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Posted by Pugi on November 24, 1998 at 13:41:08:

COG help needed:

I was writing a cog such that when a specified thing
is damaged, it will explode and disappear. Thing is when
I damage the thing in a test run, the explosion occurs
at the player's location instead of the dummy's location.

And I use: boom = CreateThing(explode_template,dummy_location);

in the damaged message routine. When I added a mask(0xfff) to the
thing, it created the explosion at the dummy location but still
created an explosion at the player's location. I'm trying to
stop this because if I add a DestroyThing line, the player
will get destroyed too!

Any help with this?

Pugi


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