Re: Welcome to the board, perhaps we can help?


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Posted by Kaarde on December 10, 1998 at 13:58:46:

In Reply to: Welcome to the board, perhaps we can help? posted by Element_Greven on December 10, 1998 at 12:32:40:

: To add smoke trail to a thermal, look at the weap_raildet.cog and figure out from there. I think the smoketrail is a cog itself...should be in RES2.GOB with the weapons.
: To change the ammo, you change the bin number the ammo uses..again I am on my school puter so I cant pull some code out...
: To add new sounds you also change the cog. the Thermal Detonator cog is weap_thermaldet.cog (right?)
: you could change the .wav to one in the game or use one that you created by um...someone correct me here...putting it in the WAV dir..or is it SND..not sure..

: Lastly, to cut part of the 3do off you would have to import the 3do into JED and cleave the sector ya dont want on and then delete that sector.

: Argh someone correct me I cant think at school...

: ---Greven

Thanks I guess this partly answers my questions, but then I'd like to have maybe more precise (if possible)
answers. Again thanks.


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