Posted by Acrissime on November 30, 1998 at 17:11:40:
Ok, I'm starting to get a little annoyed by all the saber questions (no offense meant toward any one person)and I more or less consider myself an expert on it (well, I've been working on it for a little over a year now...) so to end ALL confusion and questions here goes the WHOLE deal.
First, the character/player's saber is hard-wired into the game engine. It uses the normal stuff, but guess what, editing say the sab0.3do (the 3do for the blade) will not change the shape/appearance of the blade in the game (SP or MP) although the new sab0.3do will appear.
Now to change saber handles/blades normally, follow the tutorials that are (this will blow your mind) in the tutorials section.
The jkSaberinfo cog command: This is fun, looks nice and friendly, helpful for changing your saber, but guess again, this is only applicable to the darkjedi, it is included NOWHERE in the weap_saber.cog (or kyle.cog for that matter) As for flags, some may or may not apply to your character, however using any in MP will surely result in a checksum.
The famous (or perhaps 'infamous') lightstaff (Lucas's new [or not so new, but recently released] word for the double-bladed saber [aka, Darth Maul or Exar Kun]) is not composed out of two blades at all!!!
Since the blade is hard-wired into the game, and we want a checksum-free edit, there is only one way to do it, replace a 3do, but remember the new 3do must be the shape and size that you want (after JK's interesting way of resizing things that don't make perfect sense)(don't ask.) As it so happens, you can get a green bottom blade, with a handle bulge by replacing the sabv.3do and sabg.3do with the bow0.3do. (For any other info see the message at the bottom.)
Now, you can edit the whole 3do's and everything, but remeber that any 3do changes will appear to you and only you (you're saber will look screwed up to the other people, but only like two blades [the normal and a green one] superimposed on eachother. This will work if you're not concerned about how other people view it/using it in a TC(or PC) (be sure to include the newly changed files)/using it only in SP.
As for God Sabers, the DO NOT have to include the second blade. They are defined as being able to kill "Gods", almost exclusivly by inflicting a very, very excessive amount of damage which will override even a person with 999 shields (the max allowed by the engine [not the cog]) and 999 health (ditto). They do not effect a person with invulnerability (which is a flag deal and eliminates damage entirely)(also very, very difficult to get past a checksum.) Many people who know enough to create a god saber also know enough to create the second blade (or how to get it.) Many, however, who use the lightstaff, for some reason, do not believe in the ethics of hacking, and therefore do not use the god saber. (I will not tell you how to create a god saber, as I fall into the ethics catagory.)
Now, like a true jedi, a gamer should be able to (and at least in my mind) should be encouraged to create his/her own lightsaber. Since this is a testament to that Jedi's skill, I will not tell you any more, especially about the specific mod that I use to get the second blade. This would be like either just handing out rare items (making them worthless to all involved), cheating myself out of months and months of hard work, or a magician tell all his tricks. It is also underappreciated to those who do not create it themselves, for they do not realize the effort involved to find such a simple change resulting in a near perfect mod that appears in a MP game.
I hope I covered everything (which was my intent.) If there is a topic I missed, please let me know so I can add it to this. Thanks, hopefully this will prevent/solve any saber questions for some time.
Acrissime