perhaps do this...


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Posted by Element_Greven on December 09, 1998 at 11:54:32:

In Reply to: Help with Keyframe cog PLEASE posted by Earl on December 09, 1998 at 09:19:12:

: # Jedi Knight Cog Script
: #
: # Speeder_m1.cog
: #
: # Plays Key Frame of Snowspeeder flying towards an Atat , flying around it, and heading back into the distance
: # Thing is destroyed after 8 seconds.
: #
: # Plays those keys and lines of dialogue.
: #
: # [KS]
: #
: # (C) 1997 LucasArts Entertainment Co. All Rights Reserved
: # ========================================================================================

: symbols

: message entered
: message timer

: sector startsector

: int done=0 local

: keyframe speederanim=Speeder1.key
: sound speedersound
: thing speeder

: end

: # ========================================================================================

: code

: entered:

/below is the additon
if (done==0) return;

./above here is the addition/
: done=1;
:
: SetTimer(8.0);
: playkey(speeder, speederanim, 1, 2);
: playsoundlocal(speedersound, 1, 0, 0);

: Return;

: timer:
: DestroyThing(speeder);

: Return;

: end

either that or the animation isnt quite right. i dont have the original cog on me right now an I probably wont be able to look at the original till later.



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