Posted by fourwood on December 08, 1998 at 16:24:18:
In Reply to: Re: AI Question posted by Nightmare on December 07, 1998 at 21:24:57:
: Yeah, I looked at those cogs, but the thing is there is no AI involved. The bomber just follow a preprogrammed course, and if they are in a certain sector, they drop bombs. I wan the fighter to fly around and have AI like those little flying droids. It works fine except that the fighter doesn't keep flying forward. It flys all kinds of strange direction a real airplane could not fly. Sometimes it just hovers in midair, which is equally unrealistic. What I want to do is define a "minimum velocity" so it will keep moving forward.
: Nightmare
Umm.. might talk to a good cogger about this, but I'm thinking you can set, thru cog, the forward velocity of something. So you could check if the velocity dropped below some number, and if it did, put it back to that minimum number. For reference, I was messing around with velocities a while ago, and this is the velocities for the default Kyle:
(f=force speed is on)
walking: 2.0
running: 4.0
fwalk: 4.5
frun: 9.0