Moving Geometry


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Posted by BrianL on June 24, 1998 at 13:31:44:

In answer to Jed-master's previous post on moving geometry, yah, it's not possible to have actual architecture that moves... However, we are working on a multiplayer game that has a lot of moving 3do's that emulate moving geometry -- the tradeoff is that we can't have THAT detailed of levels in there, cuz the system needs more power the more 3do's you have. I think it will work out great, though. Just make a big 3do the size of your floor, or wall, or whatever, and use either frames or ghost "things" to determine where it will go -- anyway, you have to remember that lights/shadows don't look as good as 3do's, and they also eat up system resources.

Brian


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