Re: Some answers, + JeffW, can you help?


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Posted by JED Master on June 23, 1998 at 09:10:56:

In Reply to: Re: Some answers, + JeffW, can you help? posted by BrianL on June 23, 1998 at 05:05:04:


: : HI,Let me know if I should have used one post each for each question
: : 1) Is the shift F function drop down window used for programing the variables for that surface or
: : just to find a surface?

: As far as I know, you select an adjoined surface, hit shift+f, and it will automatically select the one it is adjoined to.. so if you are making water for example, you can easily get to the other side without having to click around all crazy.

: : 2) Is there a tutorial for this "Find Surface" function?

: Not that I know of.

: : 3) I'm looking for a cog that combins the camera, rail-det (Any weapon) trap and a consul thing.

: Perhaps just use multiple cogs from one switch? I think we have tutorials on ALL of those, just not combined.

C3_cameraf.cog and the trap cog, like brian said. :)

: : 4) Is there a notifier cog that will send a message to other players that someone has
: : entered a sector or step onto an elevator?

: I know some people have made some, but there aren't any on the JK cd that I know of. Perhaps Jeff can help, I think he has one.


symbols
sector sec
message entered
end

code
entered:
Print("Your text here");
return;
end


that will print your text to a counsol when you enter the sector. It can be easily converted to be triggered by just about anything.


: Brian




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