Re: Weapon Trap (again)


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Posted by CosmoDNA on June 20, 1998 at 08:19:55:

In Reply to: Re: Weapon Trap (again) posted by Rishka on June 20, 1998 at 02:28:11:

: : Hiya,
: : I know someone posted this same question before, but
: : there didn't seem to be any resolution to it...

: : I'm trying to make a detonator trap...put the cog in,
: : put the ghost Things in, set the switch surface to
: : "used in cog" (wether I need it or not) and it still
: : doesn't work...The switch works, but no flying grenades...

: hey there, did you follow the cog tutorial found here in the Massassi Temple? If not, I suggest you use it as a basis for you trap. Either way, post the cog so I can take a look at it.

: : And while I'm on it, for when I do get the thing to work,
: : what dictates what direction the trap fires in? Does it have to
: : do with the alignment of the Thing?

: Yes, it fires in the direction the ghost thing is facing... like I said, post the cog, and I'll debug it for you to see where the trouble lies. Thanx

That's the sucky part...I went by the tutorial, and the cog I'm using is just the basic m5_dettrap one...I'm guessing it'd be fairly
pointless to post the thing since I didn't even write it =)
I'll take another stab at it later today and see if I can get it work...if not, I'll be back! muhahaa...ahha..uh.




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