Posted by Nahaku on June 24, 1998 at 18:36:04:
In Reply to: Re: Textures, once and for all posted by JED Master on June 24, 1998 at 10:10:43:
A few weeks ago on the Code Alliance Jed board, I asked for texture help. I had bad trouble with textures I had set and alligned using the "/" keystill coming out all Jell-O ish. This is what you told me then
>>To fix the wiggling, load the level with JED 0.3 and save the JKL and gob it. Thats just a bug in 0.51. it should be fixed in the next version. Its in the way it sets a texture to the vertexes. It will lay two seperate points in the mat to the same vertex, and bingo, it skips from one to another. <<
Well, this probably would work fien (all your other advice has....a BIG thank you from me for all that), but my level is a MotS one, and Jed.03 doesn't .goo files. I Seem to have more trouble with my textures for outdoor surfaces, where the walls of the sectors are not usualy meeting at 90 degree angles. Interior surfaces are much easier to get set, and never go jiggy for no reason. The ravine where my level starts, I have straightened textures in countless times. And it is not extra cleaving that is causing it, I never put the finishing textures in until I am done with the architecture. Also, I might mention, some of the LA 3dos that came in the game do this from time to time. The troop transport and the treestumps come to mind right off. I am beginning to think some of this may be because I don't have a 3d card, but I don't know. Any other experiences with this thing folks?