Re: Stoopid Sounds


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Posted by JED Master on June 28, 1998 at 13:38:19:

In Reply to: Stoopid Sounds posted by CosmoDNA on June 28, 1998 at 03:49:55:


: Okay monkeys, got a question fer y'all...

: ("monkeys" meant in the nicest possible way, of course =))

: 1) I have a door that can only be opened by a switch in another room...
: Now, when you try to open it with the space bar, it makes that "thump" sound...
: Unfortunately, for some odd reason, other people can hear that sound all over
: the level, thus giving away the location of the poor sap who can't
: open doors...Soooo, how do I fix this? Is there a place to remove/lower volume (or range)
: of the sound, etc?

: 2) On a related note, when the aformentioned switch is activated, I want a sound to play
: all over the level (thus giving away the location of the poor sap who's switching switches...
: but he deserves it, trust me)...so how do I go about that?

: The first question's the more important of the two...I'm thinking maybe I can figure out the second
: one after I've looked into a few COGs...

: Well, thank y'kindly!

You can fix the first one by making the surfaces of the level block sound.. but, of course, that will screw up the second one. You need to edit the cog... find the line thats like dummy = playsoundpos(blahblah) and has right sound in it. It will be under the activated message. Change it to the playsoundlocal command. The format of the stuff in it should be the same, check it with cogwriter. It will only play on the computer of the guy who activates it! I assume thats what you wanted. Of course, someone right next to him won't here it. But it serves your purpose.


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