For you expert "coggers"


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Posted by Logan Saj on July 06, 1998 at 01:14:47:

Is it viable to give an addition or subtraction modifier
to damage in a character cog, rather than a multiplier
or divisor?

example:

if(damageType & 1) // IMPACT
damage = damage / 2;
else

if(damageType & 1) // IMPACT
damage = damage - 20;
else



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