Re: One a related note...


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Posted by GMS_Slug on July 07, 1998 at 16:41:52:

In Reply to: One a related note... posted by CosmoDNA on July 07, 1998 at 16:38:43:

use _walkstruct as your speeder's parent template.. Off the top of my head, I believe it calculates collide on faces instead of a radius.. (sounds like your size/movesize is to small so collisions are only being detected on half of your speeder)


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