Re: Unique Stuff


[ Follow Ups ] [ Post Followup ] [ The Massassi Temple Message Board ]

Posted by Nahaku on June 30, 1998 at 20:53:50:

In Reply to: Unique Stuff posted by Logan Saj on June 30, 1998 at 15:12:07:


: I want to make my levels somewhat unique by performing
: the following modifications to the basic game, to make
: the game more in line with the true Star Wars feel:

: 1) Make weapons cause a range of damage instead of a
: set amount (i.e., 10-20 instead of 15, etc.).

I think this is already the case..I have looked at a few weapons templates and have seen things like "mindammage=x, maxdammage=x

: 2) Get rid of shields, except in rare situations
: (Remember, in the films, usually one shot did the trick
: against a stormtrooper; also, one or two to the heroes
: would have put them out of the fight as well)

health and shields are adjustable on things templates, a safer way to do it would be to use a cog though I would imagine

: 3) Require healing to take time, instead of being
: instantaneous.
: 4) Allow more control of the lightsaber in combat.

Again, these could be handled by cog work , and a little editing of keys and maybe pup files for the saber stuff. It would be fairly advanced, and I am just getting to making custom enemies from the stuff I have learned. As far as I know, no one has successfully changed the way the lightsaber works for SP or MP games. Meaning the way it is handled and the stances ect. MotS is supposed to have better saber controll than JK, but I am such a terrible player that I have to admit I realy don't seem to see any diference.

:



Follow Ups:



Post a Followup

Name:
E-Mail:

Subject:

Comments:

Optional Link URL:
Link Title:
Optional Image URL:


[ Follow Ups ] [ Post Followup ] [ The Massassi Temple Message Board ]