Posted by Logan Saj on July 10, 1998 at 19:27:04:
Perhaps overlooked, here they are again:
1) Is it viable to give an addition or subtraction modifier
to damage in a character cog, rather than a multiplier
or divisor? (e.g., if(damageType & 1) // IMPACT damage
= damage - 20) Would this work?
2) Is there any way to make it where the invisible
thingflag is assigned but not constant?
Thanx