Posted by BrianL on July 07, 1998 at 16:51:07:
In Reply to: Re: One a related note... posted by GMS_Slug on July 07, 1998 at 16:41:52:
: use _walkstruct as your speeder's parent template.. Off the top of my head, I believe it calculates collide on faces instead of a radius.. (sounds like your size/movesize is to small so collisions are only being detected on half of your speeder)
We had an oblong 3do -- it did the same thing --to fix it, we had to actually INCREASE the SIZE and MOVESIZE -- It never happened like that with fairly even 3do's, but it did on the one that was long and skinny... see a connection? I do.. hehe
Brian