Re: Sound editing


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Posted by CosmoDNA on July 05, 1998 at 03:16:55:

In Reply to: Re: Sound editing posted by CosmoDNA on July 05, 1998 at 03:15:14:

: :
: : : hehe.. all a .snd file is is a text file that controls what .wavs to play for specific events.. just crack one open with notepad.. it's real simple stuff..

: : Just the exstension 'snd' is also a highly compressed movie type sound format for win95.

: Goldwave and CoolEdit 96 are both good programs for editing wavs...
: CoolEdit's a little more user friendly, but the shareware is pretty limited...

: After you make all your new sounds and make a new .snd files (just edit kyle's or something)(ky.snd),
: put the .snd in /Resource/misc/snd and the .wavs in /Resource/sound
: You probably know that already but...=)

: Oh yeah, make your sounds 16-bit, 22500mhz, PCM format...
: Windows ACM (?) format doesn't work for JK...

:
: Hmm...Windows sounds don't work, Windows bmp's don't work...I think Lucasarts just hates Windows...

: Um, like the rest of us. =)

: (hope that all made sense, btw)

Er, make that 22050 Hz, not 22500 mHz.

*smile*


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