Re: A tough question.


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Posted by TA_JebFalcona on June 30, 1998 at 23:06:43:

In Reply to: Re: A tough question. posted by Gonk on June 30, 1998 at 22:55:42:

Okay, I think I know what you mean now. You want it to be an actual physical turn, like going around a bend? I am doing this exact same thing, and what I am doing is cleaving the octagonal sector at and angle from above, and then moving that surface around so that it makes the turn. You can be as detailed as you like by adjusting the angles and amounts of cleaves. Since it will be two sectors, you dont need to worry bout non convex. It takes som e experimenting, but can be done. Texturing can not be perfect using this though, so you will have to go into 3d preveiw and set the texturing tools to small steps and stuff so that you can manually align em. Hope that helps, I was gonna attempt a diagram, but do to the results of my last one, I decided not to :)

"No quote here for my repetuire of amusing sayings is not as large as others."



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