Re: Cloaking, better defined


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Posted by JM on July 06, 1998 at 11:05:36:

In Reply to: Cloaking, better defined posted by Logan Saj on July 05, 1998 at 21:47:15:


: Actually, let me reiterate what I had in mind :)

: I want an enemy which has the voluntary ability to
: cloak (like the Predator); it can do this during
: combat. It doesn't make it invulnerable to attacks,
: just much more difficult to hit, like the Force
: persuasion ability in MotS, but without the Force.
: And, Force seeing will allow a player to see it.

: I'm not worried about a 3do or ai. I
: already have that. I just need to know what code
: to insert into its cog file...and where :P

It will have to be triggered by SOMETHING. like say, being shot, or being sighted, ect. then it would just be setting the geo mode to 0. And setting it back to 4 somewhere else. Perhaps it could be triggered the moment the enemy spots the player?


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