AI stuff in cogs


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Posted by Umberto Fett on July 10, 1998 at 21:04:29:

Wow, i seem to be becoming a regular, but i always get descent advice (thanks again GMS_Slug and JM) so it works well. As part of my secret project i am adding some new enimies (original stuff though, way cool) and I've come to a problem. I need to use cogs in several places for effects and the file specs here has a listing of Ai actions for cogs. I'd like to get it so first the actor does nothing (maybe aiclass=-1 in the template ? ) Then after the player gets close, it would activate an ai for it. Then (this might not be possible) after the ai executes an action (in this case circleStrafe ) the cog would call a function. If you know how to do either or both of these tell me!

Thanx in Advance,
Umberto Fett


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