Past posts :)


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Posted by Logan Saj on July 10, 1998 at 19:27:04:

Perhaps overlooked, here they are again:

1) Is it viable to give an addition or subtraction modifier
to damage in a character cog, rather than a multiplier
or divisor? (e.g., if(damageType & 1) // IMPACT damage
= damage - 20) Would this work?

2) Is there any way to make it where the invisible
thingflag is assigned but not constant?

Thanx


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