Posted by Nahaku on July 11, 1998 at 00:38:41:
In Reply to: Re: Sector in a sector buildings (doors) newbie question... posted by Jason on July 10, 1998 at 23:21:49:
Do a consistancy check (F10) and see if one of these sectors involved in the opening are not convex, or if there is surface trouble anywhere. This probably is not what is causing this, but it is good to check. What I would bet has happened, is that even though it looks like the surfaces have met perfectly, they have not. I cannot remember if the tutorial covers this (what I am about to go into), so I will try and be very descriptive here. The top "outside" roof of your skyscraper has a surface you have cut a door shape into. Say rectangular, 2x3 meters. Now, a good way to do this is select that top surface, snap the grid to it and cleave that doorway. Then, without moving the grid, or changing where it is snaped to, select the "inside" sector's surface that you want to make the same size opening in. Rotate it so you are looking through that surface right at the opening in the outside that you just cleaved. Then make the same shape and size opening on the current surface. For this, I would leave the grid snap set to .1 so you get 1 meter cuts out of the thing, and set the grid dot to .1 also. Now, once you have these surfaces cleaved, pick one of them, inside or out, and extrude it (X key). Chances are that it went through that dead space between your 2 sectors, that is fine. Increase grid snap if you have to, and cleave it midway between the 2 sectors. then delete the part that is still hanging into the other sector. Ok, almost done. That sector that you extruded from the cleaved surface, select one of it's surfaces (you probably did this to cleave it before and delete the hang-over part) then change to "vertex mode". Set your grid snap to .005. Now, all those blue dots are the vertices of your surfaces that make the sectors. The sector that you just extruded and whacked should have a rectangular surface with 4 vertices hanging in theat nospace between the inner and outer building sectors. The other face that you cleaved but did not extrude, also has 4 vertexes if you made it rectangular. On the sector made from exrusion, select one of those blue dots that are near the other cleaved face, by 2 clicking it. Then hold down Ctrl+Shift and drag it to it's matching vertex in the non extruded face. Do this with all 4 vertexes, to their respective counterparts on the other face. Once this is done, adjoin that surface by selecting it and hittingthe adjoin key (a). Now, these surfaces will adjoin, even if sectors are left non-convex, and if it warps surfaces between them. This can usualy be fixed with a little cleaving and deleting, maybe making your passageway a little smaller. Keep at it, and give your self a few days if you need to to practice with this and other techniques. My firs five attempts at making just practice areas didn't work because I couldn't for the life of me understand how I was making non convex sectors simply by merging them (innocent look inserted here).