Posted by Logan Saj on July 06, 1998 at 01:14:47:
Is it viable to give an addition or subtraction modifier
to damage in a character cog, rather than a multiplier
or divisor?
example: if(damageType & 1) // IMPACT if(damageType & 1) // IMPACT
damage = damage / 2;
else
damage = damage - 20;
else