Posted by JM on July 07, 1998 at 18:16:01:
In Reply to: Re: One a related note... posted by BrianL on July 07, 1998 at 16:51:07:
: : use _walkstruct as your speeder's parent template.. Off the top of my head, I believe it calculates collide on faces instead of a radius.. (sounds like your size/movesize is to small so collisions are only being detected on half of your speeder)
: We had an oblong 3do -- it did the same thing --to fix it, we had to actually INCREASE the SIZE and MOVESIZE -- It never happened like that with fairly even 3do's, but it did on the one that was long and skinny... see a connection? I do.. hehe
: Brian
Thats the only possible thing it could be, short of collides being set differently in the 3do itself. The radius should work... its the distance from the center to the farthest out point... Oh, and radius also effects surface collision, its used to speed detection up. JK only bothers to even wonder wether or not to detect collision if the players within the size/movesize values.