Posted by GMS_Slug on July 15, 1998 at 22:07:09:
In Reply to: Re: yes there is (Easy for you to say) posted by Kenobi on July 15, 1998 at 20:27:23:
use the "crossed" message and in the crossed section of the code use SetInv(player, bin, 0) substituting "bin" for the number of the weapon's bin to set the bin to 0..