Re: Creating multiplayer characters for JK


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Posted by JM on July 13, 1998 at 08:00:46:

In Reply to: Creating multiplayer characters for JK posted by Dark Dave on July 13, 1998 at 00:47:37:

I don't de e-mail... But its the mats that you need to edit. Extract ka.3do from the res2gob (or that other one from mots), open it witrh a text editor, and extract every mat in the matlist. Use matmaster to convert them to bmp, edit all you want, convert them back, and rename them. I suggest you just change all the k's to the first letter of the new character name. Then change all the mat file names in the 3do (with a text editor) Change the 3do's name, then add it to models.dat! I know this is quick and such, but ibm antivirus just came on and it found the Antiexe virus! AHHHHHHHHHHHH!!!!!


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