Re: New Mats for old 3do's


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Posted by JM on July 15, 1998 at 17:28:21:

In Reply to: Re: New Mats for old 3do's posted by Gonk on July 15, 1998 at 16:35:39:


:
: : ok i made some mats that i want to use for muiltiplayer and i want to use the troppers 3do for them how do i do that and when i'm done what do i wright in the the modles.dat file?

: This is what I do so here goes:

: First you must open the 3do in a text editor. (Wordpad works fine) Find the materials section (at the top). You should have the names of your mats on hand. Find the mats that match the area of the 3do and change the mat name. (i.e., sthdfr.mat to yourname.mat, stthigh.mat to yourname.mat) The JK team made it easy for us by coordinating the names of the mats to where they are on the 3dos. Thigh.mats go to thighs, arm.mats to arms, etc. Replace the names of the mats, save, rename the file.

: Gonk

Warning: Don't use the trooper 3do! It won't work with the ky pup! But there is a way to fix it! Open up ky.3do alongside your new 3do, scroll down to the bottom, and match up the node names in the herarchy with the counter parts in the ky 3do. Make the names the same as the ky 3do. The animation won't be perfect, but atleast your head doesn't duck between your legs when you swing the lightsaber! Also, to use it as a skin, you will need to remove the hand and gun meshes. (Easiest way is to go and set geometry mode to 0 in all of them (four geosets, 2 meshes each, eight times.)that righthand and stgun. I'm pretty sure that the name of the meshes, I'm prolly wrong.)


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