Re: Vehicle 3DO questions


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Posted by JM on July 18, 1998 at 14:35:23:

In Reply to: Re: Vehicle 3DO questions posted by Gonk on July 18, 1998 at 09:28:29:


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: :
: : : Ok, first is it possible to put an AT-ST in a level, but have it stay put and not run around firing at all the players? Second, how much do the vehicle 3DOs slow the level? The Pirate Outpost level has 4 or 5 Headhunters in it and it runs fine, but I'm just checking.

: : They slow it just as much as any other 3do. And, yes it is. Base it off the at-st template, but leave out the cog and ai values.

: Actually, 3dos vary in size, number of ploygons, etc. So if you say had a z95, that wouldn't slow things down too much, but if you had an AT-AT sitting there, especially in a high traffic area, it would slow the game down on lower-end machines, and maybe even some higher-end. An AT-ST shouldn't really do that much to framerate. And he won't mess up the game because he has no AI, COG, etc. Go for it.

: Gonk

Oh, and the at-st is the only enemy to use surface collision, so don't worry about not being able to run between the legs. (All the others use sphere collision, can only get so close and whammo, yer blocked!)


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