architecture vs frame in SP


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Posted by Nahaku on July 19, 1998 at 14:34:07:

Well, I just bought a Voodoo Rush board, it was not real expensive, and I now have 3D. Why not one of the new V2 ones...well, when I get the cash together to build one, I will do that, but it will be a while. Then I can have 2 machines networked..maybe 3 with all the spare parts I have. Anyway, I Finaly See what these games look like with 3D accel on, and my jaw hit the floor. My old card was a Diamond with 2megs of Vram...pretty quick for all the things besides 3D games, and I could play JK/MotS and Quake with a quite (to me) acceptable frame rate. In JK and MotS I could usualy get around 24 fps, sometimes more depending on the terrain. Transparencies just about killed me though, as I could not load the backbuffer to system memory without the game crashing whenever I opened the menu to save or adjust anything. Now, the level I am working on I have been building for about 2 1/2 months, not steadily, because I make lots of practice areas to try things out 1st. At any rate, I got the same consistant type of play before with my old card. The new one, when I come out of the ravine where it starts and into the area where it widens into a rather large canyon, it drops to 5-10 fps in a couple places briefly. Now, this is a SP level, and I am not to concerned about this myself. But I am curious about how others feel on this subject. I have a few areas where I can build more cliff faces that will obscure the huge panoramic view a bit so this may not happen as much. But I am afraid it may ruin the feel of the wide open terrain I have. Incidentaly, it is not flat. There are some caves and undulatiing terrain to give the player cover as he/she advances on the mission objective. So if anyone has ever made any thing similar to this, I would realy appreciate any input on how you dealt with preserving a realistic looking open space, and still made it so the game wouldn't fall flat. I am planning on using GMS_Slug's sniper trooper in a few places to make the going a little..interesting. And I have a few new enemies I am puting together for this myself. (well, not brand new, just modified to be a little more challangeing). And for these I realy want some open space they can snipe at you from. Thanks for your time, sorry this rambled, it has been a few days since I had to type so much, and i can't seem to stop my fingers from hammering the keys :-)


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