not quite


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Posted by Jeff Walters on July 17, 1998 at 11:10:01:

In Reply to: Nooooooo!!!!!!!!!!! posted by Gonk on July 17, 1998 at 11:00:02:

:
: : ok for MP games for the monster to appear you use the 00_generator.cog
: : ok now you point that cog towards a ghost correct? then do i have to
: : have the actually 3d0 somewhere for it to generate or just have it in the ghost thing part
: : on the cog?

: Are you INSANE?!?!?!?!?!?!? AI in MP is horrible! Don't even fathom it! Erase that dirty thought from your head right now! AI messes up MP in the worst ways possible! Don't even think about it!

Enemies in MP are a bad in MP - big time. But AI can be still useful in the form of civilians, etc (ie. for background). My new mp level is a town and has some civilians manning counters, etc. I took out the 'flee' action in theri AI as well so that they won't run from you (even when you shoot 'em). This helps reduce confusion.

Basically if you are thinking of putting AI in MP for combat purposes - forget it. The AI is local and not controlled by the host.

Anyway, to answer the question. In 00_generator.cog you need to point to the 'ghost' object where the enemy/civilian will appear and to you will also have to provide the cog with the name of the template forthat enemy (eg. 'man2' is a template for a barons hed civilian.


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