Posted by TA_JebFalcona on July 16, 1998 at 09:53:41:
In Reply to: Re: yes there is (Easy for you to say) posted by GMS_Slug on July 15, 1998 at 22:07:09:
But would that also remove the saber?
: use the "crossed" message and in the crossed section of the code use SetInv(player, bin, 0) substituting "bin" for the number of the weapon's bin to set the bin to 0..