Posted by jm on July 14, 1998 at 10:06:21:
In Reply to: Re: Hidden Walls solution posted by Myrddraal on July 14, 1998 at 07:21:32:
Symbols are just variabels! Their the values you add in the placed cogs window.
Lets just go over a few... the most basic is the int. its just that, and integer. flex (sometimes float, but their the same thing) is also just a number... I don't know why its called a flex, it has something to do with distance, and its mainly used in velocity stuff. Then theres surface, thing, sector... pretty straight forward. Surface sends the activated message, damaged message if it has the right mask, ect ect ect. Then these variables are used in the code, and are reffered to by the name you give them in the symbols section. IE thing mything.
In the code, putting mything in a command that requires a thing would represent that number that you stuck in in placed cogs. but you can only use it where a thing is required, even if it is just a number. But since everything in JK is either a number or a short word... Well, see how simple? Their just variables!