Posted by Antony Espindola on July 24, 1998 at 05:14:05:
In Reply to: Force Seeing tint posted by Shneesh on July 24, 1998 at 01:52:24:
Extract the force-seeing cog from the jkm.gob file
(using something like ConMan) and put it in your project
directory - where you save your level.
You can now edit it and make changes to it in your project directory.
When you save and compile your level, JED will copy that
COG into your .GOB and the game will use that instead of the
standard one.
This is a good trick if you want to change the standard COGs!
As for the tint, I'm not sure how it does it, but I suspect it's done
by some call to change the colours. Have a look through the COG and
reference commands with JKSpecs and you should get it.