Posted by Fuurgh on July 31, 1998 at 01:53:19:
Two of these questions I've asked before but nobody
took the time to help me out. :(
First off, how would you make an object attach to
Kyle and STAY in that position no matter where he
moved? Like say I wanted to make a new 3do hover over
his chest or another body part... how would I do that?
I know I can use the attachthing() verb, but I want it
attached in a specific area related to where Kyle is.
I have something really cool planned but I can't do it
without this question answered.
Here's another 3do-postitioning question related to my
first question: how would I make Kyle "throw" out an
item by the push of a button? Say I wanted to make
a key that when pressed will make a weapon template
fall out of Kyle right in front of him. I'm guessing
I'll have to do make the weapon "fall" out by creating
a vector, but I'm still kinda young and I haven't
learned anything about vectors in school. :( If you
can't answer that, please tell me how I would create
that template next to Kyle. I want to use the CreateThing()
verb, but it doesn't seem to be working right. :(
One more question. How do you create new status
display BMs like the array which shows Kyle's health?
What if I wanted to make a jetpack or something that
shows the amount of fuel left VISUALLY?
Please answer, or else I'll ask the questions again,
EVERY DAY until someone answers me!!!!! I swear I
will!!
-Fuurgh-