Re: could I have a little 3do help (again) please :-)


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Posted by BrianL on July 24, 1998 at 16:56:28:

In Reply to: could I have a little 3do help (again) please :-) posted by Nahaku on July 24, 1998 at 14:46:15:

Try this, I know someone will kill me, but try it anyway: Take the radius, double it, and use THAT number for your size and movesize -- then see what happens.

: Ok, I am still plucking away at trees. I have a couple cool designs, and even one I found on the MotS cd that was unfinished. I retextured it (it's mats are not on the cd) and saved it as 3do. My problem is that with the ones I make, I need templates for them. I have used word pad to write them, and am having some trouble. The very top and bottom of the tree, I can walk through! this is the tamplate I am using right now :
: # DESC: tree_1
: # BBOX: -.58 -.58 -1.64 .58 .58 1.89
: tree_1 _walkstruct thingflags=0x8 model3d=tree_1.3do size=1.894816 movesize=1.894816

: The size and movesize are taken from the things reported radius in the 3do file. I have been trying thingflags to see if they make a diference. I have used 0x48 and 0x4 also, but I allways get the same result. These are the geometry def data, without all the texture and face ect normals..
: RADIUS 1.894816

: INSERT OFFSET 0 0 0

: GEOSETS 1

: GEOSET 0

: MESHES 1

: MESH 0
: NAME tree_10
: RADIUS 1.894816
: GEOMETRYMODE 4
: LIGHTINGMODE 3
: TEXTUREMODE 1

: Ok, any help would be appreciated. I have actualy made improvements, used to be the whole thing was passable :-D Thanks in advance for any help anyone can offer up.




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