Re: MotS cutscenes again, Antony E.


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Posted by Fourwood on August 03, 1998 at 12:08:01:

In Reply to: Re: MotS cutscenes again, Antony E. posted by Antony Espindola on August 02, 1998 at 10:22:00:

: Try removing the cutscene part from your startup cog.
: Put it in a new cog that gets activated when you press something,
: like a console. That way you will be able to tell whether the
: problem is with startup or the cog itself.
: If you still have trouble, post the COG and we'll look through it.

I'm thinking the cog just doesn't work. I changed it so the actor never even gets destroyed, but he never shows up, and the camera never changes views. Here's the cog.


symbols
message entered
thing player local
thing actor local
thing camera
thing moveto
template kyle=KyleBryarActor local
sector trigger


end

code

entered:
player = GetLocalPlayerThing();
SetActorFlags(player, 0xa00000);
StopThing(player);
SetThingGeoMode(player, 0);
JkBeginCutscene();
actor = CreateThing(kyle, player);
StopThing(actor);
SetCameraFocus(0, camera);
Sleep(0.5);
AISetMoveSpeed(actor, 2.0);
AISetLookPos(actor, GetThingPos(moveto);
AISetMoveThing(actor, moveto);
Sleep(3.0);
JkEndCutscene();
ClearActorFlags(player, 0xa00000);
SetThingGeoMode(player, 4);

end




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