Posted by Nahaku on July 28, 1998 at 16:02:16:
In the water...not the board :-) Anyway, I just got a new 3d card a few days ago, and I am enjoying the hell out of the graphics all over again...big diference. One of the games that came with my card is Turok the Dinosaur hunter. There are waves in the water in places, and a big amorphous cloud thing that teleports you around. Now, I am wondering if maybe that game supports moveable architecture, to have made the waves, or maybe something even more advanced. I thought of trying flags in a cog to make sectors show up as waves...changing the flags to get the right properties of a sector being underwater and all the textures drawn. And trying to have a moving affect like that, where a the cog would flag a sector and then move it back to normal as it flags the next. this would make a traveling wave action, but it would look rigid, and probably kinda silly. I was realy impressed with Turok's water, though I don't like the way the conrolls work, and the game hates my mouse. Is there a wayto make convincing waves in JK, or should I just stick with the animate texture cog? I have another level in the planning stages as I am working on my current one, and it will involve a great deal of swimming :-)