Posted by Ryan on August 03, 1998 at 09:26:29:
In Reply to: I need cogging help posted by Myrddraal on July 31, 1998 at 21:52:18:
: Whats wrong with this cog???
:
: #cutscene cog
: #
: #dc
: symbols
: message startup local
: thing player local
: thing camerathing
: float speed=2.0
: end
: code
: startup:
: player = GetLocalPlayerThing();
: jkBeginCutscene();
: SetActorFlags(player, 0xa00000);
: StopThing(player);
: SetCameraFocus(0, Camerathing);
: MoveToFrame(Camerathing, 1, speed);
: MoveToFrame(Camerathing, 2, speed);
: MoveToFrame(Camerathing, 3, speed);
: MoveToFrame(Camerathing, 4, speed);
: MoveToFrame(Camerathing, 5, speed);
: MoveToFrame(Camerathing, 6, speed);
: MoveToFrame(Camerathing, 7, speed);
: MoveToFrame(Camerathing, 8, speed);
: MoveToFrame(Camerathing, 9, speed);
: MoveToFrame(Camerathing, 10, speed);
: MoveToFrame(Camerathing, 11, speed);
: MoveToFrame(Camerathing, 12, speed);
: MoveToFrame(Camerathing, 13, speed);
: MoveToFrame(Camerathing, 14, speed);
: MoveToFrame(Camerathing, 15, speed);
: jkEndCutscene();
: SetCameraFocus(0, Player);
: ClearActorFlags(Player, 0xa00000);
: return;
: end
:
: please help if u can
: -Myrddraal
I'm wondering myself. I'm trying to do an in-level cutscene as well, and not getting very good results. Are you using JK of MotS? The above cog looks basically what I tried to do at first for JK. After that failure, I decided to follow the way LEC changed player view in the c3_camera cog for JK. It's working now, but it's not pretty (yet). I guess I have some work to do today...
Ryan