Posted by Hideki_o on August 04, 1998 at 18:59:26:
In Reply to: i think its something along those lines... posted by Fuurgh on August 04, 1998 at 17:37:19:
: I will never shut up until I have answers...
: Oh, and there is some relation to the new weapons, but it's still not making enough sense... here's the relation I've found according to the COG files:
: stortrooper rifle: weapon 3
: (MOTS) rifle scope: weapon 13
: thermal detonator: weapon 4
: (MOTS) flash bomb: weapon 14
: there are others with this kind of difference... so I'm GUESSING that there is a different list of bins for weapons only...
: I'm still waiting for some more answers, so post your replies!!
: -Fuurgh-
: : I don't have MotS, but I've played it, and I want you to shut up, so here's my suggestion. :-P
: : The guns in MotS are like those in Quake's Hipnotic add-on: you hit a key twice for a weapon. I know that in Hipnotic the following was done, so it may be in JK: the bin numbers are added to, multiplied, or generally offsetted to that of their "host" weapon. So look for shared numbers with these bins and you may come up with something.
: : -Zero
Have you read my last post on jk.net? What's up with you to be so mad finding this out?
And... if anybody can answer my forceFAQ qustion at bespin city forum, would be appericiated.