Re: I have a question for EVERYONE!!! :-) so please read it!


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Posted by Gonk on September 04, 1998 at 14:51:44:

In Reply to: I have a question for EVERYONE!!! :-) so please read it! posted by Phantom on September 04, 1998 at 13:32:40:

Well new enemies always help out a SP level. :) (Just look at Arca Tera, a good level made better by cool features.) I tend to like cities (Like Ubbar in Warzone 2), but I also liked the levels in SOTE. (Especially Gall SpacePort) I like climbing through rough natural terrain, only to come upon a cool looking Impy or other's base, and having SOME reason to just go in there and start slicing. ;) But hey, if it's SP I'll play it. If it's good, I'll keep it, if not, one play and I'm done. I seriously think SP is underdeveloped compared to MP. Plus SP really gives you a chance to show off your skills without worrying about the demon we all call 'lag' (cue horiffic scream). I mean look at what Dak did with Siege, the flat-out BEST architecture in an add-on SP level to date (if a little tough on the hardware :P). Plus Warzone 2 has got to be the most innovative of all the SP levels. I mean has anyone else ever "picked up" (so to speak) Force Grip? That is cool, and new. Has there ever been a chase scene like W2?
So we basically want it all: A cool setting, new and innovative gameplay elements, a good storyline (gotta have a resonable purpose to make Stormie-kabobs :), good gameplay, OBJECTIVES, and most of all it has to be fun, no fun, no one plays. Anyhoo, I seriously think that the few levels (or episodes) that have accomplished this are: Warzone (both of 'em), Siege at Vol Kanst, and One Rebel's Sacrifice (chopping up sandppl is so much fun. DIEDIEDIE :)

Good Luck
Gonk



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