Posted by Gonk on September 05, 1998 at 17:24:45:
In Reply to: Re: GONK read this! posted by GMS_Slug on September 05, 1998 at 16:55:28:
: It's easy to change his skins to JK.. I did it for 3 of them myself.. Just requires a little template work.. Basically what you do is, for each value in the template (pup, ai, etc..) just check res2.gob to see if that file exists in JK.. If it does, continue on, if it doesn't just find an alternate file.. like if it uses a mots ai, just find something in jk like "stdefault.ai".. You could probably convert a single enemy in about 2 or 3 minutes :) (this method in my opinion, would be better then making Gonk re-do 'em instead of making us new ones :)
Exactly. I develop for MotS by default, mostly because I think it has the better engine. But almost all of my enemies are fully available for use in JK. (Any allies and mandalorians are ILLEGAL to use in JK.) I may still yet try to get that Hoth Rebel Soldier out, I think I have an idea of how to do it. Hmmm....
Gonk