Re: Starting up with certain force powers


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Posted by Saufer on September 12, 1998 at 09:49:36:

In Reply to: Re: Starting up with certain force powers posted by Gonk on September 12, 1998 at 07:29:26:

It isnt in kyle.cog or items.dat even though the places are there. You could probably add them though to the kyle.cog where it starts you out with the weapons and such--that way if people tried yanking the cog out of the goo, they wont be able to use it to hack.

Also if you want to edit the startup cog....look in items.dat for the bin numbers of the force powers. That is about the easiest way to find em because they are in the front of the file


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