Posted by Nahaku on September 28, 1998 at 14:51:10:
In Reply to: CMP Question posted by BrianL on September 28, 1998 at 12:12:18:
Well, I know from experience that if you build some on a level, then change the master.cmp that the old sectors will still have the old cmp given to them. The wierd thing is, is that the new colormap will be the "lense" through wich you see the whole level. So you cannot mix colormaps and get different effects in sectors with diferent ones. This does cause an error in the resource checker though, that will say "warning more than one cmp in use". I have heard that people can get the purple effect in levels with 2 cmps used this way, though I have not seen it. Probably this would have something to do with ones video card also. What I think would be a good idea to have Jed do would be to just change all sectors cmp to the one set in the level header editor. I can't imagine why it isn't like this already, since you can use a filter to see the mats through different cmps when you select them. Maybe this a vestigal organ Jed is left with?