Re: When I got it


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Posted by JM on September 28, 1998 at 12:15:24:

In Reply to: Re: When I got it posted by Pugi on September 28, 1998 at 10:27:51:


: I had the hall of mirrors effect when I used
: a texture with a lot of jet black color in it
: 0 0 0 using RGB color scheme. The black
: becomes invisible when you play JK. If used on
: a wall, the JK doesn't know what to draw because
: you're seeing right through the wall into the
: empty universe outside (Twilight Zone).

: This may be different than what you are getting.
: I solved this problem by using a very dark blue
: mat instead of solid black. Most of the "black"
: you see on JK 3dos are the same.

: Pugi

there are exctually two jetblacks in the jk cmps. so, just use whichever one isn't 0 0 0. Anyhow, bout the door. if you make the sector its in while closed no more than .01 larger than the door in any direction, you shouldn't have a problem. The jkengine doesn't turn off the render past flag, it simply sets the sector adjoins so that the jk engine doesn't bother to notice they exsist. There will still be hom around the edges if the door is too small, but because the way 3do's are rendered (If a door is partly in a sector, then sticks out through a wall, you can still see the whole 3do, like the wall isn't there) the door will cover the hom. Oh, and make sure that the door is only ever in one sector (open and closed, same sector) cause the door will disepear at that exact moment when its at the exact place where the sectors meet, being in both and niether at once.


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