You must achieve balance...


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Posted by Nightmare on September 29, 1998 at 10:21:17:

In Reply to: Re: Cat Walks.... posted by Dorkus on September 28, 1998 at 23:03:12:

There are times when you want to use a 3do, and time to use architecture. For instance, a right up against the wall is not a good place for a 3do. You could just cleave out a balcony or something interesting. But if you want a walkway streaching across the middle of the room, it's often better to put a 3do in then to cleave a catwalk out of your room and end up with a framerate of 4. So you have to look at it and say, "would cleaving it out of my architecture create too many extra sectors and ajoins?"
If you come to a place where you think a 3do would be best, but you want custom textures, little rails, support beams, ect. you could make your own 3do. So the whole trick is to balance the 3do's with the architecture.

Nightmare

P.S. - Dissapearing 3dos? Never sen any do that. Not when they were set up right, anyway.


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