Keeping enemies in sync in MP game


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Posted by Cemetary Reject on September 22, 1998 at 21:03:46:

After reading a review done by spaceport @ jedinights.com for 435's WarRoom, I got to thinking about why enemies get out of sync in MP games. The review said that the enemies in the WarRoom level don't get out of sync, so I got it to try to figure out why it was different from other levels. After trying it with a friend I noticed that it doesn't go out of sync as bad as other levels do. The only reasoning I could come up with, is that the war room is made of only about 5 sectors, the main room with the enemies, and the 4 tunnels. Since most of the action takes place in the main room (a single sector), the enemies stay in sync better. Once players start going in and out of the tunnels, the enemies get out of sync cause the players are crossing into diff sectors....

Does this sound right? Or am I completely off base?


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