Walkplayer positions....


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Posted by Ex on September 24, 1998 at 21:52:28:

I am making an add-on and want to include a force teleport cog that will work with any level the add-on is used with.

Most telepoters I have seen either use ghost positions, or create beacons that the cog references. What I want to do, is have the cog randomly choose from the built in walkplayer possition that are built into all levels..

How can I get the IDs for the walkplayer positions. Would I have to cycle through every item in every sector at start up?




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