Posted by Evan C on September 28, 1998 at 17:34:59:
In Reply to: Re: Concerning "Hall of Mirrors" posted by JM on September 28, 1998 at 12:17:16:
:
: : : I have only been level editing for about one week now and I've heard about something called the "Hall of Mirrors" and how all level editors eventually run into it. On the testing of my second level, I discovered the vicious monster and frankly, it sucked. The answer is probably very simple but my question is, "How do you eliminate this monster and how can I avoid it in the future?" I would appreciate as much help as possible.
: : You most probably got it because of a door. A door needs to be in it's own sector(a sector it completely fills up--no spaces around the outside)
: : Other wise, you are using a grate mat(Like a sewer grate) that has see-through parts. Change the texture.
: : Or: you have anything on a surface that makes it see-through but ther's nothing behind it. So if the surface is transparent but there is nothing behind the wall but empty space then you get HOM.
: : Hope that helps you,
: : Evan C
: actually, the door sector should be just slightly larger than the door, otherwise the surface of the door and the surface of the sector its in will be in the same spot, and you get a nice striped effect going, again, because of the way 3do's will pop up through a wall.
Actually, thats only when a 3do's surface gos over a level one. So if you are skilled enough at holding down CTRL and moving the mouse you can get the doors in the right place.
Evan C