Posted by Nightmare on September 21, 1998 at 21:14:39:
I'm working some MP Deathmatches, and before I get too far into planning them, I'd like to know just what makes a good level.
What is everyone's opinion of:
1: Traps, how lethal should they be? How easy should they be to aviod?
2: Weapons, How many and How Powerful?
3: Thing like Lava, Fuel, thrusts, and other things that can hurt (but aren't triggered by another player)
4: Sniping, Should there be ledges, towers, windows, ect from whitch to bombard other players?
5: Fortifing, should there be places a player can go and be safe from others (like behind the forcefield in NS Loading Terminal)? Or should the player be continually at risk?
Feel free to offer any other opinions or ideas that come to mind