Posted by Nightmare on September 23, 1998 at 14:17:20:
I'm working on a level with a hover train in it (kinda like the Ord Mantell junkyard in Shadows of the Empire), and I'm having problems making my cars stay together.
I have each car going throught the same set of frames at the same speed, but lag in the cog code and other miniscule delays eventually make the car come apart a little.
I can't just attach all the cars to the engine, because I use RotatePivot at some frame to make the train go around a curve.
If anyone knows a way I can make the train cars maintain a constant distance behind each other, *please* let me know.
Nightmare