Re: Cogs, 3do's and new stuff


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Posted by Nahaku on September 21, 1998 at 19:21:27:

In Reply to: Cogs, 3do's and new stuff posted by Zoomaster on September 21, 1998 at 19:11:57:

When you use Jed to build a new level, it is best to make a new folder for that project. As an example one of mine looks like this : F:\jed\projects\23rd
Now, anything that you use that is "custom" and did not come on the cd, or anything that has been altered that came with the cd, as a rule of thumb must go in this project directory. There is a little diference here in making some MP things where you have to adjust things in the game folder, but I doubt you need to worry about that right yet. Also, if you are making a MotS project, copy the (don't move!) the mots.tpl file from the jed\jeddata folder to your project directory. You will need it there for any new 3dos, because you have to add the new templates to it for the editor Jed to see them and use them, and write them into the .jkl file that the game actualy uses to get the level data. If you are making a Jedi Knight level without the MotS add in, the template file name you would copy is "master.tpl". Any new mats, cogs, 3dos ect would go into the project directroy also, as stated. Good luck, check out Massassi's tutorials on all the editing techniques, they will help a lot, and never be afraid to ask questions here. :-)


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