Re: What's Cool


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Posted by Myrddraal on September 22, 1998 at 01:28:45:

In Reply to: What's Cool posted by Nightmare on September 21, 1998 at 21:14:39:


: 1: Traps, how lethal should they be? How easy should they be to aviod?

Very Lethal, but only from a wrong move, or by being triggered by another player.

: 2: Weapons, How many and How Powerful?

Not to many heavy guns, and only in very hard to get spots, such as through some hard traps, or out in an open sniping spot

: 3: Thing like Lava, Fuel, thrusts, and other things that can hurt (but aren't triggered by another player)

only if is is to stop someone getting to a power weapon or a sniping spot or a fortification

: 4: Sniping, Should there be ledges, towers, windows, ect from whitch to bombard other players?

Definatley, in my eyes, sniping is a fantastic, if not essential part of JK levels.

: 5: Fortifing, should there be places a player can go and be safe from others (like behind the forcefield in NS Loading Terminal)? Or should the player be continually at risk?

My feeling about forts are differing. Sure, go ahead and have forts, but make multiple attack routes for it. EG- in one of my levels there is a room with perfect veiws for sniping spots, a murder hole to bomb through onto it's entrance and which is easy to defend against the un-cunning single player. But. This room can be attacked from, 3 places in one window, 4 in another, up though the murder hole if he's not looking, from a secret trapdoor in the roof, and a secret, hidden hole that watches over the exit. If this room is attacked by severel enemies, or by a very cunning single enemy, it can be taken.

-hope this helps, Myrddraal




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