Message Added: thanks I'll do that. (NT)

thanks I'll do that. (NT)


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Posted by Phantom on October 02, 1998 at 18:31:02:

In Reply to: Re: A cogging question... posted by JM on October 02, 1998 at 17:17:51:

:
: : You might be able to modify the aipatrol.cog-I know that you can use it to make a Stormie or any other actor move along a specified path, I think that all you would have to do is to modify it so that it could handle multiple 3do's or to use one aipatrol.cog for each 3do and make a cog that would keep each aipatrol.cog linked so that the 3do's wouldn't get out of whack. I assume that this is for something like the hovertrain, right?
: : Good Luck,
: : Jarrod Li

: : : I need to find out how to make a cog that would make it so a 3do (or a bunch of 3dos) move along a path on the ground and continues going on the path indefinantly. thanks.

: if they aren't actors, the aipatrol cog won't work. Set up a simple elevator with however many frames you have handled in it.




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