Posted by GMS_Slug on October 04, 1998 at 20:26:51:
In Reply to: Re: it's not fog this time but rain.... posted by JM on October 04, 1998 at 19:49:36:
Very common misconception, but I offer you two pieces of evidence that prove, without a doubt, that surfaces on a 3do can be animated
Sequencer Charges
The flickering light thing in my level (I used a cog that created sparks, flickered the sector lighting, and changed the surface on a 3do repeatedly to get the effect of a light shorting out)..
symbolsmessage startup
material animmat=clight3.mat desc=animating_material
flex fps=0.2 desc=playback_speedend
## Code Section
code
//-------------------------------------------------------------------------------------------------
startup:
materialanim(animmat, fps, 1);
return;
end
There ya go, that'll animate all instances of a specified mat in the level, surface or 3do..