Posted by JM on October 05, 1998 at 19:43:20:
In Reply to: Re: Darkjedi's sabers and powers posted by Fardreamer on October 05, 1998 at 10:36:52:
: :
: : : : Not sure about the saber, but the reason that the force powers won't initiate is because their waiting for a cutscene to finish.. if you have no cutscene, then they'll never initiate.. you have to get rid of that user1 message..
: : : Thanx! I thought so. But just how would I get rid of user 1? Just leave user 0?
: : : (man that saber's got to work)
: : Move everything under user1 to the end of the startup section, cept thre last return. Stick it in just ebfore the return in startup. Then it should work.
: Like this?
: code
: startup:
: newplayer:
: jkSetSaberInfo(darkjedi, side_mat, tip_mat, 0.003, 0.001, 0.101, tpl_wall, tpl_blood, tpl_saber);
: jkSetFlags(darkjedi, 0x5);
: user1:
: // Receives message from 21b_camera.cog or 21_rahnlines.cog
: okay = 1;
: Return;
yeah, that should work. but you don't need the user1: ;)