Posted by Fardreamer on October 05, 1998 at 09:23:46:
In Reply to: Re: AAAAACCCCCKKKK (door HOMming) posted by Jeff Walters on October 05, 1998 at 09:16:38:
: : Funny. Even though I can do complicated level architecture, I can't get a stupid door to work without HOMming. Now all I'm asking is: WHAT are the most common causes for door HOMming? The top frame of my door is ok (the homming diappears when it's in the top frame position), but at frame 0, there's plenty of HOM. I can't get rid of it! Help me please!
: : PS the door doesn't slip into a crack in the wall soit can't be because of a missing surface or hole in the sector.
: Question: does the door sector fit *completely* around the door 3do like a glove? Because the most common cause of door homs is that the sector is bigger than the door and so the door cog messes up the door sector's adjoins on startup......ie. below is the offending code from 00_door.cog in the Startup code:-
: SetSectorAdjoins(doorSector, 0);
: I think you'll find ditching any code like the above from your door cog will get rid of the homming - but it's best to just conform the door sector so that the code is harmless.
Ok, let's see: I didn't make a door sector! do I HAVE to thave one? I just don't need the door tp slip into a slot in the wall.
What was that about ditching that part of the code? How would I do that?