Re: Fog...........maybe..........


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Posted by JebFalcona on October 04, 1998 at 08:44:27:

In Reply to: Re: Fog...........maybe.......... posted by Nahaku on October 03, 1998 at 14:05:56:

If you are trying to use a fog effect to increase framrates, then the way you would do it is by building basic architecture behind the fog since you wont be able to see it well, so it wont be rendering any complex architecture at all. And a possible way to make fog might be to cleave a sector you want the fog in half, then select the bottom halfs top surface and set it so that it is a dark sky texture, and then make it transluscent. It might work. Try it.

: I can't say for sure, but I would bet that it won't work to increase frame rate. I have made areas that had noticable frame rate reduction because of the architecture complexity visible at one time. with the area totaly dark, from not having lighting calculated, it still had the same result. I had a sky flag set, so i could see the speed that the panorama was displayed. Anyway, I am thinking that the game still draws everything in your path, you just don't see it because of the current screen effect. It may work to make fog, but I doubt it will increase frame rate that way. What about changing the horizon distance? Is that what is called the "clipping plane" where you can only see out to a certain distance? Anyway, maybe if there were a way to move that, at least in some sectors, it may help in increasing the frame rate.




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