Message Added: Re: Weapon Pack mod (long)

Re: Weapon Pack mod (long)


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Posted by Nightmare on October 03, 1998 at 00:00:36:

In Reply to: Weapon Pack mod (long) posted by ExaltedOne on October 02, 1998 at 20:34:22:

What about using the proximity trigger weapon flag to make something along the line of a rail det that will explode on a near miss? That would help a lot in laggy games, cause even if the lag made you miss by a little bit you could still do damage.
Also, what about a chameleon-type steath system. Make it a device that eat batteries, and instead of making the player invisible, have the ability to cycle through different models, all designed for camoflage in frount of different backgrounds. You know, have one with camo for a rock background, one for grass, one for dirt, ect. Just hook it up with two keys somehow, one to turn it on and off, and another to cyce through different models.
Rather than making a Yslamari gun, maybe make a force power which temporarily gives the effect of a YS to the player. You know, no one near you can use force.
What about grenades, that when they explode send several smaller grenades bouncing of all over. Kind of like a cluster bomb thing.
Maybe combine Farsight and projection, let the player see thing from the viewpoint of the projected image and control the image. That way, the projection will look more real and the player can send it ahead to scout out something that could be a trap.
Maybe make something like a force barrier, so you could drop invisible "walls" for a small expense of mana, blocking a corridor or something, and after awhile, they dissappear.
Make a force immobilize, a force power to temporarily immobilize an enemy player, making them an easy shot or giving you a chance to escape.

Nightmare


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